[Core] Fix bug that caused AreaAura to reapply because the code didn't search
the correct rank for it. (c12774)
[Core] Fix area aura type raid check. (c12775)
[Scripts] Fix some static analysis warnings.
[Core] Fix AreaAura bug when a low level would group with a high level
player.
Thanks to tarwyn for his precious help and proposed patch. (c12776)
[Core] Fix issue with an afk player in a duel sending a logout request
from the client after 30 mins. We can logout during duels. Btw during
duel we must be in combat for some timer without any action. Also change
message from "duel cancel" to "duel fled" (c12777)
[Core] Fix skinning loot bug.
Credits to Jonascone for the patch and TheTrueAnimal for pointing out.
(c12778)
[Core] Implement EVENT_T_ENERGY for EventAI
Credits to iLeopard66 (c12789)
[Core] CreatureLinking: Add const correctness (c12790)
[Core] CreatureLinking: Improve startup efficiency
No need to use multiple select to check & obtain information about
db-data of an expectedly unique npc (c12791)
[Core] CreatureLinking: Allow recursive CanSpawn checks
This will fix behavior of mobs whose spawning is dependant on mobs whose
spawning is dependant yet on other mobs. (c12792)
[Core] DBScripts-Engine: Allow casting a random selected spell
This changes SCRIPT_COMMAND_CAST_SPELL (15) to allow passing additional
spell-IDs with dataint..dataint4 columns

If these are used, a random spell out of datalong, dataint, ..dataintX
is used as cast spell.
[Core] Fix .npc factionid command after the change to creature_template
Credits to Tafuna
[Core] Fix another database query
Credits to Ravie
[Core] Fixed a build error in CreatureLinkingMgr.cpp
[Scripts] Culling of Stratholme - second half of instance implementation

* Allows a complete event run and grant access to all encounters
* Complete cinematics and events
* Achievement & quest support included

ToDo: burning city undead spawn - not yet implemented
      zombies spawn and zombie achievement - not yet implemented
[Scripts] Adapt to changeset of c12563
This had been a forgotten commit in my history...
The other uses of GetNearPoint appear to be fine (huge distance, usually
normal mobs)
Also fix a tiny warning in yogg-saron script.
[Scripts] Spawn scourage waves in the burning part of Stratholme
[Scripts] Add basic support for Trial of the Champion
[Scripts] Add more script details for Trial of the Champion
* Texts and emotes
* Npc and Go defines
[Scripts] Implement script support for quest 7632
Credit to y1x2 (sd3070)