Starting some work on testing AsynchronousNetworkManager
Netcraft.Tests.Networking.AsynchronousNetworkManagerTests.ShouldChangeIsListeningFlagWhenStopped pass
Basic start on AsynchronousTcpNetworkStrategy. Wired up in StructureMap
TCP is annoying - added ConnectedTcpClient, moved TCP to TCP namespace
More work on TcpClient
Now we can accept connections using the tcp strategy.
Declined event added
ShouldRaiseConnectionReceivedEventWhenIConnectAndDeclinedEventWhenIReturnFalse pass
NetworkManager removed - needless level of abstraction - we can just pass in the NetworkStrategy instead.