WebGL: uv array bug #5054: fix
Generalize blended animation to Object3D instances, not just Bone instances.
updating GeometryUtils documentation

new GeometryUtils conflicts with documentation (of the old version)
Merge pull request #5086 from andrevenancio/patch-1

updating GeometryUtils documentation
Fixed resolution on mobile phones

On mobile, resolution was incorrect due to devicePixelRatio != 1

Update OculusRiftEffect.js

Update OculusRiftEffect.js

Update OculusRiftEffect.js
Merge pull request #5087 from arodic/patch-1

Fixed resolution on mobile phones
Calculate envmap reflection vector for the phong material per fragment

resolves #5058
Support colors in binary STLs
Merge pull request #5091 from erymski/colored_stl

Support colors in binary STLs
Merge pull request #5090 from shapespark/envmap-reflect

Calculate envmap reflection vector for the phong material per fragment
Example: Fix canvas shapes particle sparks breakage

- #5071
- Due to object.position being immutable
Updated builds.
Merge remote-tracking branch 'zz85/master' into dev
Docs: Added body margin 0 on introduction. Fixes #5076.
Docs: Minor code styling.
added example for decals
Decals: More robust moved code.
Decal: Remove Face4 code.
Decals: Code clean up.
Merge remote-tracking branch 'Wandalen/dev' into dev