wip: Almost have socket.io working!
initial commit - added the Oculus Bridge to the lib
added karma, sinon, mocha, chai, frisby and grunt variant to package
Added oculus controls three.js proof of concept demo.
fixes #122
Added better code comments
karma start works and runs unit tests properly
abstracted karma to take care of client tests
removed vows, added mocha dependencies
[stuck] mocha testing for sockets is not working
Oculus now tied to head movement. Lots of other features removed for debugging
oculus now 1:1 controls pitch, yaw and roll of ship in game. fixes #123 fixes #124.
Added Travis-ci badge
added travis-ci so that it will only email active members
Merge branch 'master' into oculus-interface
karma configured for mocha-chai
mocha-chai-sinon working for server testing with grunt
karma/mocha/chai/sinon working client-side and server side with grunt
testing work with grunt task
updated readme with instructions