Archimedes isn't wasteful
upgradable badge colour
generate stuff Boost display instead of hardcode 

#545

add Molpy.BoostsByGroup[]

replace hard coded listings in stuff list with code that reads from
boost group and generates code

hard code for sand and castle was left so they appears at the top of
list, for TF chips because it is not "stuff"
change BoostByGroup to use alias instead of name

#545

BoostAKA hack for stuff list no longer required
Merge pull request #556 from LucidCrux/upgrade_stuff_list

generate stuff Boost display instead of hardcode
Merge remote-tracking branch 'origin/master' into ed-isnotawebdesigner
typo fix, efficiency change
tool refresh #557
pure idle
add grey boost icons, generate css for boost shop

#150

add boost icon in grey versions (60% lightness seemed to match other
grey icons)

add addCSSRule function for dynamic css generation ability

add generation of boost shop icon css rules
Update boosts.js

Flipside fix
Merge pull request #562 from LucidCrux/icons_in_shop

Grey Boost Shop icons, dynamic css rule creation
Merge pull request #563 from mart0258/patch-1

Update boosts.js
Merge pull request #2 from eternaldensity/master

update my fork