Cleanup Work
- Removes lives from HealthSystem because it was effectively unused.
- Removed list of attacks sounds from Weapon. Now the attack sound should be set directly through the Audio Source component.
- Removed magazines and reloading from the Gun since it is no longer part of the game's design.
- Heavily reworked the beam weapon in preparation for further reworking of the weapon system.
- Started adding tooltips for values visible in the inspector.
- Removed the redundant list of LayerMasks in BeamWeapon since the LayerMask already allows for selecting multiple layers.
- Added an option for damageOverTime to the damage system for things like the beam weapon.
- Began some of the re-balancing work from the feedback we got from the final playtesting session.
Asset Cleanup
- Rearranged the folder structure to make the Assets folder less of a mess. I imagine the Level Design Assets folder still needs heavy cleanup.
More Asset Cleanup
- Deleted unused standard assets.
- Moved more stuff under Level Design Assets
Fix Boss Lasers
- The boss lasers were flickering due to the changes I made to the BeamWeapon script, so I changed the execution order of the scripts to fix this.
Pull Cooldown Out of Weapon
- Moved the weapon cooldown into gun since beam weapons don't have a cooldown (and we were getting a redundant variable in the inspector view).
Merge pull request #203 from ModSquadWorkshop/project_cleanup

Project cleanup