Functions -- Wacky -- Introduction

I have big plans. Big. Plans.
Functions -- Wacky -- HP

Variables for health points.
Functions -- Wacky -- Function Test
Functions -- Wacky -- Still testing
Functions -- Wacky -- Reset

Starting over. That was a mess.
Functions -- Wacky -- fixing userAttack function
Functions -- Wacky -- If/Else

Wondering where I should put the enemy health monitor…
Functions -- Wacky -- Unnecessary Window

Even if the person attacks with 100, the window of the continued enemy
attack is still popping up. Trying to solve the problem.
Functions -- Wacky -- If/Else switch

Switching the If/Else statements
Functions -- Wacky -- Simplify

Attempting to simplify
Functions — Wacky -- Reset

I may have been in-over-my-head about my initial project. Starting over
with something much more simpler.
Functions -- Wacky -- Continuing

Decided to figure it out from a different angle.
Functions -- Wacky -- enemyHP

Testing what result I will get with enemyHP
Functions -- Wacky -- help

I am currently stuck.