Fixed network sync
Load gamemode on connect
Moved code to gamecreator.cpp
Added error message if datatype is undefined
Sync Player and Tiles over the network
only load the map on the server
moved code to template instead
Now updating network in c++
added lua files
Merge branch 'Development' of github.com:ProjectStortSpel/Game into Development

Conflicts:
	Externals/content/scripting/storaspel/init.lua
	Source/Game/GameCreator.cpp
faster
fixed send/recv
fixed network
removed a system