Bug fixes

Firm up time for hypervisor switch -- previously relied on inaction by
CAAP or page freeze. Now switches reliably between 1X and 2X of Refresh
Rate.
Shorten minimum refresh rate from 5 minutes to 2 minutes, giving an
actual refresh of 2 - 4 minutes per account at lowest setting
Change behavior after pause released to keep running, instead of
automatically refreshing page
Changed use stat at maximum settings to define maximum as within 12
points of max when using hypervisor to avoid wasting stats while on
another char
Fix for missing conditions on first monster after monster list load
Add Review Only setting for monsters, which doesn't hit or fortify
monsters ever, but does review, siege, clear, collect as per settings
Improved handling for lack of loadouts for chars below level 101
Fix for misread of conditionless GB attacks, such as the default
"cduel[]"
Fix for GB generals overriding other generals despite being set as "Use
Current"
Reduce maximum tokens when stunned/polyed to 6 instead of 8 for hyper
clients to avoid wasting
Fix for trying to use a 2 token attack like Fireball when only 1 token
left
Fix for CAAP not doing GB attacks because it had a loadout without a
relevant attack equipped during the review, so it didn't get an attack
ID
Manually switched code for delayed Tuesday collect to use daylight
savings time - should really build a function to do this sometime
Minor fixes

Fix battle duel using army size to disqualify targets
Fix FB CAAP not loading due to hyper error
Change minimum refresh time from 3 min to 2 min
Fix for GB sorting order for attacks not valid on self like guardian or
smokebomb from making sort order alphabetical instead of numeric
Fixed merge conflict
Merge pull request #172 from Artifice/master

Bug fixes