init project
added most logic car
added car. Now project compile
refactoring car and game classes
heavy refactor
keep refactoring code
refactoring more class Car
car is rendered
added graphic wheels
removed ogre.log
added new ground mesh
added util files to load .bullet files and to create btBvhTriangleMeshShape from ogre .mesh file
improved input manager. Now it accepts callbacks for keyPressed events and keyReleased events
fixed bug on eventlistener. Events buffer was storing every key pressed.
implementing movement methods
implementing turn methods
car turn more properly
added way to create btBvhTriangleMeshShape from Ogre::Mesh
playing adding more ground planes
added first circular track