Rectangle.setTo() added
Fixed incorrect assignment.
Merge pull request #163 from player-03/NMEPreloader

Fixed incorrect assignment.
Merge pull request #160 from Gama11/Rectangle.setTo

Rectangle.setTo() added
Better working directory behavior for Linux
Updated missing API's and added cleanup on XMLSocket close
Merge pull request #169 from skylerparr/master

Updated missing API's and added cleanup on XMLSocket close
Bug fix: not attempting connect if port range is wrong on constructor
Merge pull request #170 from skylerparr/master

Bug fix: not attempting connect if port range is wrong on constructor
SoundChannel; audioState can be null because it only creates itself when needed, thus a sound could stop() before it gets created, causing a possible null pointer crash
SoundChannel; channelList for threaded audio shouldn't keep null values around, and channel should not be setting it's own handle to null when complete returns true because it's used for more than just this
SoundChannel; making sure memory is cleaned up, this is handled in previous audio commit, and isn't the cause of the slow down (likely the sendMessage thread leak from other isolated cases)