Refactor #3983: Refactor cc.Texture2D pixelsWidth/Height getter/setter in engine
Refactor #3983: Refactor cc.TextureAtlas totalQuads, capacity getter/setter in engine
Merge branch 'develop-3.0' into gettersetter

* develop-3.0:
  Refactor #3878 #3922 #3963 #3983: Make temporary proto variable deletable on windows Previous solution doesn't work on windows
  Refactor #3878: Fix bug of anchor and skew
Refactor #3922: cc.Sprite only properties getter/setter defined
Refactor #3922: cc.Sprite extended properties getter/setter defined in child classes
Merge branch 'develop-3.0' into gettersetter

* develop-3.0:
  Refactor #3878 #3922 #3963 #3983: Put temporary proto variable in window

Conflicts:
	cocos2d/core/base_nodes/CCAtlasNode.js
	cocos2d/core/sprite_nodes/CCSprite.js
	cocos2d/core/textures/CCTextureAtlas.js
	cocos2d/physics_nodes/CCPhysicsSprite.js
Refactor #3922: Complete getter/setter in cc.SpriteBatchNode
Refactor #3922: Remove useless dirty getter/setter function and make it public
    Refactor dirty getter/setter in engine
Refactor #3922: Refactor cc.Sprite flipX, flipY, offset getter/setter in engine
Refactor #3922: Refactor cc.Sprite atlasIndex, texture, textureRectRotated, textureAtlas getter/setter in engine
Refactor #3922: Refactor cc.Sprite batchNode, quad, quads, quadsToDraw getter/setter in engine
Refactor #3922: Fix bugs
1. Update texture and textureAtlas ref for cc.TextureAtlas
2. remove dirty setter for cc.PhysicsSprite
3. Use setFlippedX/Y to replace flipX/Y setter in cc.TMXLayer to resolve a strange bug that flipY doesn't get changed
Refactor #3985: Fix bug when margin not set in ccs.Margin
Merge branch 'develop' into gettersetter

* develop:
  Refactor #3985: Fix bug when margin not set in ccs.Margin
Merge branch 'develop-3.0' of https://github.com/cocos2d/cocos2d-html5 into develop-3.0

# Via dingpinglv
* 'develop-3.0' of https://github.com/cocos2d/cocos2d-html5:
Merge pull request #1561 from pandamicro/develop-3.0

Refactor #3922: Complete refactor of cc.Sprite properties getter/setter