first commit
enable material
enable levels and collision
enable collision with articulated bodies
enable smooth shading
enable track now
Make code more readable...

Changes:

 * fix weird indentation such as

   if (foo){
     if (bar){
       baz();}}

 * insert space where appropriate (don't be afraid of spaces, people)

 * add some comments where helpful
enable reflection now
enable reflection now
Add build scripts to repository
enable ice with different height
enable texture map! Yeah!
add collision manager
Create a uvbinify utility to create UV from ASCII

See README.md for more info.
Create an OBJUV -> OBJ, UV splitter utility

This splits an OBJ file with UV/texture coordinates into two files: one
OBJ file without texture coordinates, and one plain text UV file
suitable for conversion to binary by uvbinify.
Modify objsplit to use duplicated vertices

See #3.
Many changes over the past few days:

 * Lighting!
 * UV maps that work!
 * Better camera!
 * New maps!
 * More!
Merge branch 'change-merge'
Fix flag alpha and rendering order

TODO: find out why we need to multiply JPEG values by two
Add support for dynamic textures without masks

The default is now full opacity (as should be expected).