Added Alpha LOD to tsStatic objects.
This allows designers to set the start and end distance for Alpha LOD on objects.
fixed tabs
Renamed LOD to Fade.
Clean GLSL fragment shader out.
Merge pull request #988 from BeamNG/clean_opengl_fragment_out

Clean GLSL fragment shader out.
Just cleaned up some code
This just adds some console spam if the PostEffect Texture isn't found.  I had a problem back where it was that I mistyped the texture and it took hours to find it.  This way you know  right away.
Fixed a crash and memory leak on the ribbon code

OpenGL needs to unlock buffers on inverse order to work.
Merge pull request #995 from Winterleaf/Fix-threadPool.cpp

Looks good.
Revert - Merge pull request #962 Fix OpenGL new terrain blend

from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd76d0ee5b50f6bada7f1f43ad349562)
3 textures blending fix for OpenGL.
ribbon_opengl
Fix GLCircularVolatileBuffer incorrect binding.
Merge pull request #1003 from Lopuska/ribbon_opengl

Ribbon port for opengl
Merge pull request #1004 from Lopuska/patch-1

Fixed a crash and memory leak on the ribbon code
Update gitattributes with some text files for avoid EOF problems with Git.
Fix testimg.ppm EOL
Merge pull request #1013 from BeamNG/fix_testimg_ppm

Fix testimg ppm
Merge pull request #997 from Winterleaf/Fix-PostEffects

This just adds some console spam if the PostEffect Texture isn't found. ...
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod

Added distance fading to TSStatic objects.