marge pull request from TechSuppport

I added a simple adaptive score that changes when the player brings out
their pokemon. I should be able to change it back when the player
returns their pokemon, too. However, there is something very wrong with
the code right now, as I can't return my pokemon or get out of the
trainer dialogue when I walk near him. Am I doing something wrong since
the Git was changed since I noticed there are two sections now? Also I'm
learning a bit about the scripting process for Wwise in Unity and it
would likely be easiest if all the sound design was done through it.
With the integration package you can call from the soundbanks within any
script. So it would be easy enough to call any sound event without
having to do much of anything. For example, if I created a soundbank
with all the character move sounds simply load the bank within the
script and do an AkSoundEngine.PostEvent which takes 2 arguements. The
code for playing a tackle sound might look like this...

void Start () {
uint bankID; //not used
AkSoundEngine.LoadBank( "SFX_Moves.bnk",
AkSoundEngine.AK_DEFAULT_POOL_ID, out bankID);
AkSoundEngine.PostEvent (moveName, gameObject);
}

moveName could somehow be tied to the database of moves or something and
I'm sure the code could be more versatile, but you get the idea. With
those two lines of code you can play sound anywhere, anytime, in any
script, so long as the sound initializer scripts are running. I believe
I've put those on the music gameobject if you wanted to take a closer
look at those. Let me know what you think! :)