RaycastMesh work der started I'm going to pick up...
Partial port of der's map rewrite, no new azone format yet but it's coming.  Will convert legacy map formats on the fly atm.
Merge branch 'master' into raycast
Merge branch 'master' of git://github.com/EQEmu/Server
Developement Branch AISpellEffects.
Debug crash on NPC death.
fix
Merge git://github.com/EQEmu/Server into AISpellEffects
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
remove old sql
sql hot fix
Merge branch 'master' into raycast
Raycastmesh missing malloc, free, NULL refs
And of course memset too way to not include the whole error message the first time jerk
fix sql
Merge pull request #145 from KayenEQ/AISpellEffects

AI Spell Effects
Merge branch 'master' into raycast
Changelog
Some compile fixes for older versions of C++ on windows
Fix for AA stacking where first AA in series has only 1 rank.
Merge pull request #146 from KayenEQ/AAupdates

Fix for AA stacking where first AA in series has only 1 rank.