initial commit on camera-rework
new cameras render, no following yet
added simple following
added crosshair
polished crosshair
fix windows build
intermediate state
added bullettransformhelper
more accurate targetting
delete hardpoint on removal
restructured play, camera and hud
prototype of moving crosshair
further experimenting
added math-utiils
fixed setting of crosshair offset, added aimhelper
reenabled old bullet-orientation code
fixed hardpoint-removal; removal of bullet on collision
merge with master
renamed quatFromDir to quatFromViewDirection
renamed quatFromDir to quatFromViewDirection