Almost done fixing the numerous data errors in the Skill Bonuses spreadsheet that will be exported into a SQL table and used to update the existing sql file in sql/ofic-updates, but there is a bit more fixing to do yet.
Merge branch 'master' of https://github.com/evemuproject/evemu_server
* ConfigService::Handle_GetMapLandmarks() needed a return NULL to compile
* Big credit to Houaha for figuring out almost everything needed in Reprocessing system to make it work again, other than the Call_Reprocess XMLP packet, which I added one parameter to.
* Reprocessing items and ores now works, though Houaha noticed that Fuel Blocks seem to have no info in the DB about what materials they will refine to, so we have more research to do to find any items that have that information missing in the invTypesMaterials table
Fixed DB Query to the correct column name. historyDate -> transactionDateTime
Merge pull request #104 from houaha/master

Fixed DB Query to the correct column name. historyDate -> transactionDat...

Your first pull req.  Nice job!

Approved.   -- Aknor
Forgot to make this one change to remove check on ownerID to make Reprocessing finally work.  It should be good now.
Previous commit had wrong area commented out to prevent deprecated checking of ownerID of a Reprocessing action.
This has now been fixed and the correct area commented out to prevent the check.
Added quantity to the list of attributes to not warn about. Most items wouldn't have a quantity attribute.
Added drop database for clean install option in linux_install.sh
Fixed incarna male characters not getting the male skeleton sculpts
Merge pull request #106 from houaha/master

Added quantity to the list of attributes to not warn about.

Nice job, seems very concise.

-- Aknor
Merge pull request #108 from Reve/master

Added drop database for clean install option in linux_install.sh

Looks great, gonna try my char right now, hehe.

-- Aknor
Implemented Tractor Beam module
* Orca ships can tractor Ice, Asteroid, and Gas Clouds to within close proximity for nearby mining ships
* Any other ships can tractor only wrecks or cargo containers
* Still no FX shows up for tractor beams
Fixed recording of folderID for bookmarks.
Updated changes to TractorBeam class to properly control access to Activate
Attempts to get weapon FX to show up, still with no success, yet the packets should be more 'correct' yet still no FX for weapons
Corrected Afterburner and Microwarpdrive modules Activate and Deactivate.  Basic speed boost calculations implemented and connected with DestinyManager.  Tested to maintain position between client and server.
Fixed stacks of modules disappearing when dragged onto fitting window.  Module stacks will now split properly and only take one off the stack to fit onto the ship and place remainder back into items.
update to set massive to false for warp.
Added SuperWeapon class for Titan superweapons.  This class will handle all 4 titan superweapons, selecting appropriate effectIDs and such.
Added a whole host of effectIDs to packet_types.h, which include those needed for superweapons.
Still more work needed to fully implement the restrictions and necessities of the superweapons, but the FX show up for all clients and damage is dealt upon activation.