random: InitRng and RNG_GenerateBlock to reduce stack usage: (up to 512 bytes - pointer sizes) moved to the heap.
with ARC4
--- InitRng: entropy variable moved to the heap; (256 bytes)
--- RNG_GenerateBlock: entropy variable moved to the heap; (256 bytes)
without ARC4
--- InitRng: key variable moved to the heap; (32 bytes)
--- InitRng: junk variable moved to the heap; (256 bytes)