Added necessary measurement code to check performances
Definitely removed repaint from computing thread -_-
Turns out the contains(Cell) method is awfully complex and was used everywhere. Tried to make it better here and there
basic boolean re-ordering. Nothing really helpful I guess
Each FSM now executes inside a separate Thread so it doesn't affect the framerate
Fixed a few bugs and tried to enhance countNeighbours' performances
Everything in place for graphical performances watching
Checking if painting dirt is needed is now done once and outside the paintcomponent
TC
Added more data
Added 3D files for Booster and thumbnail (implemented)
Added Booster designs for the three fisrt colors
Added CharacterSelection thumbnails for the already implemented classes. Also made a generic loading of characters images
Implemented CharacterSelection thumbnails
Successfully styled JComboboxes. Just the white border left
Finally have descent ComboBox
Even better
May have found a way to make the character selection look less ugly
Added special todo file for design
Moved all todoes to folder