Fixed compile problem on VStudio2013 (no constexpr allowed)
Increased Log buffer size for printf to 8kb (from 2kb)
Use QueryPerformanceCounter on Windows instead of std::chrono::high_frequency_clock, since this has only 1ms accuracy in VS2013
Started with a physically based rendering demo
More PBR experiments
Added more StringBuilder::Format method variations
Added a PixelFormat::ByteSize() method
Added support for 8-bit single-channel image formats to glTypes
Missing test for PixelFormat::ByteSize
Added ability to create texture from raw pixel data in memory
Added support for dynamically updating mesh data
New Debug module, currently only for debug text rendering
Added debug text rendering to DrawCallPerf sample
Debug text renderer: Added custom 'escape sequences' to position cursor and change text color
More advanced text rendering sample
Fixed DrawCallPerf sample for changed debug text methods
Increased range for random characters in DebugText sample
Fixed the 'M' in the KC85/4 font
Wow, forgot destructor in String classes, now fixed
Reduced text rendering vertex footstamp and moved state switched into a StateBlock