Changed a build setting on the editor.
1st branch commit
MouseControllerComponent created and mouse movement through raw input is now complete.  Modified WinMain loop to properly clear all WIN messages in a frame.  Adding MouseControllerComponent to any entity allows it to be controlled like a mouse pointer.  Limit one mouse controller at a time (you can't create more than one, dummy).
Mouse clicking for buttons 1-5 is now implemented.

Probably going to create another branch off this to clean up and refactor input, don't like how messy it is now.
Clamped mouse to the window RECT now.
Changed controlstrings is now an XML.  Commit for a rename again
Renamed controlstrings to accurately reflect what's up.
Cleanup, I think I have a shit branch. Jesus christ.
Mouse buttons can now be bound to any input event that normal keys can.
started working on render context for box selection.
Buncha component stuff.  Mainly handling of local messages.  Now Entities are their own message routers for all their components.
Errr pulled changes from github. Thought this was up to date?
Components now have prototypes in the componentlist.xml dealio.  They load their default messages set in there.  The messages' value must line up with the defines in the code.