Changed enemy_default material to yellow so that it will be visible with a black background and deleted the shadow projector from it.
Make default background for camera black
Added a particle system called Star_Simulator that has particles .1 normal size and is pos (0, 20, 0). Looks much better/was much easier than expected.
Merge branch 'feature/Making_the_background_look_a_bit_better_(Not_light_blue)' into develop