Reorganize the order of some tasks, and tighten liver window for billiards

This patch restructures some of the quest ordering.  I kind of think it would be useful for tasks to have explicit, possibly dynamic possibilities, but that seems like a pretty major change.

- When running pete automation, I noticed it would consistently power level when there were still tasks left to do.  Doing things like the HITS instead of powerleveling to 11 makes sense to me, but maybe I'm missing a reason for the old order?

- It's better to do the billiards room with liver close to 10.  This pins it to a range of [7, 11], so if you're drinking 4 liver drinks it'll definitely hit it at some point.  Maybe it should be expanded to be more like [5, 12]?  (Guarantees a +5 to pool skill.)   Even with 10 base pool skill, doing it with the right liver means you don't need to worry about chalk or cue.  Or maybe it should actually try to track your exact pool skill and go off that?