split the PictureLoaderHandler into interfaces for more flexibility
add a LoadedImageView class to simplify loading an image into an ImageView
internally handle the IPictureLoadConcurrency and IPictureLoaderRender
do not change the Drawable while we're doing the layout
hide some unused code for now
don't set the image resources/drawable if we're in the layout either
do not store the bitmaps in file in the UI thread
odd canceling for now
better handling of the finished download job
fix a fast add/cancel of the job race
handle the NetworkLoader to download the data
make sure we don't call requestLayout() during a layout
reset the previous download based on the URL, if its known
do not redraw the default/error if it's already drawn
batch the bitmaps settings so they are together every 100ms
we don't need to know the PictureCache used to cancel a load
when detached from window unload the drawable and reset a possible download
code cleaning
make use of the URL freshness date
Comments cleaning
try to avoid calling the setImageXXX APIs as it will not cancel previous load states