Adding null check to avoid errors when encountering cards with no project

The impending doom mashup had an issue where it would throw a null exception during coloring.  The mashup expected all output from the API to have a `Project.Process` property - however items with no project would have `Project == null`.  This fix adds a null check to avoid crashing in this situation and, rather, continue coloring that card according to a global configuration as well as moving on to subsequent cards.