Idle Player Animation

So, ive got idle animations for the player now, no animation, just
static image currently. But does the job.
Also have worked out how to setup single U image as base then get L/R/D
from U position by rotating images and adding to animation.
I think thats it, lala pretty!

Folder - assets/
- added Obsolete folder and put all LR Related images inside untill I'm
sure i don't need them anymore.
- added new image for player, then decided to make it a zombie to, haha,
so we have 2 images now!

Main;
- Cleaned up the initialisation of the player image and animation.
- Added idle animation/image.
- added idle variables and updated main update loop with ability to
idle.
- I think I've made some optimisations considering my inital design ^.^

Entity;
- added the same animation and image creation technique as the player
uses in main.
- no idle ability for AI yet since i have to break up and smoothen the
way it decides to move/wonder about.
- added ability to load between diff image types to create a bit more
uniqueness to the zombies ^.^

Man, this is great and so fun!
It's coming along nicely, i might make a few more zombie images later
just to give me some eye candy while I'm testing.
Also incorperate the ability to idle and smoothen the AI Movement, maybe
if i actually had PATHFINDING it might help, lol.
Working on it :P