Some fixes and changes

To xenobio and hydro and research outpost
Fixed:
- That maint door in robotics mech bay not working
- a missing distro pipe outside of hydro
- the isolation 2 chamber lever on research outpost
- removed a weird disposal pipe in xenobio that wasn't connected to
anything

Changed:

- Hydro is no longer GMO. Removed the genetics machines and re-added
biogenerator, moved things around a little, and added two emergency
lights because plants can die from lack of light now.

-Xenobio now has a little offshoot for plant research. Contains all the
tools they should need and a few trays, a set up isolation chamber for
when Zuh eventually adds plants that actually use different atmospheres,
and the genetics machines. Also has a hilarious view of virology and
maint, as well as an ai blindspot you can conveniently murder people in.

-Removed the reconstitutors from research outpost and put them in
xenobio. Fossil processing will happen in there now assuming
reconstitutors actually get fixed to work (I have a fix mostly done but
there's one outstanding bug I need to figure out yet).