Worked saving and loading mob paths
add: so that the add method in ItemGrid now also can take a path but defaults with None
removed: old comments
add: the constructor for the PathPoint class now takes a path defaults with None
add: so that the PathPoint uses the path that is provided if its provided otherwise it uses the one of the currently selected item
change: reformatted the comments workspace.py
add: loading of paths from XML file
change: blml language version to 0.2
change: so that pathPoints are not saved in grid element
change: so that BlobWalk and BlobFlying saves with their paths
add: saving off paths
add: saving of nodes blow the paths