Slow but steady
Slow but steady
Seg fault fixed, still not drawing from DrawElements
added opengl 2 stuff
got rendering in opengl 2 stuff folder, updated heightmap class to linearly interpolate values, changed triangulation to be more modular
got controls working using WASD, W forward, S backwards, D rotate right, A rotate left
reorganized folder confirm for master push
stuff has been done
movement works sometimes
shits changing