Updated ReadMe file to reflect seco-2013 fork.
Upload Seco code folders in stock (seco7) state.
Client Modified Files Commit

First commit of modified client files. Straight seco7 merge, not
expected to compile as-is.
Server Modified Files

Server modified files from straight stock seco7 - don't expect it to
compile.
Shared Modified Files.

Shared folder using stock Seco7. Don't expect it to compile.
Fixed code files.

Linker errors galore.
Code that actually compiles.

But probably still doesn't work.
Commit required bin files.

Commit maps,materials etc required for the whole thing to work when it
actually does work.
Commit all code.

Probably still not working, but all compiling with all features enabled.
Commit minor changes.

Search paths set from seco7 to hl2_mp though code likely to change.
Commit more fixes.

Commits old animation lines so old style hl2mp player models animate
while using weapons. Also adds in the required classmenu etc files to
the actual game/mod folder and finishes the copy of old seco code to new
source 2013 (though it doesn't all work!).
Cleaned up some code.

Tidied up the old mounting code which doesn't work but needed to be
neater for when it does work to make it easier for people to work on.
Tidying up code structure.

Making things easier to read/follow.
Further tidy up of code structure.

Aesthetics only.
Semi-working mount code.

Still buggy and crash prone but better than it was in past commits.
commit mount code again.

still breaks.
Commit

Hope this commits it fixes bad commits.
Working AI commit.

AI can now move around alot more.
Versionless commit.

Converted all references from seco7 to secobmod for future proofing.
New versionless commit.

Commiting one file.