- Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
- Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
Puts the mime's vow of silence to his mind

- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
Unticked FILE_DIR in build preferences
Adds the basic framework of NODROP
Replaced before_take_item() and drop_from_inventory() with u_equip
Makes NODROP work for carbons, adds sanity checks to u_equip calls.
Replaced canremove with NODROP.
u_equip is now called unEquip PANIC
Tiny mech fab fix

Fixes the overlay getting stack
Why inti was kicked every time he VVd i have no idea, wasnt kicking me
neither in that round nor later at any time
Merge remote-tracking branch 'upstream/master' into spellsFromBodyToMind

Conflicts (Resolved):
	code/datums/spells/mind_transfer.dm
	code/game/gamemodes/wizard/artefact.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
Merge remote-tracking branch 'origin/spellsFromBodyToMind' into spellsFromBodyToMind

Conflicts (Resolved):
	code/game/gamemodes/wizard/artefact.dm
	config/admins.txt
- Still fixing merge conflicts
- Giving spells to mobs without minds should work
Added feedback when you give spells to mindless mobs.
Vendor fixes

Fixes some bugs, makes vendors drop refillers on deconstruction and
generally use refillers more
finishes up nodrop as far as i can be arsed to
now it's finished entirely \o/
ALRIGHT WE'RE DONE NOW FOR REAL THIS TIME
Merge branch 'master' of https://github.com/tgstation/-tg-station into NODROP

Conflicts:
	code/modules/mob/mob.dm
- Adds Iatot's animations from standard cyborg to other cyborg modules.
- Toiletbot (Service borg Kent) not included.
- Renamed some cyborg sprites in robots.dmi so they make more sense/ are easier to work with.