Switch to stencil based masking for draw layers. Should be able to optimize to a single buffer.
Updated to dev version of pixi, seperated out pixi hacks for BitmapFont and SwapChildren.
Added door with interactions and highlights.
Added door with interactions and highlights.
Added collision detection between entities.
First round of collision fixes.
Split out shelf sprites. Added computers, containers, the start of the dialog cutscene, and inventory state.
Added anim component.
Inventory, hud, and eventsystem updates. (Need to keep them decoupled.)