Draw active logic got lost somewhere in git merges
Move rng i statento game object.
Fix dumb ai, fix shuffle
Fix FW. Nerf Time Barrier. Generate spores even if afla'd. Buff Despair to have a 25% base proc rate. Fix discarding. Don't process creatures created while processing creatures. Fix Divine Shield. Refactor proc'ing actives to merge draw/death active calling. Fix useactive to not be confused if creature is transformed during active
New card: Give. Nerf despair to 20% base proc rate (5% bump was given while coding was bugged, so didn't realize it was quite effective)
These status typo bugs are never going to end
Use place in unit tests. Add unit tests for BoneWall & Purify
corpseexplosion on poisoned targets transfers poison. Gift nerf. Fix gpull rendering. Add qunitjs to devDependencies. Touch up readme
Nerf gift, new card Equalizer, tempering unupped costs 2, buffs by 3
Fix flyingweapon. Metamorph change. Nerf obsession. New card: ricochet (no comment on balance). Gift nerf (again). Layout update. Print castable actives of shields
Fix clear delay reduction. New cards: Graviton Defender, Graviton Deployer, Golden Goose, Burn Card. PU doesn't add summoning sickness. virus doesn't sac on cast for different actives. Nerf gift more
CardPtr doesn't work. So CardInstance it is
Fix tests. Immo on singu fail. Yoink targets
Buff non firebolt bolts. New card: whim. Give cards & heal. RandomCardSkip being factored to passive of card. Rework target filtering to be composed. Raise quanta cap. SoFr made generic & bypass nerfed to either or
Remove RandomCardSkip by separating Cards and CardCodes
Bug fixes (deatheffects, bit collisions, status.afla, CardInstance)
Fix Boneyard. Immo buff. New card: regrade. Nerf tempering
Paris Mulligan
Explicit AI decks. Fix AI from mulligan change. Draw empty card slots
Use cardinst instead of owner when casting spells. Allows disallowing Innovation to target self