Android Policy: handle volume key event as wake key when preference is set

Change-Id: If9a61cd65553bf00f0efda1a75b1ab75b9129090
Sounds: Cleanup duplicate ringtones/alarms

Removes duplicates from AllAudio makefile and fixes title tag of
Promethium (from Platinum).

Change-Id: I767a846dbc5575ec9f86b1326e0b9f7aa015086b
immersive mode: don't unconfirm a package, that's just dumb

* This is very annoying for specialized apps
* See here for a great explanation http://stackoverflow.com/a/20309721
* The fact that it doesn't even notify the user until the NEXT time they
  run it makes it completely pointless in my opinion anyway.

Change-Id: I423611efc07d467e1d81c66d58adcff331be8b38
Optimize drawBitmapMesh using TRIANGLE_STRIP

Draw BitmapMesh using STRIP instead of TRIANGLES.
Depending on where the bottleneck is located in the pipeline,
there is a potential for saving two-thirds of the time spent rendering.
The speedup is due to avoiding redundant operations,
i.e., mapping each vertex four times to texture and color attribute,
sending each vertex twice to the GPU, vertex processing of GPU ...

In this patch:
1. Refactoring mesh using Strip.
2. Batch triangles by adding degenerate triangles.
3. Optimize computing positions of texture and color attribute.

Benchmark: Drawing Bitmap(1152x768 px) with 200x200 meshes
Performance is doubled (from 26.4 fps to 53 fps, Nexus10).
Memory footprint: only 17% of original method.
(from 240000 to 40401 vertices with xy, uv, rgba data.)

Change-Id: I08c5c20d981d88528ce7b02012feefae468d6ec4
Signed-off-by: kui.zheng <kui.zheng@arm.com>