Player now attacks in all directions
Merge pull request #23 from bdickason/player-attack-animation

Player now attacks in all directions
Removed temporary files which should no longer be checked into git
Colliders can now be properly loaded into the scene from Tiled and have prefabs attached to them
Can now add walls to Tiled
Fixed bug where player's hp bar moves around when he hits a wall
Can add brutes and other enemies to the game world via tiled
Fixed bug where brute and other objects are created twice
Removed 'characters' layer as I can't figure out how to import multiple object layers
Enemies now look for a player by tag not by object name
Player now spawns based on Tiled map object
Goblin now spawns from Tiled object
Merged in changes from Tiled prefabs branch
Updated makefile to build mac version properly on latest version of unity
Updated history for latest build
Player pressing Q key triggers an ability
Merged in master