Added initial window position options and fixed up initial window size
Explicitly convert INT64 to double in timer.cpp
Call setcontrolled actor delegate in PongSampleApp when creating new actors
Fixed Stage.xml to use relativeposition
Updated paddle textre to be sexy purple
Added int constructor to Geometry.h
Updated camera and bitmap positioning to be more accurate
Renamed Start/end move events
Properly initialize and destroy the pongController
Remove Logic that breaks display when targetting
Added move delegates to Pong App