Updated readme to specify data usage info
Fixed issue where _mm_div32_ps took a float32x2 instead of a float32x4
Made sure RenderProgs didn't return an error when none existed (OS 10.3 returns "Shader: Success" when compiled
glDiscardFramebufferEXT now only gets used when not GLES 3.0 or higher (which uses qglInvalidateFramebuffer)
Fixed version parsing for EGL version ("1.4" gets converted to 1.39999998...)
In GLimp_SwapBuffers, when not using glBlit, only called glBindFramebuffer to draw when draw is not the default framebuffer.
Sys_ListFiles uses NAME_MAX for path size when path cannot be found with pathconf