particle can collide with an edge, now an edge needs to be able to collide with a particle
updated docs
added bodies example, entities without layers will be applied to all layers
better rendering and created some useful primitives
added lattice, now we have a non trivial scene to test
first implementation of simulator.collisionParticles
pausing
organization
bulit
first pass, little crazy
needs tests
started tests
make test target
basic vector tests
basic vector tests
more vector tests
fabric pulling
updated vector api on bodies example
updated constraints example
dynamically expanding Vector pool