Added the Calibration class to the FCG-T3 project.
Added the right*.bmp images to help with the calibration.
Added the calibration.* to the VS2012 and Qt creator projects
Bug corrections and stopped using the initPatternsCV.
Changing the images
Added a method to return the intrinsic matrix as an OpenGL perspective projection matrix.
Added functions to get the normalized device coordinates matrix and the projection matrix from the intrinsic camera matrix.
Converting the projection matrix from cv::Mat to glm::mat4.
Added the new shaders for the FCG-T3 project.
Adding the new shaders and trying to project a sphere on the calibration image.
At least there is something on the screen now.
Projecting the sphere on the respective calibration pattern for testing purposes. Must fix the matrices.
Added a fourth pass to composite the final scene. Its a half assed workaround, must improve it.
Commented the specular component
Changed the VS2012 project structure again.
Changed the shader paths again.
Added some useful links
Added a new method that returns the quaternion from the euler angles of the final projection matrix (camera_mat * extrinsic_mat).
Showing the color of the material.
Just need to render the quad again to check the results.