June Update: NPC Id Updates

The output of this commit was semi-automatically generated with the NPC Id Update batch job.

There does not seem to be many changes this time around, and some of the ones that are look like they could be things from a previous update that the earlier version of the batch job was not smart enough to detect.

NOTE: This job still struggles a bit due to mass inconsistencies in our naming convention for some NPCs. I apologize in advance if anything is incorrect.

Additionally, due to the inconsistencies in naming, this job has to make use of a mapping file that compares the state of the ids from before the version update, to after against the state of POLUtils
before/after. 

As such, for NPCs that must be mapped (ones with non-unique names, or formatted significantly different than POLUtils) the job is only as good as the mapping file - any of those NPCs that were broken before the update will not be fixed by the job and must be fixed manually as they are encountered.