Merge branch 'Mills's-Branch'
Hateful Bandits

In addition to tweaking the ore process so it usually will drop the
produced item if your inventory is full, I messed with bandits. They now
torch any building they break the door of, which creates a custom fire
type I implemented which drops ash as it burns. I really like the effect
since now torched buildings are obviously so, rather than odd stone
platforms or whatever, but it might not be to everyone's liking.
Merge branch 'master' of https://github.com/FarmerZaku/greece
Merge branch 'Mills's-Branch'
Custom Villages

Added in custom villages. They will require a bunch of tweaking, but
they work for now. They are also about 4x as common as before. Also made
it so villagers drop skulls when they die, leaving a marker so you know
what happened.
Merge branch 'master' of https://github.com/FarmerZaku/greece
Ashes Improvements

Many improvements to ashes. Villages are currently very large and rather
frequent. If you want to make a very dense infinite metropolis, set the
xSpacing and zSpacing in GreekMapGenVillage to 4 or so. I think they
still only spawn in plains and deserts so far though
Merge branch 'master' into Mills's-Branch