Some fixes saycode cleanups

Moved the verb check from hear to the speaker

Spellcheck on hulk so Dragor doesn't beat me up.
fixes https://github.com/Baystation12/Baystation12/issues/4730 , https://github.com/Baystation12/Baystation12/issues/4686, https://github.com/Baystation12/Baystation12/issues/4675
Merge pull request #4734 from DJSnapshot/hotfix

Fixes, for real this time
Changes all instances of PLASMA in active code into PHORON
Changes all appropriate instances of 'Plasma' to 'Phoron'
Changes most viable, used entries of plasma with phoron.
Fix accidental untick, don't know what happened there.
Removes E-bow Instant Stun. Slight tox buff.

The E-bow with the stun is currently the most powerful weapon in the game. Stuns on hit, causes immediate damage, unlimited ammo with recharge, and the stun is not affected by armor. You can viably stunlock someone to death just by occasionally shooting them without running out of ammo. Horrible design and it warrants an immediate removal until I finish my E-bow changes later.
Changes all appropriate instances of toxins to phoron
Adds a changelog of my codings

It's already been a month! Yipee!
Merge pull request #4738 from Jarcolr/changelog

Adds a changelog of my codings for March
Merge pull request #4727 from Ccomp5950/FUCK-say-code

Saycode rewrite.
Adds 2 new groups to cargo console; tweaks

It may look like Supply, Operations, Hospitality and Miscellaneous might
not be filled enough with choices, but I'll see about making a huge
cargo update on dev.
Hurp
Derp
Nurp
Churp
Merge pull request #4715 from Iamgoofball/FUCKMONKEY

Removes the last traces of Monkey Emergency
Merge pull request #4725 from Baystation12/dev

Dev-Freeze staging (0.1.11) [4/11/14]
Fixes #4721

Also added the multitool to bomb supply storage.