Preparing for tilemap code
TileMap loads spritesheet
Preparing tilemap primitive for rendering
Should draw but does not.
Fixed vertices' index. Still doesn't work.
Changed to GL_TRIANGLE_STRIP, and nothing.
Fixed texture vertexes bot to no avail.
The problem was the rendering size.
Trying to render map from tileset. Something is wrong.
Updated assets target version (it does not wotk though)
Target "assets" properly downloads latest assets.

Only spritesheets though.
Less overhead with TextureAtlas::Mapper and clear color
Tile map finally showing up correctly.
Vertex data separated per tile
Tile size back to 32 pixels
Merge branch 'tilemap' into dev