first commit

Change-Id: I54630e96811c4bc1949e5490c1838f8139e168c6
added buttons that play drum sounds

Change-Id: Iab3f77443e5ad0bd52406c7118f0dfb7f9cc7e0d
added Grunt build pipeline and Bower component management

Change-Id: Ia05150c82e08692adee7d99dd8a94c598929eafa
flapping bird!

Change-Id: I6f71088c2a04e385ea2a1957ffa50a0ccc29597b
bit of refactoring, put factory functions in separate modules

Change-Id: I7c4fb313ec38f2da8fd6ab423362dbaaed03c796
some more refactoring, when function in separate module

Change-Id: Id9474cf4ee6fd1389a43a626efb7e237580c20fc
modularization, now using simplified CommonJS wrapping; fixed bug that caused program to crash when the texture was not cached

Change-Id: I516e5116e4686b13453c5549d9e0c04d68d31302
more modularization, game loop is in its own module

Change-Id: I666fa88e3c779112a88e7e71761b840144092b70
added bear (base drum, a.k.a. kick), removed dependency to eBay internal stuff to prep for release to public GitHub

Change-Id: Idaec76eec295ba16105dda116f493055472f6402