Window pos and size down. Automatically.
Runable state of game state handler and ui renderer.
Runable for menu and img displaying. Not working correctly though.
Reworked the gamestate system and the render que due to performance worries.
Started to implement level functionality. This contains loading meshes for a level and levels it self.
Fixed the problem with ui.
Fixed rendering and flickering.
Fixed a bug in the state handler. Pause is now working, ui renders, level renders.
Started to implement camera shatter effect.
Some fixes. Not runable for now.
Big change in fusee window application code. Can now SetWindowSize() etc.
Implemented audio functionality. Bound to game state. Can play and loop different background music per state if wanted. Menu and game have different tracks. Click for buttons and bounce effect also added.
Initials
Included new sounds by Marcel and also fixed a sln problem.
Added GameOver state.
More stuff.
Add Assets, Create Sternenhimmel and change UI
Fixed xml bug. Still some problems with running because of the ogg files? Oo.
Some changes in the core of the engine for gamewindow handling. Also some bug fixes. Audio now working etc. Next -> Implement some Button functionality.
Button pre works.