Added food bags. (Sprites don't work yet)
Condiment packs are mostly working. Still no sprites.
Syndicate Bomb Tweaks:

Syndicate Bombs now have enforced 60 second minimum timers, up from 30. Their crystal cost remains at 5.
Syndicate Detonators that can get around the 60 second timers are purchasable for 1 crystal for all (there are also ways to get around it with clever uses of the wires, but that's not new)
The Nuke Agents get a free syndicate detonator [MAP]
Syndicate Bombs can now be further disassembled beyond disarming them to let people actually lift the explosives out of the bomb, rendering it useless. These explosives will only detonate in the presence of another explosion, and give great research levels.
code/game/objects/items/robot/* lowercase pass
NOTE: vision modes have to be proper.
FIXED: inconsistencies with stack item names.
CHANGE: stacks are gender = PLURAL by default because it fits.
Creates a new helper proc that can be used to compare how two mobs are facing in relation to each other
Incorporated Razharas' feedback
code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)
Integrated Aru's condipack sprites and made the dinnerware vendor dispense ketchup and hotsauce packs.
Mr.Person is right. Kinda embarrassing to be honest.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Adds sprites for the detonator and the bomb core
Fixes some punctuation
Bomb payload big...yeah yeah yeah! It's not small...no no no!
DONE	Leather gloves now have heat protection like black gloves (to allow removing lights bulbs/tubes)
DONE	Plants require 4 light, mushrooms only 2
DONE	Harvesting should report how many items were harvested (whether plantbag is used or not)
DONE	Plantbag should have a mode to only pick up one kind of plant at a time.  Trash and ore bags too.
DONE	1 unit of mutagen should cause non-species mutations.  (Radium too)
DONE	Uranium should be like radium but even weaker
Quick equip active storage,toolbelt,backpack.
Fixed a bug where uranium wasn't dealing health damage.  Made the mutation rate for radium and uranium equal for simplicity's sake, but radium adds more toxicity.
Added putting in box if you have it in your other hand
Fixed bug that tried to put things in items with no storage
This should work perfectly now.
Bugfixes

Fixes the damage_converter.dm symptom trying to heal robotic limbs
Adds some NEEDED sanity checks to attempt_initiate_surgery (certain human only procs were being called on monkeys/other mobs)
Fixes alien embryos from runtiming when checking limbs

affected_mob was null when it checked for limbs.