Imported Kristjan Skutta's Source Shader Editor. Had to rename the dx9 game shaders to dx6 to avoid a conflict with the Shader Editor dll.
Turn on the SSAO depth pass so we can have some nice SSAO.
Draw SSAO before rendering translucents so that it doesn't render over top of glass, for example. Add an option for turning off SSAO if your computer isn't that great.
Don't draw the player hints over the SSAO depth buffer.
An option for enabling all the pretty pixels.
Use the 2D length to get rid of some skippiness sometimes when the server and client disagree on whether the player is on the ground.
Build DA without Viewback.
Fix crash if the shader editor didn't load.
Much simpler health and slowmo readouts. It's like a new HUD.
Not so bright on the style/slowmo shader.
Don't show v model in third person
Still show grenade pointers for non rifles
Fix bot_add. Max 4 bots in a dedicated server.
Show a gold name on the scoreboard if the player's style skill is active.
Increase grenade pickup radius.
Never show 0 stars on the style bar.
Add style points earned per map to the data sent to my server.
A button to open the news panel.
Show a big orange plus sign if there's new news.
Merge branch 'kappa-live'

Conflicts:
	mp/src/game/client/client_da.vpc
	mp/src/game/client/sdk/da_view_scene.h