Use HW transform on batch nodes if possible.
Merge branch 'develop' of github.com:cocos2d/cocos2d-iphone into develop
Testing cleanup from Monday(?).
Enable color tinting for CCDrawNode.
Workaround build phase for lack of Metal support on the simulator.
Fixing warnings.
Merge branch 'develop' of github.com:cocos2d/cocos2d-iphone into develop
Merge branch 'combined_projects' into develop