UUID + WorldEdit6.0 + VaultUUID

Changes
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- Added UUID support
- Updated Vault references to use player instead of playername
- Added support for WorldEdit 5 AND WorldEdit 6 at the same time
- Put back in the advancedlogging config
- Removed unused PlotDenyPlayerEvent (Use PlotAddDeniedEvent instead)
- Implemented PlotRemoveDeniedEvent
- Changed how Allowed and Denied list work, just like it was in PlotMe.

Needs testing
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Need to retest everything from the ground up

- PlotMe -> PlotMe-Core conversion
- Each commands
- WorldEdit 5 and 6
- Vault and every plotme command while it's on
- Test player groups and * for allowed and denied