MOVING DRAGON!!!!!!!!!!!!!!!

The input manager now sends off events which, after a long chain of
events, move the dragon using its positional and renderable behaviours.
Remove flashing specular map.

Because epilepsy is a bad thing.
Add persistence to translation.

It goes until you tell it to stop.
Merge commit '4952745' into behaviouralcorrection

Conflicts:
	src/EntityManager.h
	src/EventSystem.h
Revert "MOVING DRAGON!!!!!!!!!!!!!!!"

This reverts commit d71d31aef901f7f842701d851ce9daa884eec40b.

Conflicts:
	src/EntityManager.cpp