changed rendertarget so that we can access it in the computeshader later
removed old code
Temp
Instanced fix
Instance test (200 balls)
Instance code
Fixed DXCamera FOV
Destroy GraphicsManager on exit
changed default aspectratio
Auto swap instanced and normal render calls
Texture loading start
Texture loading start
removed testing code
Merge branch 'Windows' into Erik

Conflicts:
	Breakout/Breakout/Graphics/DirectX/DXGraphics.cpp
	Breakout/Breakout/Graphics/GraphicsManager.cpp
	Breakout/Breakout/Graphics/GraphicsManager.h
Set material to NULL by default
Merge branch 'Windows' into Erik

Conflicts:
	Breakout/Breakout/Graphics/DirectX/DXGraphics.cpp
test material and textures
fixed loading material
Added instanced techs
Fixed texture loading