Graphics, Mechanics, and Balance

-dirt particles shoot out when mining
-animated the Miner
-touched up both the ground and diggable tiles
-added a cloud particle system
-animated water to parralax
-new base castle as well as upgrade castle art

-miners and knights cost the same(may change)
-miners now stack upon one another
-miners give a small bounty of gold when killed
-knights's joust is random health damage (3hp)

-First player to collide with crown wins(timescale to 1/4 speed for
slow-motion victory and anyKey to reset)

-thinking of ways to incorporate co-opertition
-may add archer unit if knight is animated in a timely fashion
-catapults too?