Bump version to 0.9.9.
Fix inconsistent line endings
Update native with tilt Y/Z axis fix. Fix tilt in portrait mode.
Fix aspect ratio mistake for hw scaler affecting portrait mode
Revert "Detect Peace Walker's anti-cheat hash func"
Merge pull request #6594 from hrydgard/revert-6506-replace-funcs

Revert "Detect Peace Walker's anti-cheat hash func"
Improve a crash in disassembly on game shutdown.
Improve function range detection.

This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
Detect screen size and choose resolution defaults accordingly.

Also prevent recreate on older Android versions where it doesn't seem reliable.
Show native display resolution under system information on Android
Fix probable bug in deadzone calculation etc for onscreen dpad. May help #6585

The bug would manifest itself on large or small "scale" values.
Limit stack walk distance a bit.

It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
Merge pull request #6598 from unknownbrackets/debugger

Limit stack walk distance a bit
Win32: Make pausing when minimizing optional in the ini.
Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
Make the ini tweak available for everybody.
Check some addresses in sceAtracDecodeData
Change pauseWhenMinimized default to false
Add read-clipboard support (for TextEdit)
Avoid crash of paste null string to UI's text