Chaged the codedom provider to the CleanCode version, the standard oone was producing incorrect code for mac projects
bumped the version to match that of monodevelop in the current Xamarin Alpha channel
Merge pull request #834 from 7sharp9/macprojectfix

Fix for mac project not producing the correct constructors
Vim: various smaller fixes and improvements
fixed BuildProject

added RunProject command

better detecting of multiple line type info

updating test results

version number bumb

fixing integration test data

hacky fix for ensuring that newlines are properly intepreted by the auto complete info scratch window
Merge pull request #833 from kjnilsson/dev

Vim - Various smaller fixes fixes + RunProject command.
improve build scripts (Windows)

- add -Full parameter to Build.ps1 to also get dependencies
- add progress information
- replace $STDataPath with $STPackagesPath

Usage:

1) Set $STPackagesPath to Sublime Text's packages path

In order to find out your packages path:
   a) Open Sublime Text
   b) Open the Python console
   c) Type in sublime.packages_path()<RETURN>

2) Run once ./bin/Build.ps1 -verbose -full

That should grab dependencies and publish a version locally.

3) Subsequently, you can simply invoke the script like this:

    ./bin/Build.ps1 -verbose

In case you'd need to get the dependencies again, just run the
script as in step (3).

Other features of Build.ps1 include:

    -Restart: restarts Sublime Text (sublime_text must be on your
     PATH)
    -Clean: wipes the deployment FSharp target folder
    -Debug: stops execution at predefined stages and prints info
Merge pull request #835 from my-personal-forks/fix-build-scripts-windows

improve build scripts (Windows)