implement local edits in ParticleScriptingInterface
first part of getting local particle tree in agent
tweaks to editParticle example
more work on allowing for local particle trees
first cut at particle meshes
Merge branch 'master' of https://github.com/worklist/hifi into particle_meshes
packet header changes and beginning of conversion to QByteArray
cleanup some UUID packing
repair assignment flow errors from packet changes
add model properties to particles
example of setting particle model with JS
some type fixes for marshalling/un-marshalling of data
cleanup
include particle radius in model scaling
ensure UUID pulled from packet header is exactly 16 bytes
repair more node communication problems after refactor
resolve conflicts on merge with upstream master
repair the count of avatars and servers
use quint64 in place of uint64_t for QDataStream
replace uint64_t with quint64 for Qt friendlyness