Vehicle patrol bugfix

vehicle_patrol trying to run mission cleanup code on custom vehicle
patrols
Filename changes

to better reflect mission alignments and some mission functions
Update config and init

Numerous updates to mission spawn code and AI humanity options
Update mission init

Multi mission support
Update vehicle patrol

Added skin option and mission handling
Tweaked vehicle monitor

No need to check for mission any more
Multi mission update

Also added skins, random classnames and unit type update
Update spawn_group.sqf

Added multi mission support, Skin options, updated AI types and added a
return group for assassination missions
Update on_kill.sqf

Multi mission and variable humanity support
Fix minefield.sqf

Make mines go boom now :)
Update heli_patrol.sqf

Added skin and AI type support
Update heli_para.sqf

Added multi mission support and paratrooper Skin/AI type changes
Update group_waypoints.sqf

Small tweak for multi mission support
Update custom_vehicle_publish.sqf

Some code cleanup
Changelog update
Changelog

2.1.0 now?
Changelog update
woopsie
Merge pull request #50 from SJossy/master

Major mission code redesign