InputCommon: Don't base default radius of analog sticks off of their name.
Fixed toolbar's disabled button color.
Wx: further cleanup to toolbar creation process
Catch broken configurations inside of the Post Processing shaders.

This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
x64Emitter: make 'packed' parameter a bool
x64Emitter: remove redundant "Gen::"
DolphinWX: Get rid of unnecessary hotkey code.
Changed unsigned ints and chars to cstdint counterparts
Removed the typedefs for Elf32 word types
Gameini updates.

Updates gameinis for various us wiiware titles. How to Train Your Dragon
2 (wii), Opoona (wii), The Legend of Zelda: Collector's Edition (gc),
Super Mario Sunshine (gc), Super Monkey Ball 2  (gc) updated.
Fixes issues 7491, 7447 and 7581.
PPCAnalyzer: move num_instructions initialization to correct place

Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
Merge pull request #849 from FioraAeterna/fixppcanalyzer

PPCAnalyzer: move num_instructions initialization to correct place
Core: Simplify Memory::GetString
Merge pull request #850 from lioncash/unused-headers

Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
Frame: Actually call UpdateTitle

This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
Merge pull request #855 from magcius/fix-gamelist-title

Frame: Actually call UpdateTitle
Merge pull request #844 from lioncash/wx-hotkey

DolphinWX: Get rid of unnecessary hotkey code.
Merge pull request #817 from archshift/disabledcolor

Fixed toolbar's disabled button color.
JIT: faster PPC_FP code

The PPC_FP conversion code can be made a lot simpler with the observation
that the only values that need to be sent through the slow x87 path are
denormals.

A whole bunch faster: 708->678 seconds on POV-RAY.