Improved how Witcher 2 mods are installed. Witcher 2 mods can be installed directly into the CookedPC directory in the main game folder, or installed into the UserContent folder. Previously, NMM assumed all mods should be installed in UserContent. However, most mods need to be installed in CookedPC. These changes examine the mod and determine where it should be installed, and then installs it in the correct location.
I also inproved the game detection: the game scanning now checks the registry for the install path.
One caveat: I took out a check in FOMod.cs that seem wrong. I'm not sure if it was put in as a workaround for some other bug, or if it was a mistake. As such, its removal may have unintended consequences (though it shouldn't).
Altered the HTML detection to look for BR tags as well as closing tags.
Small fix to the PluginDirectory name sent to the Fomod.
This will add a searchbox that will filter the mod list and highlight the
searched text (only available when the mods panel is active).
CTRL+F will give focus to the SearchBox.
Closing branch in preparation for merge.
Merge with duskdweller-SearchBox
Closing branch in preparation for merge.
Merge with kaburke-Witcher2-improved-mod-install
Closing branch in preparation for merge.
Merge with kaburke-FormattedLabel-HTML-tweak
Added support for The Elder Scrolls Online.
This will provide better feedback on a case of failed login.
This will fix a crash and a disappearing folders bug while using the searchbox in the category view.
This will greatly improve the game scan speed in certain cases.
RAZUMOVSKY EGOR (sadgb) on Sourceforge, fixed a crash on the filesearcher when encountering
Linux paths.
Closing branch in preparation for merge.
Merge with duskdweller-FileSearcher-Linux-crashfix
Closing branch in preparation for merge.
Merge with duskdweller-GameScan-improvements
Closing branch in preparation for merge.