Added Invasion Service

Added soldier and vehicle pylons
master merge
Added TurretAI

- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
Added invasion NPCs, debugged AI lockups and more

- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
Added GCW Banners

- Added GCW Banners and the according profession buffs
- Fixed some AI issues
Added Aurellian Contact to Mos Eisley SP
Added BM attacks to creatures (Corellia)
Added BM attacks to creatures (Dathomir)
Changed OptionBitmask for NPCs (Imperial)
Changed OptionBitmask for NPCs (Rebel)
Added BM attacks to creatures (Dantooine)
Added BM attacks to creatures (Tatooine)
Added BM attacks to creatures (Talus)
Added BM attacks to creatures (Rori)

Added Rori creatures
Added BM attacks to creatures (Yavin IV)
Changed Emperors Hand Restuss filename
Fixed typo in mobile templates
Fixed ObjectService so that it re-loads old objects, and allows characters to persist over server instances
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Fixed a null pointer exception when loading previous resources