.
gitignore things
moved repo and updated gitignore file
incorporated new pathfinding (from py-TraderRL project.)
made debug visual mode for paths. - possibly expand to display *actual* path too.
Made cities spawn in a location via noise
Made Amit implementation be renderable by pathfinding render mode.
deleted old code.
Made cities all connect to each other - every city has a connection to every other city. This is to enable testing for pathfinding to be as similar as possible maps.
Merge branch 'dungeon_generation'

Conflicts:
	.gitignore
	src/R.py
	src/Utils.py
	src/com/dungeon.py
	src/com/resources.JSON
	src/com/savegame
	src/com/sentient.py
	src/entities.py
	src/json_sentient.py
	src/main.py