added faceVectors
fixed norm --> normal in enableVertexAttributeArray
reorganization: n --> m in library file names, reorganized program creation to be source code agnostic
removed program creation code duplication, fleshed out morphoviewer.js
reorganized the code slightly to anticipate the mesh tools/ triangulation library
added mgl.Camera
added vertex normal calculation
added dirichlet energy shading, tweaked the organization
changed web page layout
fixed the specular highlights of directional lighting
adjusted style.css
adjusted description
re-organized the shader code
added wireframe shading
removed cruft, completed first version of morphoviewer.js, added button functionality to test page
forgot to remove directionalWithColor export
scaffolding for triangulation
first version of delaunay triangulation algorithm
sort now improves delaunay efficiency
added minified distribution version, mgl is no longer publicly exported