Basic definitions for the Adept buff
Adept: Lasergun - split into 5 weaker shots
Adept: Linking Shell - the shell is attached to the owner instead of assuming a static position
Adept: Reflective Shield - the shield user is mobile, but shield duration is reduced by 50%
Adept: Fire Trap - traps unleash fire a second after they are deployed. The trap lasts for 20 seconds, and the fire lasts until the trap is destroyed. If the trap has been destroyed before unleashing fire, it behaves like a normal fire trap.
Adept: Hand Grenade - now lasts for 15 seconds and can be detonated on demand. Has a waypoint just like fire traps.
Adept: generalized split/damagemod/forcemod settings
Adept: Translocator - lasts 30 seconds, doesn't bounce off the floor, doesn't teleport when expires. Multiple can be deployed, but you are always teleported to the last one on trigger, others are removed. However, the tl can be destroyed, forcing the owner to teleport to it's location.
Adept: Plasma Bomb - doesn't spawn shards or pushes players back, but applies the plasma lockout effect even to non-frozen players. Disabled players can't perform any actions, but can't be damaged either.
Adept: Concealing Cloak: undetectable by non-adept cloaks. Can suspend stealth state and resume it at any time, saving remaining duration. Won't regenerate while stealth is suspended.
Merge branch 'unstable' into adept-buff

Conflicts:
	qcsrc/server/g_handgrenades.qc
Merge branch 'unstable' into adept-buff
Temporarily disabled Adept for napalm
fixed a merge error leftover
Adept: reduced lasergun spread
Merge branch 'unstable' into adept-buff
workaround a firetrap crash
Merge branch 'unstable' into adept-buff

Conflicts:
	qcsrc/server/g_handgrenades.qc
Merge branch 'unstable' into adept-buff
Merge branch 'unstable' into adept-buff