Added:
- ability for the player to pick up weapons
- ability for the player to pick up ammunition boxes
- ability for the player to sprint (pressing Left Shift while moving)
- small chance for enemies to drop a pickup item (ammunition) right before dying
- a new weapon (Basic SMG)
- a timer to AutoDestructionScript's distance check
- a spread value for weapons that effects a bullet's direction when fired

Fixed:
- bullets colliding with pickup items and other bullets
- enemies spawned via an enemy spawner now get parented to the spawner after being created