Base panlord tile recolouring (roctavian).

To give them a colour that can be recoloured in dc-* tile directives.
Inherit panlord colours in tiles from console colour.

The exact colour adjustments should be cleaned up, but the basic
implementation is here.
Show elemental colours for panlords too.

Since we do get the occasional ETC_RANDOM...
Modify pandlord color schemes
Panlord body & head edits
Line up panlord descriptions with tiles.

We're losing a lot of descriptions in the process here, but there's a
hunger to make new panlord tiles anyway, so we can bring those back once
we have tiles for them.
Remove a stray debugging include.

GGGRRRUUUNNNTTT
Roughly sort mon-pick-data.h entries

The lists are roughly sorted by two methods. Either the branch's scaling
is unimportant or barely present, in which case the monster entries are
sorted by rough holiness / concept categories and vague strength, or the
branch scaling is obvious and relevant, which thus implies sorting by a
sucession of minimum depth, maximum depth, weight, and weighting type.

It's still not necessarily very visible in the latter case what the average
floor's population is like, but it should be a little easier to see what
the branch's overall progression is like as well direct comparsion points
for other monsters. For the former case, it makes it easier to assess what's
present in that area by virtue of the groupings.

(A handful of lines with redundant FLAT ranges were trimmed, too.)

Nothing should change, content-wise, from this. I hope.
Wake up monsters with Singularity pull or collisions (78291).
Simplify? De-indent, anyway.
Don't slam into the ! (78291).
Only damage an actor in collision if it's not dead already (78291).

Killing the other can trigger explosions, etc. which can kill the actor
before it calls the next hurt() line.
Don't let trees enter malign portals.

They would take the damage but stay in their old location with the
message "You feel a strange sense of stasis."
Improve a kaux.

The message needs to be improved, too: 2d4 damage is hardly significant
enough to be called "untold damage".
Improve(?) the message for entering a malign portal.
Don't count natural abilities as spells for monster berserk checks.

Should get moths of wrath to berserk draconians, dragons, etc. again.
Fix compilation (doh)
Panlord wing edits
Panlord description fixes/changes
Scattered minor monster tweaks.

 * Remove poisonous bites from two spiders that already have distinct
   non-poisonous offense, jumping and orb. The former gets a slight
   damage boost to the bite to compensate (not that the poison was
   previously seen very often anyway, since 5 damage won't get to
   trigger poison against nearly any ac), the latter gets nothing since
   it takes discord or frenzy to even see them bite.
 * Give Mnoleg more exciting attack verbs, since he is juxtaposed
   with klowns now and they get such exciting attack verbs themselves.
   The only influencing aspect of this is that one attack counts as
   a claw for hydras.
 * Give Dissolution 4 more HD, so his poly isn't sad (for now) and
   so that he has a better chance to actually hit extended evasion
   without needing eyeball paralysis.
 * Block Killer Klowns from polymorph / shapeshifters; they're extremely
   weird to get from such, and the top hd area for the either of those
   already got the highly-dangerous birds without needing klowns too.