Color-blind support patch, with other junk too...

Updated Notes:
New Friend vs Foe System:
*Add option to change Ally, Neutral, Enemy colors to player preferences 
+Update of player color preferences to DB 
+Update of player color preferences to CSS 
+Add option to restore default colors in preferences 
*Move most of the coloring related to these from templates to CSS (template will specify the class but css will assign color) 
*Change enemy examine button color to CSS 
+ Examine button converted to more of a straight link (The text color changes) 
*Add new force/trader icon 
*Change force/trader icon shading to CSS 
*Change Online/offline indicator to CSS (Tied to enemy/friendly colors in preferences) 
*Add CSS class to each sector based on galaxy name (Will allow for assigning different sector background colors for each galaxy) 
*Add CSS class to the map background based on galaxy name
*Add CSS class to walls based on galaxy name 
*Add CSS class to sector number text based on galaxy name 
+Add matching pairs of warp icons
*Added 7 new alignment classes to CSS (holy, good, slightgood, even, slightbad, bad, evil)  These classes are assigned to player span names based on alignment instead of old scheme 
+Currently coded values are:
-          [color=cornflowerblue]holy >= 200
- 200 > [color=cyan]good[/color] >=150
- 150 > [color=darkcyan]slightgood>=50
-  50 > [color=yellow]even >= -50
- -50 > [color=darkorange]slightbad >= -150
- -150 > [color=firebrick]bad >= -200
- -200 > [color=darkred]evil

Additional from feedback:
*Added extra contrast around new icons that were said to be hard to read (beacons/hqs) 
+Cleaned up the connector icons (dual balls), made them bigger and not dependent on background color 
*Added option to disable new icons, reverting to more classic look 

Easy of life changes:
*Added link to drop up to 50 CDs to right panel 
*Added link to pick-up up to 50 CDs to sector forces 

Other Updates:
*Change to new tooltips over images instead of the old 'Title' attribute 
*Change the way game draws icons to take advantage of background-image property 
*Update sector planets to reflect change 
*Update sector locations to reflect change 
*Update sector ports to reflect change 
*Update local map to reflect change 
+Updated some icons (UG, CA, Cloak, Jump Drive, Drone farm, Uno, scrambler)

From GitHub:
*Confirmation of bonding 
*Confirmation of player kick from planet  (Slight issue if the player lands after the page is loaded and he appears in the list of players via ajax)
*News in 4 tabs: All news, Player Deaths, NPC(probably not needed for now), Port Raids/Planet Busts 
+News now has 7 categories: 'breaking', 'regular', 'lotto', 'planet', 'port', 'combat', 'forces' each with own icon defined in css 
+News tables now have a type column that displays type icon