updated name in FollowCamera
fixed bug in Maze Generator
Changed a name and got rid of method that is already called else where
got rid of walk "timer" on force FPS walk. Now just walks forward or not if the boolean WalkForward is true. Stops walking when it collides with the GameObject stopIfCollideWith
updated the way the newDesiredEndingIndex is found. need to check it's still working.
Vo now shows up the correct amount of times
fixed some issues in the Brain
updates to unity scenes
update to prefab. Just saving in the new audio files to the prefab
update dummy node to close and open like normal nodes
Game potential, current, logo
updates to hall prefabs to hold good dummy nodes with working dummynode script
update audio prefab
update sound manager for tweaking audio to be easier
update to node manager to make sure reset dummy node is called.
updating scenes and proj settings. Hopefully now game will always have default to start at 1920X1080 res
most recent build of game
updating hours