Moved time storage to Level class
ClientConnection now stores which level the client is in
Commented Level.cs
Commented Position.cs
Commented rectangle.cs
Commented Room.cs
Renamed a couple of tile manipulation methods
Fixed a null reference exception
Commented RoomVisibility.cs
Commented Tile.cs
One last comment
Thinking more about level generation script formats
Created utility method for loading properties from definitions
Added Tile.RemoveEntities()
Created classes for level generation system
Bunch of progress on level generation
Added EntityAppearance class
Moved Entity and Component to server from shared
Broken everything (intentionally)
Some more moving around of files between projects