Added project TestWavefrontObject
Added .gitignore file

Hopefully this conceals unchanged and ignored files.
jpeglib segfaults when trying to load JPGs

Added some logging and trying to get RenderObject to run. Noticed that
Image::_loadJPG segfaults when calling into jpeglib. Time to fix that I
guess.
Compiled libjpeg from source and that fixed the JPEG loading problem. On to OpenGL version issues

Building libjpeg from source was pretty straightforward with these
directions, and that resolved Image::_loadJPG issues.

http://beeproc.wordpress.com/2012/11/18/building-libjpeg-8d-with-msvc-2012/

RenderObject ran up through the point of attempting to compile the
fragment and vertex shaders but fail due to the shader version. Rather
than rewrite the shaders, I need to figure out how to create an OpenGL
3.2 or 4.0 context on Windows. Internet not forthcoming on this issue..