Created 2 simple particle systems as well as a folder to put them in under Prefabs. A red one for when enemies are destroyed and an orange one for when bullets are destroyed.
Added Public var called particles in Bullet.cs and Enemy.cs to put respective system in then Instantiate them before being destroyed.
Closing Unity Before Finishing Feature
Merge branch 'feature/Making_Simple_Explosions_for_Bullets/Enemies_(Particle_Systems)' into develop