the build number is in a new file.
loot refactoring and a small armor/shield fix.
refactor of rc_specialdamage, and move it into battle, nothing else uses it.
remove unarmed damage bonus rule
refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
Merge branch 'master' of github.com:badgerman/eressea
Update README.md
buildno.h name change
fix crash (null pointer in make_cmd)
Merge branch 'version-3-3'

Conflicts:
	src/build.h
Merge branch 'master' of github.com:eressea/server
Merge pull request #55 from TomBraun/patch-1

Update README.md
tests for entering buildings.
tests for entering ships (but not yet full coverage)
monsters need a default locale, or their report will crash (thanks, Don!)

- empty factions have not seen any region, prevent the code from crashing in that case.
- must load the rules even when only writing the reports (taxation affects guards?)
add missing file, fix factions that lack a locale.
Merge pull request #54 from badgerman/master

monster refactoring
fix missing get_faction binding, add faction.get()
Merge pull request #57 from badgerman/master

fix missing get_faction binding, add faction.get()
accepting Don's changes to the setup script.
back-filling test for faction.get and get_faction.