Relative positioning of ui elements. BOTTOM, LEFT, RIGHT, TOP, CENTER.
Merge pull request #80 from VajraFramework/ui_positioning

Ui positioning
Don't reset an animation clip to first frame if its not a looping clip.
Triggerables can now be set up to respond when any of their subscribed switches is turned on or only if all of them are turned on.
Fixed bug with trigger links in the level loader
Fixed bug with Switch messages not being sent to the right objects.
GridNavigator now prevents units from moving along the y-axis.
Added more grid functionality for use with elevators.
Elevators are good to go!
Addressed comments on pull request.
Removed unused functions
Removed unused field
Merge pull request #81 from VajraFramework/elevators

Elevators
Added ability to have Triggers subscribe to their parent objects in prefab files
Added trigger type that can perform transformations on the object
Added example PressurePlate prefab
Modified the PressurePlate prefab.
Merge pull request #82 from VajraFramework/pressure_plates

Pressure plates
Adding skew to the 3d sprite shaders.
Merge branch 'master' into goal-zones

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/ComponentMapper/ComponentMapper.cpp