staging: logger: Reclaim some memory

Signed-off-by: neobuddy89 <neobuddy89@gmail.com>
PM / devfreq: Fix simple_ondemand crashing

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Add sysfs nodes for devfreq governors

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Fix show available freqs

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Add conservative governor

A GPU governor is not rocket science. This one gets the job done pretty
smoothly while complying with devfreq framework rules.
PM: devfreq: Add some conservativeness
PM: devfreq: Always reflect a change of polling interval
PM: devfreq: conservative: Return 0 if GPU just started

Bailing out early is perfectly fine, so do not trigger an error in
update_devfreq.

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Fixup device transition and usage statistics

Ignore bogus data during slumber in transition and usage stats that
rendered the output basically useless. Also fix the reported GPU
frequency.

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Use high priority workqueue

It does not make sense to run kgsl on high and devfreq on regular
priority.

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Adapt devfreq_get_freq_level to cpubw requirements

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
msm: kgsl: Export device state to devfreq

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
devfreq: governor_cpubw_hwmon: Fix use of decay_rate

The decay rate tunable is used to compute the current averaged bandwidth
use, but the calculated value is never used. Fix this by using the
calculated averaged bandwidth instead of the instantaneous measured
bandwidth when computing the AB and IB votes.

Signed-off-by: Saravana Kannan <skannan@codeaurora.org>
Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM: devfreq: Fix simple_ondemand crashing on startup

simple_ondemands private data must be set to NULL, otherwise we would
run into a NULL pointer in kgsl_devfreq_get_dev_status().

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
msm: kgsl: Delay the first devfreq status read

No reason to read status when there hasn't been any activity
yet.  Wait at least one sample period after the GPU has been
turned on before pinging devfreq to read status.

Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM / devfreq: Rewrite devfreq_update_status() to fix multiple bugs

The current devfreq_update_status() has the following bugs:
- When the new frequency doesn't have a valid level, the time spent in the
  new frequency is counted towards the next valid frequency switch instead
  of being ignored.
- The time spent on the previous frequency is added to the new frequency's
  stats instead of the previous frequency's stats.

This patch fixes all of this.

Signed-off-by: Saravana Kannan <skannan@codeaurora.org>
Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
PM / devfreq: Check for GPU busy time before sending the sample

Sometimes GPU busy time is very low during sampling. Accumulate
the statistics and send them with the next sample.

Signed-off-by: Suman Tatiraju <sumant@codeaurora.org>
Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
cpufreq: force cpuN policy to match cpu0 when changing freq or gov

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
cpufreq: Initialize utilization with 0

Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>
cpufreq: add new routine cpufreq_verify_within_cpu_limits()

Most of the users of cpufreq_verify_within_limits() calls it for
limiting with min/max from policy->cpuinfo. We can make that code
simple by introducing another routine which will do this for them
automatically.

This patch adds another routine cpufreq_verify_within_cpu_limits()
and updates others to use it.

Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Acked-by: Dirk Brandewie <dirk.j.brandewie@intel.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Signed-off-by: Pranav Vashi <neobuddy89@gmail.com>