Started specs for the executable file
Started working on victoryScreen design. Added draft Victory graphics for first impression and placement
Added almost final Banners for victoryScreen. To be improved
Fixed the endGame bug. Winners are now correct
Fixed smooth displacement conflict with warp
Fixed double thread launch in CharacterSelection
Merge branch 'design' into test
Repaired warps on map 12. FAPEditor definitely has an offset that needs to be fixed
Removed dead code
Starting to work on the world Map preloaded games
Preloaded game List for the world map to avoid having thousands of games taking memory while not playing them
Cleaner way to init worldMap.
Modified mapping system in the world map to be cell-centered and not mapId-centered. Still fixing exception in the next steps of the workflow
Exception fixed, now having to force next frame
Repaired adventure map selection workflow
Externalized the content of the world map (game configurations) to a resource file. Also added a generator that contains the code to create the file AND all configurations for the ADV games
Externalized the parent cells configurations of the World Map (which conquered map unlocks which) to a resource file. Also added a generator that contains the code to create the file AND all links between cells
Merge branch 'design'
Merge branch 'optimization'
FC