Add Momir Basic format and game type

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27177 269b9781-a132-4a9b-9d4e-f004f1b56b58
Code cleanup

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27178 269b9781-a132-4a9b-9d4e-f004f1b56b58
Support Momir Basic variant type for mobile game

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27179 269b9781-a132-4a9b-9d4e-f004f1b56b58
Support actually starting a Momir Basic game and lay the groundwork for other game types with auto-generated decks

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27180 269b9781-a132-4a9b-9d4e-f004f1b56b58
Support showing command zone inline with lands instead of in a tab

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27181 269b9781-a132-4a9b-9d4e-f004f1b56b58
- KTK: Added Ainok Bond-Kin and Mardu Skullhunter

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27182 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Added a Hard version of Vanellope von Schweetz deck.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27183 269b9781-a132-4a9b-9d4e-f004f1b56b58
- For now, changed Battlefield Forge to Arid Mesa in Vanellope von Schweetz 2 deck because the AI uses Battlefield Forge suboptimally.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27184 269b9781-a132-4a9b-9d4e-f004f1b56b58
- AI will bounce the attacker to save its blocker(s) instead of bouncing the blocker(s)

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27185 269b9781-a132-4a9b-9d4e-f004f1b56b58
Prevent showing command zone wider than 2 cards wide

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27187 269b9781-a132-4a9b-9d4e-f004f1b56b58
Prevent lands getting cut off by command zone

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27188 269b9781-a132-4a9b-9d4e-f004f1b56b58
Fix so commander deck initialized correctly

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27189 269b9781-a132-4a9b-9d4e-f004f1b56b58
Format reminder text in message dialogs

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27190 269b9781-a132-4a9b-9d4e-f004f1b56b58
Avoid needing to show Commander effect black rectangle in command zone
Make it so when Commander effect needs to be displayed (such as for confirmation dialog for replacement effect), the commander's name and image are used

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27191 269b9781-a132-4a9b-9d4e-f004f1b56b58
Update CHANGES.txt

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27192 269b9781-a132-4a9b-9d4e-f004f1b56b58
Version bump to 1.5.26.003

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27193 269b9781-a132-4a9b-9d4e-f004f1b56b58
Made the AI smarter in picking which mana abilities to use. Pain lands will only be used when necessary, creatures will be tapped last, and abilities that produce multiple mana will be left available, among other possible interactions.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27194 269b9781-a132-4a9b-9d4e-f004f1b56b58
Small update to further improve mana ability ordering. Multi-mana producing cards are given even lower priority.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27195 269b9781-a132-4a9b-9d4e-f004f1b56b58