Added: class Mesh and Shader + tests
Saving the files before trying to move the repository/namespace glutils to utils
After the change glutils -> utils
Refactor : creation of a proper class to load files
test_gui_Mesh works
Change in the diffuse shader: use of a struct for light
the number of light in test_gui_Mesh is now dynamic
Added : phong specular in the shader
The raytracing engine worksgit status
Rasterisation+Raytracing work in the window
minor changes
Merge with reflexion/refraction branch
A few changes
Mesh works for raytracing
A little refactor before addinf depht of field effect
Refactor
Adding DOF effect