added basic glfw support
added resize event to window
ported to current develop
started parallel implementation of schism and glfw windows
first working implementation of a GLFW3 based window
removed schism window ptr from rendercontext
added input example
renamed window to windowbase and schismwindow to window
merged glfw window
Merge branch 'develop' of https://github.com/vrsys/guacamole into develop

Conflicts:
	src/gua/renderer/PLODUberShader.cpp
Bugfix. Applied pre-,draw and postdraw during shadowmap generation.
Fix formating.
Remove binary.
Merge branch 'scholli-develop' into develop