OpenGL Optimization - Reduced Logical Buffer Load
OpenGL Optimization - Reduce texture related state changes
Renamed Kraken parameters to match streamer refactoring
Implemented logic to throttle streaming after low memory warnings occur
Streamer memory management bug fixes and experimental low memory warning handler in progress.
Now disabling reverb when the maximum reverb length parameter is set to 0.0f
Removed hack that caused audio state to become unsynced from the render state.  This hack also disabled the anti-click audio mechanism
Implemented pre-streaming of textures for KRSprite objects
Implemented full-screen fade post-fx
Implemented KRContext::getLastFullyStreamedFrame
KRBehavior serialization to / from XML in progress
Behaviours can now be serialized in from the scene graph xml
Fixed mesh streaming bug that would cause the texture streamer to incorrectly estimate how much memory it has to fill, resulting in deadlocks.  Symptoms include low mip level textures and / or assets that fail to load due to incorrect balance of texture and VBO memory utilization.
Fixed race condition that could result in the texture and mesh streamer miscalculating the amount of GPU memory available for new asset uploads