Elastic ease fix

Elastic ease used an arcsinus function where it should have used a sinus
function.
Update README.md
Merge branch 'development' of https://github.com/thecelloman/Torque3D
Merge remote-tracking branch 'upstream/master'
Updated README.md

Added information on where to find the pre-compiled versions.
Merge pull request #200 from lukaspj/ElasticEaseFunctionFix

Elastic ease fix
Merge remote-tracking branch 'upstream/master'
Revert "Merge pull request #200 from lukaspj/ElasticEaseFunctionFix"

This reverts commit fdd38bee048bb09a75655496ff32656adcde42b4, reversing
changes made to fcac140405b2fbe7c54e7a2dc6e3b10b79c8983f.
Merge branch 'development'
Update README.md
Merge remote-tracking branch 'origin/development'
Update README.md
No longer require ClientMissionCleanup to be present to add particle emitters.
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
Removed indentation fixes.
Created Header file for net.cpp
Fix BitVector copy constructor.

Initialize all member variables.
fixed camera code not checking for invalid/missing datablock: crashed before
compile fix for rift sdk ver 0.2.2
fixed pointer problems and guard in material files