Started tweaking the build environment
Removed some compilation warnings in AddIn
Made the Package tests compile in Release mode
Implemented IDisposable in ToolRunner

As suggested by Automatic Code Analysis
Made all projects to compile in Release mode
Added detection of PlayBook SDK and profile on Windows XP
Updated script to allow selective solution build
Renamed build script
Renamed clean temporary file script

Although I would rather recommend to use, to remove unnecessary files:

  git clean -f -x -d
Improved ProgramFiles detection in build script
Build script generates (un-)installation scripts
Updated setup script to do instal and remove

Single script to install and completelly remove the plugin.
It requires the build.bat to be called first, to prepare the binaries.
It also allowes a selective call to work for single Visual Studio edition.
Renamed setup script and removed old ones
Updated README with renamed build and setup scripts
Added missing toolset selectors
Fixed typos etc in setup script

Added also option to skip installation/removal of toolset and their
generation by the build script, if limited build to single Visual Studio
version.
Improved detection of PlayBook NDKs
Fixed a crash, when adding first NDK as 'custom'

Since it could happen no directories for NDK info caches created yet, data was
not saved correctly and an exception thrown later, at a time of selection not-known NDK.
Added parameter to force build all
Added option to override build output folder