Changes:
LevelCompleteWindow - 1)Added Temporary Delayed TouchArea for Scene
Transition testing.  
2) Removed Button TouchAreas that still could be pressed with LCW
displayed.
3) Ended Timer Countdown when LCW is displayed.  Player could still die
(out of time) when level was complete.

Player - 1)Modified Jumping Code to add timed three Tier jumps.  Still a
bit iffy so needs refinement.
2)Modified Mario body to circle.  Body sinks into the ground more and
can roll off cliffs when on the edge.  
3)Set mario as bullet.  Should improve overall body performance and
accuracy.
4)Added die animation callback, so OnFinished() now launches next scene.
5)Modified die() method so its code exists in only one place.

SimpleCoin - 1)Modified resolveTotalScoreText() to reduce the Score
spacing into one line rather than 13.

GameScene - 1)changed createTimeHandler() to reduce the Time spacing
into fewer lines of code.  In fact, I did with all of the HUD.
2)modified gameHud toucharea bindings so buttons reacted to
OnActionCancel and outside.
3)On Death, now clears TouchAreas and Jump TimerHandler.  
4)Added invisible Wall Boundary at the beginning of the level.  Pry a
good idea to set them up for both walls.  
5)Modified contact listener so mario can't jump off boudary wall.  This
may be an issue later when more platforms exist.

InfoScene - Modified Padding once again for Score, etc.

MainMenuScene - OnActionUp now launches the next scene.  Fixed issue of
pressing down here and letting up over a future Button TouchArea
actually launched the OnUp for the button causing crashes.

GameUtils - Added String Padding Methods.