Imported current version
Bugfix (Windows): Wrong dependency to debug version of MSVC runtime fixed (libfreetype)
Bugfix: Within some GLSL shaders, the not specified "clamp(float, int, int)" was used, which didn't work on every system
Bugfix: Fixed PLDemoRendererRTT graphics bug
Bugfix (Windows): The precompiled PLDemoNetworkChat binary within the SDK is now a correct console application
PLRendererOpenGL: SurfaceWindow: Backuped Gamma is only restored, when gamma was changed by using "SetGamma()"
Comments
"cg.dll", "cgGL.dll" and "cgD3D9.dll" are now copied by the CMake install script into the runtime directory
Updated from "Cg Toolkit 2.2, February 2010 Release" to "Cg Toookit 3.0 - July 2010"
"newton.dll" (Newton), "ode.dll" (ODE) and "PhysXLoader.dll" (PhysX) are now copied by CMake Check/Install into the runtime directory
"fmod.dll" (FMOD), "fmodex.dll" (FMOD Ex) and "OpenAL32.dll"&"wrap_oal.dll" (OpenAL) are now copied by CMake Check/Install into the runtime directory
CMake Check/Install fills the PLDatabase runtime directory
Useless changes :D
Microsoft Windows: "PLImageLoaderEXR.lib" and "PLDefaultFileFormats.lib" don't need to be within the SDK because this plugins don't offer a C++ interface
Merge branch 'master' of http://dev.pixellight.org/git/pixellight/pixellight
PLCompositing: SRPDeferredAmbient is now using the new shader interface, the program generator and has now support for GLSL as well
PLCompositing: SRPDeferredDepthFog is now using the new shader interface, the program generator and has now support for GLSL as well
PLCompositing: SRPDeferredGBufferDebug is now using the new shader interface, the program generator and has now support for GLSL as well
PLCompositing: SRPDeferredGodRays is now using the new shader interface, the program generator and has now support for GLSL as well
PLCompositing: SRPDeferredEdgeAA is now using the new shader interface, the program generator and has now support for GLSL as well