Announcer sounds
Better network approach on triggers and ambient sounds
Some new source files
Tweaking ambient sounds and scene stuff
Shuffling player order
Announcer logic
Announcer sounds calls and room background enabling
Made announcer sounds 2d
Propagting shuffled players
Network lobby actual UI
Replaced non-commercial 3Dception with one month demo version
New sound source
Made some new sounds
Changed control scheme to mouse look n stuff
Added game menu, sharpened text
Wired up new sounds, tweaked a bunch of timing, fixes some prefab settings