Rabbit sprite added
Added inheritance to Rabbit class and changed NPC class to inherit Entity as a virtual class
Correct inheritances parameters
Altered rabbit constructor
Added getters and setters to NPC class. Add move(), walk() and update() to Rabbit. This has to be moved to NPC later on.
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into RabbitAnimation
Merged with Develop
WARNING: CODE ADDED FOR REVIEW. DON'T USE.
Rabbit moves around. Rabbit doesn't change sprites yet and the rabbit doesn't walk again after reaching destination.
Fix FrameOut X & Y
Fix currentPlayerAnimationRow
Edit std::cout
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into RabbitAnimation
Added random method for rabbit walk
Fix Rabbit move method with timer && Develop pull
Rabbits added to game
Time bewtween actions is random now
Collision and WalkRange
Final edits before merge with Develop
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into RabbitAnimation

Conflicts:
	Bermuda/Bermuda/PlayState.cpp