Renamed the textureAtlas class to "atlas" in order to reflect its flexibility.
Renamed the textureAtlas class to "atlas" in order to reflect its flexibility.
Now using a deque to manage scene resources rather than a hash table. This is a more data-oriented approach that should make better use of cache-locality.
Now using a deque to manage scene resources rather than a hash table. This is a more data-oriented approach that should make better use of cache-locality.
Fixed a potential memory leak when re-initializing vertex buffer objects.
Allowing the "contains()" functions to search by object ID rather than by pointer value.
Allowing the "contains()" functions to search by object ID rather than by pointer value.
Added the ability to modify mesh draw modes.
Added support for cube-meshes.
Added support for cube-meshes.
Added support for cube-meshes.