World Looping
TODO:
Handle looping of AI when they are moving
Track AI after they move across a boundary
Fixed weird waypoint teleportation.
Fixing waypoint seeking.
Merge branch 'feature/storyteller' into develop
Removed need for title trigger. Trigger still needs to be removed from partner prefab.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Partner.prefab
Looping and Tracking still buggy
Bug Fixes for Tracking
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop
Allow tracer vertices to be gotten while negating zOffset.
Made CursorSeek and WaypointSeek subclasses of a new SimpleSeek.
Player can automatically follow partner.
Merge branch 'feature/automate' into develop
Made transparent sprites for conversers.
Fill head when preparing to overtake the lead.
Merge branch 'feature/back_and_forth' into develop
Conversers now loop
Merge branch 'feature/Looping_World' into develop
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Partner.prefab
Tweaks to partner.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into feature/closeness