Fixes for 64bit compilation on OSX
Update xcode project for 64bit compilation
Bump console version for the 64bit support
Inline the CodeToSTE call
Fix the missing va_list in the windows build
Modify windows platform code to support x86_64 compilation
Fix loading PNGs on 64bit windows
Update Visual Studio 2010 project files for x64 builds
Use correct thread type on OSX
Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport
Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport
Update README.md
Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour

Conflicts:
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
	engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj
Minor cleanup of doxygen files
Updated Doxygen instructions
Spine updates

- File cleanup, renaming for consistency
- Added ability for Skeleton to use blending, flipping
Merge pull request #148 from lilligreen/development

File cleanup: Doxygen, Starter Project, Spine
Fixed some compiler warnings in Xcode
Merge pull request #150 from lilligreen/development

Fixed some compiler warnings in Xcode
Fixed error in ActionMap.cc, 64-bit works for OSX now