- Imported the first WIP version of the level editor
- First WIP version of the level editor
- Loads the new levels
- Background, tiles and props are drawn and can be toggled
- Added tile options
- Added tile selector
- Playerstarts can be displayed
- TileSelector now works better
- Tiles can be selected
- Levels can be saved
- Asks if you want to save on exit
- Only asks if you want to save if the level is modified
- Tiles can be copied/pasted
- Various tile panel and tile selector tweaks
- Added level options screen for all header information
- Levels can now be created
- Added some key events
- Props can now be added, changed and deleted
- Player starts can now be set
- Some minor fixed and changes
- Option button no longer gives an error when no level is loaded
- Removed a memory leak when option screen has been used
- Level tiles can now be truely indestructible in stead of having 0xffff hp
- Level files now version 2: splitting up the header (id and version) and the meta data and adding a music field
- Defaults changed for tiles in a new level
- Level class and level settings dialog updated for v2 levels
- FIX: Memory corruption while copying a tile (I wasn't writing to the instance!!)
- Add prop button no longer works when no level is loaded
- HP can now be edited again when tile is flagged indestructible to change the appearance
- Powerups and NPCs can be added/modified/deleted from level file
- Powerups and NPCs can be displayed
- TilePanel compacted
- Tabs added for props, powerups and NPCs
- Combo boxes in Powerup and NPC dialogs
- Strings in listboxes for Powerups and NPCs changed
- Resolved a name conflict that prevented GCC from compiling (worked on MSW though)
- FIX: Some strings that are passed to a Format-fuction are now converted to char* to prevent problems with gcc
- Mission block can now be edited
- Times are shown when silver and gold framecounts are entered
- Cannon and Gatling gun NPCs can be added to a level
- Application now gives an error and bails out if pstarts, powerups and/or npcs bitmaps can not be loaded