- Renamed Manager Classes / Directory
- IEvent now got a T Data Property instead of a GetData() Method
- Added several EVENTIDs
- IEvent<int> now all under UpdateEvent
- EntityFactory now static instead of Singleton, minor changes to the addition of BoxColliders
- Translator.Rotate not completed yet
- Transform.MAXROTATIONDEGREE now public -> fixed wrong value; added additional Constructor
- Sprite : added possibility to use a srcRect for spriteatlas use
- BoxCollider: CollisionEvent now takes a BoxCollider parametre;
       Added additional Constructor;
       Added an Array-Container for EventID-Check
      CheckCollision returns now true on Collision
      Added possibility to set the collider size manually
     Refractored some Methods
- Entity: added Destroy() changed CreateComponent<T> to protected (prior private)
- Fixed some Issues concerning Entity / Collider - Destruction