Updated API.h to remove redefinition
New Texture2D constructor
Font now renders to texture
* Note issue where text is partially cut-off
Fixed the issue with text drawing where lower parts of letters would be cut off
Fixed the horizontal spacing/clipping issue with fonts
Created MINX::Graphics::RenderTarget
Game now has the ability to set it's own render target
I don't know how we didn't catch not rebinding the vao
Text now renders to the screen without outputting a texture2D
updated includes
Somehow my fix to the horizontal alignment issue was reverted or not committed, recommitting that.
Merge pull request #39 from GearChicken/feature/fontFramebuffer

Feature/font framebuffer