Not all facilities are detectors
Merge pull request #921 from ajschult/detection

Not all facilities are detectors
hunting a pathPreview discrepancy ...

- also
Map: show wounds on rankIcons (incl. small digits sprite)
BattlescapeState: color wounds indicator red
Xcom1Ruleset: increase Stimulant from 4 to 5 pts.
ignore.

Merge branch 'master' of https://github.com/SupSuper/OpenXcom into oXc_kL
Conflicts:
	src/Savegame/Base.cpp
ConfirmLandingState: show UFO type even when not hyperdetected

	- aLienRace remains hidden unless hyperdet'd.