Rewrite of the keyhunt gamemode, based on CTF
Delete old file
Fix vehicle key offset
Move precaching to initialization
Merge Xonotic Git master & fix some minor issues with keyhunt
Use a macro for the for loops
Improve keyhunt starting messages & fix return time
Prepare for upcoming icon updates
Update misc package version
Possible fix for random crash
Teleport the key to the killer
Improve a check & allow hook during round countdown
Fix an issue with multiple dropped keys
Reset last killer on round end
Also make sure killer isn't dead
Improve the check
Don't remove monster's appear spawnflag (useful for re-spawning)
Re-spawn monster if it was dead when reset
Fix an issue with new initialization system which prevented monsters with appear flag from properly spawning
Merge remote-tracking branch 'mario/master' into gametype_vote

Conflicts:
	qcsrc/client/mapvoting.qc