Keep the animated armature in pose mode

To put the armature back in its previous mode is confusing when the
armature was previously in rest mode. It makes the user think that nothing
happened.
Add adult-running animation to bender sample data
Sample data: add posed armature, download man-arm-bicepts-curl by default
Merge remote-tracking branch 'vovythevov/fix-armature-delete' into next

* vovythevov/fix-armature-delete:
  Keep the animated armature in pose mode
  Fix displayable manager behavior when the scene closes
  Prevent crash when closing bender with an armature
  Fix armature crash on deletion of armature with many bones
Merge branch 'sample-data-integration-branch' into next

* sample-data-integration-branch:
  Sample data: add posed armature, download man-arm-bicepts-curl by default
  Add adult-running animation to bender sample data
  Update sample data with the latest change to MIDAS hierarchy
  Replace Adult-armature by the BVHCompatible armature
Fix crash in qSlicerArmaturesIOOptionsWidget on Mac

Replace vtkWindowToImageFilter with ctkVTKRenderView.
It gives the ability to interact with the camera.
Merge branch 'fix-armature-loading-mac-crash' into next

* fix-armature-loading-mac-crash:
  Fix crash in qSlicerArmaturesIOOptionsWidget on Mac
Add smoothing option for Skin model

A smooth skin produces better collisions.
Merge branch 'smooth-skin-model' into next

* smooth-skin-model:
  Add smoothing option for Skin model
Apply stiff spring forces to bone points

+ restore collision surface in SimulatePose
+ fix memory leak
Parameter exploration for collision response and material properties.
Change collision intersection method, time-step and collision strenght.
Add LDI based collision detection and Flexible based FEM.
Decrease collision response in the LDI pipeline.
Add SimulatePose controls in Workflow gui
Merge branch 'restore-surface-collision-3' into next

* restore-surface-collision-3:
  Add SimulatePose controls in Workflow gui
  Decrease collision response in the LDI pipeline.
  Add LDI based collision detection and Flexible based FEM.
  Change collision intersection method, time-step and collision strenght.
  Parameter exploration for collision response and material properties.
  Apply stiff spring forces to bone points

Conflicts:
	CMake/Superbuild/External_SOFA.cmake
	Libs/ITK/itkVotingResampleImageFunction.txx