Use fast_math matrix multiplication for culling and sw transform
Fix CMake build
Update Symbian native build
Attempt workaround for fog issue #5384
Revert "armjit: Skip an AND for rotate shifts."

This reverts commit ab2dd54aded5f641fd09db8ca734eb95d0dff3e6.

Even though the docs say it's safe but apparently not always.
x86jit: Avoid mem temp for float cmp/loads.
vertexjit: Support the color morphs on x86.
vertexjit: Cut a few instrs from morph on x86.
vertexjit: Cut a few more instrs from x86 morph.
vertexjit: A couple more tweaks to morph on x86.
Update native
Shouldn't check for ANDROID here.
vertexjit: Use SSE4.1 where available on x86.

Just because we can.
vertexjit: Add VQMOV(U)N and fix VMOVN size.

It will be too confusing if it's specified as the destination, unlike
VMOVL.  Plus the assembler syntax uses the source size.
Fix VMOV for Dregs and VSHL reg order.
Fix VLD1/VST1 n=4.
Add some asserts to VLDM/VSTM.
Merge pull request #5692 from hrydgard/fast_math

Use the new fast-math from native for 4x4 matrix mul
Merge pull request #5693 from unknownbrackets/jit-minor

x86 jit and vertex jit changes, ARM emitter changes
texcache: SSE optimized version of the most common case of Unswizzle

(didn't put this in fast_math because it's pretty specific to PSP)