server: added cvar sv_noStamina: when enable completely remove stamina from the game
server: fixed sv_noStamina not takeing into consideration player health
client: ported fix for unix/mac clients copying only up to 6 chars in Sys_GetClipboardData()
client: do not draw client health and clock is cg_draw2D is set to zero: fix issue #4
client: moved health display above client location display
build: updated compiled engines
readme: updated changelog
client: fixed demoname not being cleaned correctly
build: updated compiled engines
server: improved callvote arguments check
updated readme
server: fixed floodcontrol not working for some client game commands
server: added sv_noKnife cvar: totally removes the knife (patch by @clearskies)
Merge origin/master
server: added sv_dropSuffix cvar: display a custom message in the disconnect box when a client gets disconnected from the server
server: removed duplicated client drop notice in SV_Auth_DropClient
server: renamed sv_failedvotetime into sv_callvoteWaitTime
server: added sv_checkClientGuid cvar: check for client GUID validity upon client connection
client: made the reconnect command work across a client restart (patch by @clearskies)
build: updated compiled engines