Fixed drills.They now each have different max energy/receive rate.They can
no longer transmit power, so they can't be used as batteries.
Fixed drills.
Cleanup and some "hacks" for the hoe/swords so they don't crash with this tool system.
Removed ItemElectricConsumer and renamed ItemElectricStorage to ElectricItem.
No point in having 2 classes contain the same code just for naming purposes.
Finished item cleaning.Removed some tea cups/pots from the creative inventory
to not clutter it.
Removed ItemBlocks package since they were all classes that just extended
BaseItemBlockWithMetadata for naming purposes.We don't need rogue classes, especially
ones that do not add anything new.We can just use the base classes even if the
name doesn't quite suit our needs...
More cleanup.Ensure line wrapping is set to 160 characters or more(or at
least 100) on comments cause they seem to get wraped up every time...
Removed heights from the world gen config and made them hardcoded.
Users won't bother with those...If they want, they can disable generation
and use another mod :)
Change config clusters per chunk to cluster size.Updated World Gen and
improved some values.
Block cleanup.Who puts constructors in the middle of the class? :P
Moved all block unlocalized names to initBlocks.
Model cleanup.
Moved all the models into renderers/models package.
Item model cleanup & others.
Block renderers cleanup.This should be used for TE that are empty and are used
only to use TESR
Change GUIIds to not say  GUI_ID before every variable.If that class is used,
we know it is going to be a GUI Id.
Almost...Almost there...
Moved the GUIHandler to the client package so we can find it more easily.
CLEANUP OFFICIALLY OVER.Time to move onto BoilerPlate...Maybe another time...