Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
Added Development Base. This sets Debug Information for Debug Builds to /C7 and none on Release Builds. Modifies the install settings and ignore flag as well.
Modified Sound to provide its own unique category for UI sounds
Set Texture and Material Quality / AF parameters during startup from Engine Parameters.
Changed Script to DumpAPI to specified file.
Fixed change to DumpAPIRow
Fixed Script Compiler
Reformat output and move function outputs to file as well.
Reformat Doxy output
Formatted Script API Output
Formatted Doxy Markdown more.
Formatted Doxy to attempt to break lists properly
Final Format for Doxygen output
Changed Event Search Location
Change to current dir for Event parsing.
Updated Format for Events
Format for Events doxy.