file -> new and file -> save functionality
update editor screenshot in the documentation
physical mesh - source can be set in the editor
cubemaps
profiler shows the right length, when there is less than MAX_FRAMES frames - e.g. for the first call of loadDDS
faster dds loading - 700% faster for current 80MB terrain texture
some more optimizations; asserts turned off in release
profiler UI displays right data even for the first 199 frames
profiling some more stuff; using disk file device instead of tcp
fixed profiler ui
check, whether parent is before its children in animations; fixed manual animation
animations - WIP
animation preview play/pause button
EditorClient removed
EditorServer refactpr
compilable editor
EditorServer -> WorldEditor
terrain editor - WIP
editor project added to solution; fixed loading-a-map-with-a-terrain crash; terrain editor works properly even when the terrain is xz-scaled
terrain splatmap painting - WIP