Changed city.population_capacity to city.population
Game state parser working with spec
Merge branch 'develop' of https://github.com/RantGames/skirmish into gamestate_parser
Unmarked test as pending
One million percent speed increase for travis-ci builds
Merge pull request #13 from RantGames/gamestate_parser

Gamestate parser
Added active-record-ignored-attributes gem for testing equality between active_record objects by attributes
require active-record-ignored-attributes and log deprecation warnings to file instead of stdout
Added Game::Factories namespace for model creation factories; unit factory included
Added Game::StateModifier namespace to contain classes that are chained together to provide game state modifications for turns; reinforcements modifier included
Reinforcements working
Code style cleanup
Merge pull request #15 from RantGames/receive_reinforcements

Receive reinforcements
started on json out
merged develop
Added faker and pry-rails
Added factories for creating Players and Citys along with their sub children
Added MOVE_UNIT constant to refer to move unit action
GameState.advance_turn can optionally only run a single state modifier; failing spec for moving units
Marked can process a move turn as pending