Make bluelib produce zoomed sprites
Stop responding to up/down
Define BASELINE

And put player and thug on it
Add new tileset for the sprites

Put in zoom subdir under tile
Integrate these in the source.
Fix placement of Arthur's sword
Fix sword and thug coll. detect
Fix the thug's sword and range to fit zoom

Weird bug emerges - sometimes the thug mirrors arthur standing left?!
Make ugly half workaround for scrollthug

Issue here: Will not be solved until I separate state values from
charcodes!!! Needs attention now!
Create ThugCharCode

Create new variable and initialize it
Implement the ThugCharCode var
Create zoomed folder in resources

And put background and sprites assets in
Switch background color palette slot
Add processed assets

Ready for inclusion:
-Background tiles and pal
- Sprite tiles and pal
Add (black) colors up to 16

In both background and sprite pal.
Implement new assets
Trim tile files
Adjust NUMBG to fit new asset
Adjust background tiles

Better colors. Integrate them in source as well.
Add meta tile dictionary
Add dummyfill

for testing the new BackgroundBuffer