initial commit
defaulted ws_debug to false
minor updates in documentation
ws_fnc_addWaypoint - code clean up, added completition radius parameter
ws_fnc_getPos           - major bugfix (missing () caused bias in direction)
Merge pull request #1 from Wolfenswan/dev

Dev
ws_fnc_getPos MISC: cleaned up code
ws_fnc_createVehicle BUGFIX: loading guards into vehicle doesn't fill the entire cargo any more if _guards < _cargospace
ws_fnc_createVehicle BUGFIX: dbg marker working properly now
ws_fnc_createVehicle MISC: output now includes vehicle crew
ws_fnc_createVehicle MISC: updated documentation, minor code changes
ws_fnc_createVehicle MISC: minor code changes
Merge pull request #2 from Wolfenswan/dev

ws_fnc_getPos MISC: cleaned up code
ws_fnc_createGroup MISC: smaller spawn radius around group leader
ws_fnc_debug MISC: added teleport on map click
ws_fnc_getPos FEATURE: added option to disallow building positions
ws_fnc_taskDefend BUGFIX: getting in statics should now work as intended
Merge pull request #3 from Wolfenswan/dev

bugfix and misc.
no message
added ws_fnc_switchLights
updated ws_fnc_getPos:
now supports minimal distance from center
Replaced while loop with eventHandler in ws_fnc_betterVehicle
Replaced "HandleDamage" with "Hit" Eventhandler. Bugfixes
Updated version number, removed debug hint.
First commit for upcoming A3 release.
Added description.ext for A3 cfgFunctions.
Added fnc_gameCheck to check what we're running.
Moved all functions into their own files (apart from debug).
Fixed taskDefend so it's working somehwat (no milarray etc. yet).
- updated description.ext for A3
- redone ws_fnc_init so it works for both A3 and A2 (only controls debug flag in A3 atm.)
Reworked ws_fnc_taskDefend:
- perfomance should be optimized slightly (smaller initial building arrays)
- adds more buildings to array according to game version
- extracted code for manning statics/turrets into new ws_fnc_taskCrew
Updated ws_fnc_getPos:
added min/max angle from center parameter
reworked folder structure