Added game pointer to states
Green text in pause, fullscreen, added font to resources
Little refactoring, also spawn list added!
Added an ability to shoot to enemy. Encountered another error (EnemyFighter(), shooting). Hope to solve it soon.
"random" crash issue solved. Was caused by putting same object into queuedForDeletion multiple times, when 3 bullets were in the same place (all collided with each other).