Fixed bug where game crashes if you die while holding the analog stick.\nFixed bug with upgrade window size in some displays.
Minor fix to options GUI.
Fixed issue where number of enemies spawned didn't change across waves.
Made the increase in enemies per wave larger.
Made the power element spawn before the fast element, to allow for more time to get move speed upgrades before fast enemies arrive.
Minor decrease in speed of fast element.
Fixed bug where newly created entities are rendered at (0, 0) for a single frame.
Made acceleration of entities slightly increased.
Slight increase in size of all entities to make it easier on devices with small screens.
Slight decrease in default speed of player.
Fixed movement on smart phones, so moving diagonally is no longer faster than movement along the axes.
Fixed rendering of scene2d GUI on devices with sizes different from Global.VIRTUAL_WIDTH x Global.VIRTUAL_HEIGHT
Aspect ratio is now maintained, at the cost of some aspect ratios seeing more or less of the world than others.
OptionsGUI moved to appropriate package.