added and organized playmaker and probuilder/progrids
spyder first iteration
moved plugins to /Standard Assets to speed up compilation time
replaced mouse look on spyder with arrow key control
can switch between gadgets
added ledge detection to keep bot from moving off the surface
switch between player, bot1, and bot2 using 1, 2, and 3 key
removed playmaker, refactored spyder controls
Merge branch 'prototype_seiji'

Conflicts:
	ProjectSettings/InputManager.asset
	ProjectSettings/ProjectSettings.asset
	ProjectSettings/TagManager.asset
reimported ProBuilder and DOTween to fix compile errors
New version of DOTween and removing Procore
Merge branch 'Detection_System'

Conflicts:
	Assets/Meshes/Materials/polySurface1Mat.mat.meta
	Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
Replacing InputManager.asset to wexler's version
Moving things around, fixing the DG issue in botmovement.cs
Moving more stuff around
Working on DetectPlayer.cs
Merge branch 'master' into Detection_System

Conflicts:
	Assets/DOTween.meta
	Assets/DOTween/DOTween.dll.meta
	Assets/Plugins.meta
	Assets/Plugins/UnityVS/Editor/UnityVS.VersionSpecific.dll
	Assets/Plugins/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
	Assets/Scenes/SpyderPrototype/Bot.physicMaterial.meta
	Assets/Scenes/UliTestScene/NavMesh.asset
	Assets/Scenes/UliTestScene/NavMesh.asset.meta
	Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlendModesOverlay.shader.meta
	Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
	Assets/uli_test_scene.meta
	Assets/uli_test_scene/NavMesh.asset.meta