Usable version of RigidBody vertex handles completed
Merge branch 'master' of https://github.com/BraveSirAndrew/duality into RigidBodyEditor
Fixed incorrect vertex movement delta when transform's scale is not 1
Made vertex manipulation work regardless of gameobject's scale or orientation
Some refactorings
Refactorings
Refactoring and style changes
Improved Duality's startup time by moving JIT compilation to
background threads.
Merge pull request #13 from FlaxenFlash/RigidBodyEditor

Rigid body Vertex handles