v0.09 Build 914
v0.10 Build 1000

-Fixed bug with interaction progress on iOS
-New sprites for lab, waiting room and elevator
v0.10 Build 1001

-Added new music and audio fade
v10 Build 1002

-Fixed issues with colliders that allowed Nina to fall off level
v0.10 Build 1003

-Added Nina family photo to wallet
-Added MusicManager which fades between tracks as needed
-Added drop sound for ID Card
-Added pickup sound for ID Card
v0.10 Build 1004

-Added new wallet background
-Added new ID card zoomed texture
-Added hospital records in Henry's lab
-Progress circle now draws over all other sprites
-When inspecting an item you can no longer move in the background
-Added a collider in the gui so players can't tap between the inventory
slots
v0.10 Build 1005

-Waypoint prefab now follows input properly when interacting with items
v0.10 Build 1006

-Added interactive script that allows interactive objects to declare
whether they can be interacted with. Useful for ensure the player
doesn't leave their mouse on an interaction spamming it.
v0.10 Build 1007

-If a player is holding on an icon the camera won't move until they are
no longer holding on an item. This means they player doesn't constantly
have to adjust their fingers as Nina walks across a scene to pick
something up.
v0.10 Build 1008

-Added magazine into game
-Fixed icon for magazine
-Disabled feature that turned off camera following while interacting
with items
v0.10 Build 1009

- Item fall sounds now don't trigger at game start
- Fixed music not looping
- Work on book inspection
v0.10 Build 1010

-Added Flipper and Lady book to Nina's room (WIP GUI but functional)
-Added book system into the game
-Readded NGUI examples for WIP elements in book feature
v0.10 Build 1011

-Music volume is now set by default to 0.75 on first game start and then
held persistently after that
v0.11 Build 1100

-Added company logo on billboard
-Integrated Unity Pro
-Added laptop case and laptop sprites
v0.11 Build 1101

Updated shader cache
v0.11 Build 1102

Work on code input
v0.11 Build 1103

Remove layermask array option from RaycastToWorld function