Fixed the g_nadgets_*_launch_fullforce_* cvars to work correctly with bonuses
Fixed sv_showspecs_hidefromplayers
Fixed LS working on enemies in non-teamplay gametypes
Added sv_showaccuracy: show accuracy in scoreboard (single-weapon modes only). Also made country flags use just one scorefield.
Added an option to always show the timer
Enabled shownames by default (config version unchanged)
Made accuracy stats work with Medic
Allowed Medics to headshot for extra healing (g_buffs_medic_headshot). Reduced g_buffs_medic_healfactor to 1.2, down from 1.25
Reduced linking shell range (190 down from 250)
Don't push frozen enemies out of Adept LS
Made TL damage against the shield not remove it and behave like any normal damage type, except not cause the reflection (enable g_nadgets_transloc_counters_shield for old behaviour). Made LS not ignore TL damage unless TL is set to instant kill mode.
Fixed shield discharge affecting accuracy stats
Reduced adept laser spread
Fixed g_waypointsprite_edgefadescale to work with the HUD offset
Added g_waypointsprite_pointer_scale and g_waypointsprite_pointer_edgefadescale: multipliers of scale and edgefadescale for "pointer" waypoints (used mainly by detonable nadgets)
Added an option to display the remaining nadget regen time in seconds (RM HUD only). Fixed Wrath Buff's scaling with Buffs_BuffPower
Added g_pickup_respawntime_powerup_initial. Set g_pickup_respawntime_powerup_initial 60; g_pickup_respawntime_powerup 90 for CRA (affects the nadget pickup)
Drop the flag before teleporting with the translocator
Fixed handling of team spawn points for all gametypes that use them. Properly fall back to DM spawns if there are not enough spawn points for the current amount of teams.
Added a "Random Nadget" choice