Added the functions initShader and initGamuts to remove all the clutter from the init function.
Merge branch 'harris' into gamut
Testing the new approach to generate the correct gamuts. It seems OK so far.
Finished the CIEXYZ Point cloud. The CIERGB cloud is weird. Must look into that.
Removed the meshes from the code.
Removed the mesh subclasses. Also removed the beta_reflectance curves.
Removed the mersenne twist random number generator
Removed some unused files.
Removed the STEP variable and added the new patterns to test the corner detector
Changed the FBO depth attachment from a renderbuffer to a texture
Removed an unecessary reattachment of the depth renderbuffer on the reshape function.
Created new shaders for the ssao technique.
Trying to print the depth buffer on the screen.
Minor changes
Fixed the depth buffer. For some odd reason the texture unit 3 gives an all black texture, while binding the depth buffer to any other texture unit, in our case the unit 4, gives the correct result.
Trying to make Qt creator work on windows. No success
Added the vertex shader of the second pass.
Changed one of the shaders.
Added some comments on the Harris corner detector function.
Still working