Fixed #9038: parseVersion shouldn't set Manifest loaded flag
Issue #9061: Fix local manifest more recent than cached manifest issue
Issue #9061: Fix no success notification for empty download queue issue
Issue #9061: Made Manifest::getAssets public for assets process after update finished
Issue #9061: Fix issue about compare logic
Revert "Issue #9061: Made Manifest::getAssets public for assets process after update finished"

This reverts commit 8652864242f19ad9d5895fb6bc77e2dbfb24a717.
Issue #9061: Add std::nothrow
#9061: Add check for instantiation
Fix modules include path to be relative project directory.

This change allow to include cocos project directory from another CMakeFiles.txt (with add_subdirectory). And will allow anyone to connect cocos as submodule to their project easily.
Update the bindings-generator submodule
Fix CPU check on android template
Decrease the package size of lua_empty_test
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_strip
Sprite Performance Test automation works OK
[AUTO]: updating luabinding automatically
some fixes for perf tests
[ci skip] Update CHANGELOG
Merge pull request #9261 from CocosRobot/update_lua_bindings_1417053636

[AUTO]: updating luabinding automatically
Merge pull request #9250 from vovkasm/cmake-fix-modules-include-path-2

Fix modules include path to be relative project directory.
Add cocos2dx_csloader.ini to generate the related lua bindings