Updated spawn.lua for DFHack 0.34.11 r4
Update spawn.lua for DFHack 0.34.11-r4
Updated raws for new itemsyndrome
Updated DFHack itself to version 0.34.11-r4 and removed any error-causing plugins
Merge pull request #6 from Putnam3145/r4-update

DFHack R4 update (Thanks Putnam3145)
Update itemsyndrome.lua
Merge pull request #11 from Putnam3145/r4-update

Update itemsyndrome.lua to r4 version
Automatic harmonization of graphics raws with master files.

Modified all tilesets to match the maste files where diferences were
detected in *non-display* elements.

This is an automatic harmonization on changes which were detected
to be safe, and constitutes approximately 30% of the detected
significant, non-display differences between tilesets and the master
files.

The remaining ~70% of mismatches require either human intervention,
or (more likely) smarter code to harmonize them.
Removed old r3 plug-ins from the DFHack directory. GH #2

Needed for r4 (and removed by this commit):

* stockflow.plug.(dll|so)
* stonesense.plug.dll
* trueTransformation.plug.dll

I'm most concerned about trueTransformation.plug.dll going; I
haven't looked into what it does, but it sure sounds essential.

Harmless removals:

* diggingInvaders.plug.so (diggingInvaders.plug.dll is still there for r4)
Added random command to dfhack

This allows us to run events only some of the time. For example,
for a 25% chance of a megabeast attack:

    random 25 force megabast

This code requires DFHack r4 to run.
Enable DFHack search plug-in.

I have no idea why r4 desn't have this enabled by default.
DFHack (R4): Eanble mousequery and zone.

Also put all enables in alphabetical order.
initial commit
final cleanup for release version

- cleaned up a few more files
- fixed the randcreature stuff
- added a very basic tester for almost all options when debugging
(ctrl+alt+tilde)
plant_grasses and missing color

- added jolly bastion default color scheme back
- fixed the YESSTANDARTCAVERN flag in the plant_grasses.txt within all
the graphics pack raws
Merge pull request #19 from splintermind/master

inclusion of new masterwork settings source
Incude and enable all of Falconne's plugins for DFHack r4

Downloaded from:

    http://dffd.wimbli.com/file.php?id=8166

Notifed of these via:

    http://www.bay12forums.com/smf/index.php?topic=133174.msg4782701#msg4782701
tileset color mapping, modified background, about button

- removed redundant colors.txt from the tileset directories
- added missing color schemes for some tilesets
- added an xml mapping between tilesets and their default color schemes
- removed the install graphics button, users are now prompted upon
choosing an item

- the button to update save files shows properly again
- moved the dll files to the MasterworkDwarfFortress subdir
- added an about button to the menu
fixed random creature issue

- fixed an issue where if the random creature/entity/language files are
missing when the app loads, the first run of random creature won't allow
deletions
Add SYN_CLASS:\AUTO_SYNDROME to all SYN_CLASS:\COMMANDs

This should provide relief for GH #19, GH #20, and is part of GH #2.

We may need additional patches to get all the autosyndrome triggers,
but this is an easy (and automatically applied) start.

A previous revision of this commit incorrectly added
`AUTOSYNDROME` tags (no underscore). Oops.