Fix fall damage crash
Don't attempt to change disposition for creatures
Fix another fatigue cap issue
Closes #947: Decrease fatigue when running, swimming and attacking
Move crime from onHit to hit, since failed hits are apparently also a crime
Closes #1093: Show weapon when initializing the character controller with a weapon equipped
Remove unused magic effect flags and update esmtool output
Use fEncumbranceStrMult
Fix diagonal movement being faster than forward movement
Handle CasterLinked magic effect flag