GFX 3D Movement / Box Selection
Base Game

Reference this project (3D Movement) and not the previous one (3D
Movement / Box Selection)!!!!!!!
Added GitIgnore for Eclipse

Added GitIgnore for Eclipse
Spacing Issue

Fixed
Deleting Bad Code

Deleting Bad Code
Stupid properties

Stupid properties
Ignore Class Files

Ignore Class Files
Trying something

Trying something
Revert "Ignore Class Files"

This reverts commit 7d49b6ef771e3281330a5601a39e33e3bedc962c.

Conflicts:
	.gitignore
Revert "Trying something"

This reverts commit 7c9fc644ddef10c041b100bcebc809d5badf6809.
Trying Something better

Trying Something better
Revert "Trying Something better"

This reverts commit 2f4264675826e08db4214e401a499fe1e12985b4.
Testing

Testing
More properties things

More properties things
Mid work

Mid work
Merge remote-tracking branch 'origin/GFX' into GFX
Updated 3D_Movement

Added code to implement 3d rotation and movement to a point (Using
Ctrl+Left Click to select point).
Added Code

Objects (Ships) can be selected through right click, or box selection
(See input.txt for input keys). Selected objects can be rotated or moved
through user input (again, see input.txt). Cursors changes have been
added. Dickbutt is also now drawn in the sky (YOUR WELCOME).
Added comments

Added comments to update methods
Camera Movement Sub Project

A sub project that allows the kind of camera movement we want (Called a
TractusCamera)