My changes to the IKRPG (I really have no idea what I'm doing with Github)

<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Basic" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Abilities" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Magic" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Story" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" title="Inventory" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab8" value="8" title="Steamjack" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab9" value="9" title="Advancement" />


<div class="sheet-tab-br"></div>

<div class="sheet-tab-content sheet-tab1">
    <h3>Basic Info</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <div class="charsheet sheet-skillpanel-top sheet-colored-white" >
                <div class='sheet-3colrow'>
                    <div class='sheet-col'>
                        <div class="sheet-stats-player-name">Player Name</div>	
                        <div class="sheet-stats-player-name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_player_name" /></div>			
                        <div class="sheet-stats-character-name">Character Name</div>
                        <div class="sheet-stats-character-name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_character_name"/></div>				
                        <div class="sheet-stats-nickname">Nickname</div>
                        <div class="sheet-stats-nickname"><input class="sheet-input-center-aligned" type="text" value="" name="attr_nickname_name"/></div>				
                    </div>
                    <div class='sheet-col'>
                        <div class="sheet-stats-height">Height</div>
                        <div class="sheet-stats-height"><input class="sheet-input-center-aligned" type="text" value="" name="attr_height"/></div>			
                        <div class="sheet-stats-height">Weight</div>
                        <div class="sheet-stats-weight"><input class="sheet-input-center-aligned" type="text" value="" name="attr_weight"/></div>				
                        <div class="sheet-stats-height">Race</div>
                        <div class="sheet-stats-race"><input class="sheet-input-center-aligned" type="text" value="" name="attr_race"/></div>				
                    </div>
                    <div class='sheet-col'>
                        <div class="sheet-stats-height">Archetype</div>
                        <div class="sheet-stats-archetype"><input class="sheet-input-center-aligned" type="text" value="" name="attr_archetype"/></div>				
                        <div class="sheet-stats-careers">Careers</div>
                        <div class="sheet-stats-careers"><input class="sheet-input-center-aligned" type="text" value="" name="attr_careers"/></div>			
                    </div>
				</div>	
			</div>
        </div>
    </div>
    <h3>Chatacter Stats</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <h4>PRIMARY & Secondary Stats</h4>
            <div class="charsheet sheet-statpanel-top" >
                <div class='sheet-3colrow'>
                    <div class='sheet-col'>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>PHYSIQUE</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_physique_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_physique_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_physique_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_physique_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{physique}]] for Physique' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_physique" value='@{physique_base} + @{physique_status_mod} + @{physique_misc_mod}' />
                            <input type="number" name="attr_physique_health" value="@{physique}" />
                            <input type="number" name="attr_physique_health_max" value="@{physique}" disabled="true" />
                        </div>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Speed</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_speed" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_speed_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_speed_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_speed_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{speed}]] for Speed' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_speed" value='@{speed_base} + @{speed_status_mod} + @{speed_misc_mod}' />
                            <input type="number" name="attr_speed_health" value="@{speed}" />
                            <input type="number" name="attr_speed_health_max" value="@{speed}" disabled="true" />
                        </div>
                            <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Strength</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_strength_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_strength_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_strength_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_strength_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{strength}]] for Strength' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_strength" value='@{strength_base} + @{strength_status_mod} + @{strength_misc_mod}' />
                            <input type="number" name="attr_strength_health" value="@{strength}" />
                            <input type="number" name="attr_strength_health_max" value="@{strength}" disabled="true" />
                        </div>
                    </div>
                    <div class='sheet-col'>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>AGILITY</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_agility_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_agility_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_agility_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_agility_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{agility}]] for Agility' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_agility" value='@{agility_base} + @{agility_status_mod} + @{agility_misc_mod}' />
                            <input type="number" name="attr_agility_health" value="@{agility}" />
                            <input type="number" name="attr_agility_health_max" value="@{agility}" disabled="true" />
                        </div>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Prowess</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_prowess_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_prowess_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_prowess_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_prowess_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{prowess}]] for Prowess' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_prowess" value='@{prowess_base} + @{prowess_status_mod} + @{prowess_misc_mod}' />
                            <input type="number" name="attr_prowess_health" value="@{prowess}" />
                            <input type="number" name="attr_prowess_health_max" value="@{prowess}" disabled="true" />
                        </div>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Poise</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_poise_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_poise_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_poise_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_poise_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{poise}]] for Poise' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_poise" value='@{poise_base} + @{poise_status_mod} + @{poise_misc_mod}' />
                            <input type="number" name="attr_poise_health" value="@{poise}" />
                            <input type="number" name="attr_poise_health_max" value="@{poise}" disabled="true" />
                        </div>
                    </div>
                    <div class='sheet-col'>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>INTELLECT</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_intellect_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_intellect_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_intellect_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_intellect_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{intellect}]] for Intellect' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_intellect" value='@{intellect_base} + @{intellect_status_mod} + @{intellect_misc_mod}' />
                            <input type="number" name="attr_intellect_health" value="@{intellect}" />
                            <input type="number" name="attr_intellect_health_max" value="@{intellect}" disabled="true" />
                        </div>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Arcane</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_arcane_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_arcane_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_arcane_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_arcane_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{arcane}]] for Arcane' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_arcane" value='@{arcane_base} + @{arcane_status_mod} + @{arcane_misc_mod}' />
                            <input type="number" name="attr_arcane_health" value="@{arcane}" />
                            <input type="number" name="attr_arcane_health_max" value="@{arcane}" disabled="true" />
                        </div>
                        <div class="sheet-row">
                            <div class = "sheet-stats-base"><h4>Perception</h4></div>
                            <div class = "sheet-stats-base"><input type="text" name="attr_perception_base" value="0" /></div>
                            <div class = "sheet-stats-max">Maximum</div>
                            <div class = "sheet-stats-max"><input  type="text" name="attr_perception_maximum" value="0" /></div>
                            <div class = "sheet-stats-status-mod">Status Modifier</div>
                            <div class = "sheet-stats-status-mod"><input  type="text" name="attr_perception_status_mod" value="0" /></div>
                            <div class = "sheet-stats-manual-mod">Miscellaneous</div>
                            <div class = "sheet-stats-manual-mod"><input  type="text" name="attr_perception_misc_mod" value="0" /></div>
                            <div class = "sheet-stats-button"><button type='roll' value='/em @{character_name} rolls [[2d6 + @{perception}]] for Perception' /></div>
                        </div>
                        <div class="sheet-hidden">
                            <input type="number" name="attr_perception" value='@{perception_base} + @{perception_status_mod} + @{perception_misc_mod}' />
                            <input type="number" name="attr_perception_health" value="@{perception}" />
                            <input type="number" name="attr_perception_health_max" value="@{perception}" disabled="true" />
                        </div>
                    </div>
                </div>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
        <h4>Derived Stats</h4>
            <table style="width:100%">
                <tr>
                    <td><h4>Defense</h4></td>
                    <td><h4>Armor</h4></td> 
                    <td><h4>Initative</h4></td>
                    <td><h4>Willpower</h4></td>
                    <td><h4>Movement</h4></td>
                </tr>
                <tr>
                    <td><div class = "sheet-stats-derived"><input type="number" name="attr_def" value="(@{speed} + @{agility} + @{perception} + @{worn_armor_def})" disabled="true" /></div></td>
                    <td><div class = "sheet-stats-derived"><input type="number" name="attr_arm" value="(@{physique} + @{worn_armor_arm} + @{hasshield})" disabled="true" /></div></td>
                    <td><div class = "sheet-stats-derived"><input type="number" name="attr_initiative" value="@{speed} + @{prowess} + @{perception}" disabled="true" /></div></td>
                    <td><div class = "sheet-stats-derived"><input type="number" name="attr_willpower" value="@{physique} + @{intellect}" disabled="true" /></div></td>
                    <td>
                        <input type="number" name="attr_movement" value="@{speed} +@{worn_armor_speed} + @{movement_mod}" disabled="true" />
                        <input type="text" name="attr_movement_feet" value="(@{movement})*6" disabled="true" style="width:30px" />feet
                    </td>
                </tr>
                <tr>
                    <td></td>
                    <td><div class= "sheet-derived-button"><input type='checkbox' value="@{shield}" name="attr_hasshield" /></div></td>
                    <td><div class= "sheet-derived-button"><button type='roll' name="initiative_roll" value='/em @{character_name} rolls [[2d6 + @{initiative} &{tracker}]] for initiative' /></div></td>
                    <td><div class= "sheet-derived-button"><button type='roll' name="willpower_roll" value='/em @{character_name} rolls [[2d6 + @{willpower}]] for Willpower' /></div></td>
                    <td><div class= "sheet-derived-status"><input  type="number" name="attr_movement_mod" value="0" /></div>
                </tr>
            </table>
		</div>
	</div>
</div>

<div class="sheet-tab-content sheet-tab2">
    <h3>Skills</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_military_skill-toggle" class="sheet-arrow" />
            <h4>Military Skills</h4>
            <div class="body">
                <table style="width:100%">
                    <tr>
                        <td><h5>Roll</h5></td>
                        <td><h5>Skill</h5></td>
                        <td><h5>Stat</h5></td>
                        <td><h5>Total</h5></td>
                        <td><h5>Stat Value</h5></td>
                        <td><h5>Skill Rating</h5></td>
                        <td><h5>Gear Modifier</h5></td>
                        <td><h5>Other Modifiers</h5></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_archery_roll" value='/em @{character_name} shoots a bow. [[2d6 + @{archery_total}]] to hit' /></td>
                        <td>Archery</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_archery_total" value="@{poise} + @{archery} + @{archery_gear} + @{archery_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_archery_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_archery" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_crossbow_roll" value='/em @{character_name} shoots a crossbow. [[2d6 + @{crossbow_total}]] to hit' /></td>
                        <td>Crossbow</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_crossbow_total" value="@{poise} + @{crossbow} + @{crossbow_gear} + @{crossbow_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_crossbow_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow" value="0" /></div></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_greatweapon_roll" value='/em @{character_name} swings a great weapon. [[2d6 + @{greatweapon_total}]] to hit' /></td>
                        <td>Great Weapon</td>
                        <td>Prowess</td>
                        <td><input type="number" name="attr_greatweapon_total" value="@{prowess} + @{greatweapon} + @{greatweapon_gear} + @{greatweapon_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_greatweapon_stat" value="@{prowess}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_handweapon_roll" value='/em @{character_name} swings a hand weapon. [[2d6 + @{handweapon_total}]] to hit' /></td>
                        <td>Hand Weapon</td>
                        <td>Prowess</td>
                        <td><input type="number" name="attr_handweapon_total" value="@{prowess} + @{handweapon} + @{handweapon_gear} + @{handweapon_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_handweapon_stat" value="@{prowess}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_lightartillery_roll" value='/em @{character_name} shoots...light artillery?  Really? Fine, go ahead. You got a [[2d6 + @{crossbow_total}]] on the roll.  Happy now?' /></td>
                        <td>Light Artillery</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_lightartillery_total" value="@{poise} + @{lightartillery} + @{lightartillery_gear} + @{lightartillery_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_lightartillery_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery" value="0" /></div></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_pistol_roll" value='/em @{character_name} shoots a pistol. [[2d6 + @{pistol_total}]] to hit' /></td>
                        <td>Pistol</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_pistol_total" value="@{poise} + @{pistol} + @{pistol_gear} + @{pistol_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_pistol_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_pistol" value="0" /></div></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_pistol_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_rifle_roll" value='/em @{character_name} shoots a rifle. [[2d6 + @{rifle_total}]] to hit' /></td>
                        <td>Rifle</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_rifle_total" value="@{poise} + @{rifle} + @{rifle_gear} + @{rifle_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_rifle_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_rifle" value="0" /></div></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_rifle_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_misc" value="0" /></div></td>
                    </tr>                    
                    <tr>
                        <td><button type='roll' name="attr_shield_roll" value='/em @{character_name} bashes with a shield [[2d6+ @{shield_total}]] to hit' /></td>
                        <td>Shield</td>
                        <td>Prowess</td>
                        <td><input type="number" name="attr_shield_total" value="@{prowess} + @{shield} + @{shield_gear} + @{shield_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_shield_stat" value="@{prowess}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_thrownweapon_roll" value='/em @{character_name} throws an object [[2d6+ @{thrownweapon_total}]] to hit' /></td>
                        <td>Thrown Weapon</td>
                        <td>Prowess</td>
                        <td><input type="number" name="attr_thrownweapon_total" value="@{prowess} + @{thrownweapon} + @{thrownweapon_gear} + @{thrownweapon_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_thrownweapon_stat" value="@{prowess}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_misc" value="0" /></div></td>
                    </tr>                    
                    <tr>
                        <td><button type='roll' name="attr_unarmedcombat_roll" value='/em @{character_name} Punches, kicks, and bites. [[2d6 + @{unarmedcombat_total}]] to hit' /></td>
                        <td>Unarmed Combat</td>
                        <td>Prowess</td>
                        <td><input type="number" name="attr_unarmedcombat_total" value="@{prowess} + @{unarmedcombat} + @{unarmedcombat_gear} + @{unarmedcombat_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_unarmedcombat_stat" value="@{prowess}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmedcombat" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmedcombat_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmedcombat_misc" value="0" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_occupational_skill-toggle" class="sheet-arrow" />
        <h4>Occupational Skills</h4>
            <div class="body">
                <table style="width:100%">
                    <tr>
                        <td><h5>Roll</h5></td>
                        <td><h5>Skill</h5></td>
                        <td><h5>Stat</h5></td>
                        <td><h5>Total</h5></td>
                        <td><h5>Stat Value</h5></td>
                        <td><h5>Skill Rating</h5></td>
                        <td><h5>Gear Modifier</h5></td>
                        <td><h5>Other Modifiers</h5></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_alchemy_roll" value='/em @{character_name} brews up some stuff. [[2d6 + @{alchemy_total}]]' /></td>
                        <td>Alchemy</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_alchemy_total" value="@{intellect} + @{alchemy} + @{alchemy_gear} + @{alchemy_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_alchemy_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_alchemy" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_alchemy_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_alchemy_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_bribery_roll" value='/em @{character_name} greases the wheel. [[2d6 + @{bribery_total}]]' /></td>
                        <td>Bribery</td>
                        <td><select class ="sheet-stats-base" name="attr_bribery_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_bribery_total" value="@{bribery_select} + @{bribery} + @{bribery_gear} + @{bribery_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_bribery_stat" value="@{bribery_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_bribery" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_bribery_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_bribery_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_command_roll" value='/em @{character_name} takes charge! [[2d6 + @{comand_total}]]' /></td>
                        <td>Command</td>
                        <td><select class ="sheet-stats-base" name="attr_command_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_command_total" value="@{command_select} + @{command} + @{command_gear} + @{command_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_command_stat" value="@{command_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_command" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_command_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_command_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_craft1_roll" value='/em @{character_name} uses training in @{craft1_type} to build or repair something. [[2d6 + @{craft1_total}]]' /></td>
                        <td>Craft <input class="sheet-stats-base" type="text" style="width: 25" name="attr_craft1_type" value="" placeholder="Craft Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_craft1_total" value="@{intellect} + @{craft1} + @{craft1_gear} + @{craft1_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_craft1_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft1" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft1_gear" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft1_misc" value="0" /></div></td>
                    </tr>
                     <tr>
                        <td><button type='roll' name="attr_craft2_roll" value='/em @{character_name} uses training in @{craft2_type} to build or repair something. [[2d6 + @{craft2_total}]]' /></td>
                        <td>Craft <input class="sheet-stats-base" type="text" style="width: 25" name="attr_craft2_type" value="" placeholder="Craft Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_craft2_total" value="@{intellect} + @{craft2} + @{craft2_gear} + @{craft2_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_craft2_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft2" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft2_gear" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft2_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_craft3_roll" value='/em @{character_name} uses training in @{craft3_type} to build or repair something. [[2d6 + @{craft3_total}]]' /></td>
                        <td>Craft <input class="sheet-stats-base" type="text" style="width: 25" name="attr_craft3_type" value="" placeholder="Craft Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_craft3_total" value="@{intellect} + @{craft3} + @{craft3_gear} + @{craft3_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_craft3_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft3" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft3_gear" value="0" /></div></td>
                        <td><div class="sheet-stats-base"><input type="number" name="attr_craft3_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_cryptography_roll" value='/em @{character_name} puzzles over some code. [[2d6 + @{cryptography_total}]]' /></td>
                        <td>Cryptography</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_cryptography_total" value="@{intellect} + @{cryptography} + @{cryptography_gear} + @{cryptography_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_cryptography_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_cryptography" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_cryptography_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_cryptography_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_deception_roll" value='/em @{character_name} plays pretend! [[2d6 + @{deception_total}]]' /></td>
                        <td>Deception</td>
                        <td><select class ="sheet-stats-base" name="attr_deception_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_deception_total" value="@{deception_select} + @{deception} + @{deception_gear} + @{deception_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_deception_stat" value="@{deception_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_deception" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_deception_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_deception_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_disguise_roll" value='/em @{character_name} tries look different! [[2d6 + disguise_total]]' /></td>
                        <td>Disguise</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_disguise_total" value="@{intellect} + @{disguise} + @{disguise_gear} + @{disguise_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_disguise_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_disguise" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_disguise_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_disguise_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_escapeartist_roll" value='/em @{character_name} tries to wriggle free! [[2d6 + @{escapeartist_total}]]' /></td>
                        <td>Escape Artist</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_escapeartist_total" value="@{agility} + @{escapeartist} + @{escapeartist_gear} + @{escapeartist_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_escapeartist_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_escapeartist" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_escapeartist_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_escapeartist_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_etiquette_roll" value='/em @{character_name} tries not to misbehave! [[2d6 + @{etiquette_total}]]' /></td>
                        <td>Etiquette</td>
                        <td><select class ="sheet-stats-base" name="attr_etiquette_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_etiquette_total" value="@{etiquette_select} + @{etiquette} + @{etiquette_gear} + @{etiquette_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_etiquette_stat" value="@{etiquette_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_etiquette" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_etiquette_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_etiquette_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_fellcalling_roll" value='/em @{character_name} practices screamo [[2d6 + @{fellcalling_total}]] to hit' /></td>
                        <td>Fell Calling</td>
                        <td>Poise</td>
                        <td><input type="number" name="attr_fellcalling_total" value="@{poise} + @{fellcalling} + @{fellcalling_gear} + @{fellcalling_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_fellcalling_stat" value="@{poise}" disabled="true" /></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling" value="0" /></div></td>
                        <td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_fellcalling_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_forensicccience_roll" value='/em @{character_name} gets all Bruce Wayne on it. [[2d6 + @{forensicccience_total}]]' /></td>
                        <td>Forensic Science</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_forensicccience_total" value="@{intellect} + @{forensicccience} + @{forensicccience_gear} + @{forensicccience_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_forensicccience_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forensicccience" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forensicccience_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forensicccience_misc" value="0" /></div></td>
                    </tr>  
                    <tr>
                        <td><button type='roll' name="attr_forgery_roll" value='/em @{character_name} tries to buy beer! [[2d6 + @{forgery_total}]]' /></td>
                        <td>Forgery</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_forgery_total" value="@{agility} + @{forgery} + @{forgery_gear} + @{forgery_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_forgery_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="forgery_roll" value='/em @{character_name} tries to buy beer! [[2d6 + @{forgery_total}]]' /></td>
                        <td>Forgery</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_forgery_total" value="@{intellect} + @{forgery} + @{forgery_gear} + @{forgery_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_forgery_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_forgery_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_interrogation_roll" value='/em @{character_name} just wants to ask a few qestions... [[2d6 + @{interrogation_total}]]' /></td>
                        <td>Interrogation</td>
                        <td><select class ="sheet-stats-base" name="attr_interrogation_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_interrogation_total" value="@{interrogation_select} + @{interrogation} + @{interrogation_gear} + @{interrogation_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_interrogation_stat" value="@{interrogation_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_interrogation" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_interrogation_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_interrogation_misc" value="0" /></div></td>
                    </tr>    
                    <tr>
                        <td><button type='roll' name="attr_law_roll" value='/em @{character_name} does (semi)legal stuff! [[2d6 + @{law_total}]]' /></td>
                        <td>Law</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_law_total" value="@{intellect} + @{law} + @{law_gear} + @{law_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_law_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_law" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_law_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_law_misc" value="0" /></div></td>
                    </tr>  
                    <tr>
                        <td><button type='roll' name="attr_lockpicking_roll" value='/em @{character_name} works the tumblers! [[2d6 + @{lockpicking_total}]]' /></td>
                        <td>Lock Picking</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_lockpicking_total" value="@{agility} + @{lockpicking} + @{lockpicking_gear} + @{lockpicking_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_lockpicking_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lockpicking" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lockpicking_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lockpicking_misc" value="0" /></div></td>
                    </tr> 
                    <tr>
                        <td><button type='roll' name="attr_mechanikalengineering_roll" value='/em @{character_name} works some magic into the mechanics! [[2d6 + @{mechanikalengineering_total}]]' /></td>
                        <td>Mechanikal Engineering</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_mechanikalengineering_total" value="@{intellect} + @{mechanikalengineering} + @{mechanikalengineering_gear} + @{mechanikalengineering_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_mechanikalengineering_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_mechanikalengineering" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_mechanikalengineering_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_mechanikalengineering_misc" value="0" /></div></td>
                    </tr>  
                    <tr>
                        <td><button type='roll' name="attr_medicine_roll" value='/em @{character_name} plays with needles! [[2d6 + @{medicine_total}]]' /></td>
                        <td>Medicine</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_medicine_total" value="@{intellect} + @{medicine} + @{medicine_gear} + @{medicine_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_medicine_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_medicine" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_medicine_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_medicine_misc" value="0" /></div></td>
                    </tr>  
                    <tr>
                        <td><button type='roll' name="attr_navigation_roll" value='/em @{character_name} tries not to get lost. [[2d6 + @{navigation_total}]]' /></td>
                        <td>Navigation</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_navigation_total" value="@{perception} + @{navigation} + @{navigation_gear} + @{navigation_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_navigation_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_navigation" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_navigation_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_navigation_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_negotiation_roll" value='/em @{character_name} tries to get the better deal. [[2d6 + @{negotiation_total}]]' /></td>
                        <td>Negotiation</td>
                        <td><select class ="sheet-stats-base" name="attr_negotiation_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_negotiation_total" value="@{negotiation_select} + @{negotiation} + @{negotiation_gear} + @{negotiation_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_negotiation_stat" value="@{negotiation_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_negotiation" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_negotiation_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_negotiation_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_oratory_roll" value='/em @{character_name} tries to get the better deal. [[2d6 + @{oratory_total}]]' /></td>
                        <td>Oratory</td>
                        <td><select class ="sheet-stats-base" name="attr_oratory_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_oratory_total" value="@{oratory_select} + @{oratory} + @{oratory_gear} + @{oratory_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_oratory_stat" value="@{oratory_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_oratory" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_oratory_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_oratory_misc" value="0" /></div></td>
                    </tr> 
                    <tr>
                        <td><button type='roll' name="attr_pickpocket_roll" value='/em @{character_name} selects a cloth container! [[2d6 + @{pickpocket_total}]]' /></td>
                        <td>Pickpocket</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_pickpocket_total" value="@{agility} + @{pickpocket} + @{pickpocket_gear} + @{pickpocket_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_pickpocket_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_pickpocket" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_pickpocket_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_pickpocket_misc" value="0" /></div></td>
                    </tr> 
                    <tr>
                        <td><button type='roll' name="attr_research_roll" value='/em @{character_name} looks up stuffs! [[2d6 + @{research_total}]]' /></td>
                        <td>Research</td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_research_total" value="@{intellect} + @{research} + @{research_gear} + @{research_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_research_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_research" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_research_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_research_misc" value="0" /></div></td>
                    </tr>                      
                    <tr>
                        <td><button type='roll' name="attr_ropeuse_roll" value='/em @{character_name} ties a lot of knots! [[2d6 + @{ropeuse_total}]]' /></td>
                        <td>Rope Use</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_ropeuse_total" value="@{agility} + @{ropeuse} + @{ropeuse_gear} + @{ropeuse_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_ropeuse_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_ropeuse" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_ropeuse_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_ropeuse_misc" value="0" /></div></td>
                    </tr> 
                    <tr>
                        <td><button type='roll' name="attr_sailing_roll" value='/em @{character_name} says its a ship, not a boat! [[2d6 + @{research_total}]]' /></td>
                        <td>Sailing</td>
                        <td><select class ="sheet-stats-base" name="attr_sailing_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{intellect}">Intellect</option></select></td>
                        <td><input type="number" name="attr_sailing_total" value="@{sailing_select} + @{sailing} + @{sailing_gear} + @{sailing_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_sailing_stat" value="@{sailing_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sailing" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sailing_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sailing_misc" value="0" /></div></td>
                    </tr>                      
                    <tr>
                        <td><button type='roll' name="attr_sneak_roll" value='/em @{character_name} slips away! [[2d6 + @{sneak_total}]]' /></td>
                        <td>Sneak</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_sneak_total" value="@{agility} + @{sneak} + @{sneak_gear} + @{sneak_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_sneak_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sneak" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sneak_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_sneak_misc" value="0" /></div></td>
                    </tr> 
                    <tr>
                        <td><button type='roll' name="attr_seduction_roll" value='/em @{character_name} gets the sexy on! [[2d6 + @{seduction_total}]]' /></td>
                        <td>Seduction</td>
                        <td><select class ="sheet-stats-base" name="attr_seduction_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_seduction_total" value="@{seduction_select} + @{seduction} + @seduction_gear} + @{seduction_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_seduction_stat" value="@{seduction_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_seduction" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_seduction_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_seduction_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_streetwise_roll" value='/em @{character_name} throws up gang sign! [[2d6 + @{streetwise_total}]]' /></td>
                        <td>Streetwise</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_streetwise_total" value="@{perception} + @{streetwise} + @{streetwise_gear} + @{streetwise_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_streetwise_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_streetwise" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_streetwise_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_streetwise_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_survival_roll" value='/em @{character_name} gets along in the wild. [[2d6 + @{survival_total}]]' /></td>
                        <td>Survival</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_survival_total" value="@{perception} + @{survival} + @{survival_gear} + @{survival_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_survival_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_survival" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_survival_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_survival_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_tracking_roll" value='/em @{character_name} follows the tracks. [[2d6 + @{tracking_total}]]' /></td>
                        <td>Tracking</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_tracking_total" value="@{perception} + @{tracking} + @{tracking_gear} + @{tracking_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_tracking_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_tracking" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_tracking_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_tracking_misc" value="0" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_general_skill-toggle" class="sheet-arrow" />
        <h4>General Skills</h4>
            <div class="body">
                <table style="width:100%">
                    <tr>
                        <td><h5>Roll</h5></td>
                        <td><h5>Skill</h5></td>
                        <td><h5>Stat</h5></td>
                        <td><h5>Total</h5></td>
                        <td><h5>Stat Value</h5></td>
                        <td><h5>Skill Rating</h5></td>
                        <td><h5>Gear Modifier</h5></td>
                        <td><h5>Other Modifiers</h5></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_animalhandling_roll" value='/em @{character_name} says squeak squeaker squeaksquak! [[2d6 + @{animalhandling_total}]]' /></td>
                        <td>Animal Handling</td>
                        <td><select class ="sheet-stats-base" name="attr_animalhandling_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_animalhandling_total" value="@{animalhandling_select} + @{animalhandling} + @{animalhandling_gear} + @{animalhandling_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_animalhandling_stat" value="@{animalhandling_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_animalhandling" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_animalhandling_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_animalhandling_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_climbing_roll" value='/em @{character_name} ascends! [[2d6 + @{climbing_total}]]' /></td>
                        <td>Climbing</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_climbing_total" value="@{agility} + @{climbing} + @{climbing_gear} + @{climbing_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_climbing_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_climbing" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_climbing_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_climbing_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_perception_roll" value='/em @{character_name} scans the area. [[2d6 + @{detection_total}]]' /></td>
                        <td>Detection</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_detection_total" value="@{perception} + @{detection} + @{detection_gear} + @{detection_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_detection_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_detection" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_detection_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_detection_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_driving_roll" value='/em @{character_name} drives! [[2d6 + @{driving_total}]]' /></td>
                        <td>Driving</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_driving_total" value="@{agility} + @{driving} + @{driving_gear} + @{driving_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_driving_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_driving" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_driving_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_driving_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_gambling_roll" value='/em @{character_name} tries his luck! [[2d6 + @{gambling_total}]]' /></td>
                        <td>Gambling</td>
                        <td>Perception</td>
                        <td><input type="number" name="attr_gambling_total" value="@{perception} + @{gambling} + @{gambling_gear} + @{gambling_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_gambling_stat" value="@{perception}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_gambling" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_gambling_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_gambling_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_intimidation_roll" value='/em @{character_name} adds a little menace to the situtation [[2d6 + @{intimidation_total}]]t' /></td>
                        <td>Intimidation</td>
                        <td><select class ="sheet-stats-base" name="attr_intimidation_select" value="0" style="width:100px">
                                <option value="0"> </option>
                                <option value="@{physique}">Physique</option>
                                <option value="@{speed}">Speed</option>
                                <option value="@{strength}">Strength</option>
                                <option value="@{agility}">Agility</option>
                                <option value="@{prowess}">Prowess</option>
                                <option value="@{poise}">Poise</option>
                                <option value="@{intellect}">Intellect</option>
                                <option value="@{arcane}">Arcane</option>
                                <option value="@{perception}">Perception</option></select></td>
                        <td><input type="number" name="attr_intimidation_total" value="@{intimidation_select} + @{intimidation} + @{intimidation_gear} + @{intimidation_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_intimidation_stat" value="@{intimidation_select}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_intimidation" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_intimidation_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_intimidation_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_jumping_roll" value='/em @{character_name} jumps! [[2d6 + @{jumping_total}]]' /></td>
                        <td>Jumping</td>
                        <td>Physique</td>
                        <td><input type="number" name="attr_jumping_total" value="@{physique} + @{jumping} + @{jumping_gear} + @{jumping_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_jumping_stat" value="@{physique}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_jumping" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_jumping_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_jumping_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_lore1_roll" value='/em @{character_name} thinks about @{lore1_type}. [[2d6 + @{lore1_total}]]' /></td>
                        <td>Lore <input class="sheet-stats-base" type="text" style="width: 25" name="attr_lore1_type" value="" placeholder="Lore Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_lore1_total" value="@{intellect} + @{lore1} + @{lore1_gear} + @{lore1_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_lore1_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore1" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore1_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore1_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_lore2_roll" value='/em @{character_name} thinks about @{lore2_type}. [[2d6 + @{lore2_total}]]' /></td>
                        <td>Lore <input class="sheet-stats-base" type="text" style="width: 25" name="attr_lore2_type" value="" placeholder="Lore Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_lore2_total" value="@{intellect} + @{lore2} + @{lore2_gear} + @{lore2_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_lore2_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore2" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore2_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore2_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_lore3_roll" value='/em @{character_name} thinks about @{lore3_type}. [[2d6 + @{lore3_total}]]' /></td>
                        <td>Lore <input class="sheet-stats-base" type="text" style="width: 25" name="attr_lore3_type" value="" placeholder="Lore Type" /></td>
                        <td>Intellect</td>
                        <td><input type="number" name="attr_lore3_total" value="@{intellect} + @{lore3} + @{lore3_gear} + @{lore3_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_lore3_stat" value="@{intellect}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore3" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore3_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_lore3_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_riding_roll" value='/em @{character_name} rides! [[2d6 + @{riding_total}]]' /></td>
                        <td>Riding</td>
                        <td>Agility</td>
                        <td><input type="number" name="attr_riding_total" value="@{agility} + @{riding} + @{riding_gear} + @{riding_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_riding_stat" value="@{agility}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_riding" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_riding_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_riding_misc" value="0" /></div></td>
                    </tr>
                    <tr>
                        <td><button type='roll' name="attr_swimming_roll" value='/em @{character_name} swims! [[2d6 + @{swimming_total}]]' /></td>
                        <td>Swimming</td>
                        <td>Strength</td>
                        <td><input type="number" name="attr_swimming_total" value="@{strength} + @{swimming} + @{swimming_gear} + @{swimming_misc}" disabled="true" /></td>
                        <td><input type="number" name="attr_swimming_stat" value="@{strength}" disabled="true" /></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_swimming" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_swimming_gear" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_swimming_misc" value="0" /></div></td>
                    </tr>                    
                </table>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab3">
    <h3>Abilities</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_racialability-toggle" class="sheet-arrow" />
            <h4>Racial Abilities</h4>
            <div class="body">
                <fieldset class="repeating_racialability"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Name</h5></td>
                            <td><h5>Book & Page Reference</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_name"/></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_reference"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_text" style="width:100%" placeholder="Ability Text" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_archetypeability-toggle" class="sheet-arrow" />
            <h4>Archetype Abilities</h4>
            <div class="body">
                <fieldset class="repeating_archetypeability"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Name</h5></td>
                            <td><h5>Book & Page Reference</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_name"/></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_reference"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_text" style="width:100%" placeholder="Ability Text" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_careerability-toggle" class="sheet-arrow" />
            <h4>Career Abilities</h4>
            <div class="body">
                <fieldset class="repeating_careerability"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Name</h5></td>
                            <td><h5>Book & Page Reference</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_career_name"/></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_career_reference"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_Career_text" style="width:100%" placeholder="Ability Text" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab4">
     <h3>Magic</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
        <input type="checkbox" name="attr_spells-toggle" class="sheet-arrow" />
        <h4>Spells</h4>
            <div class="body">
                <fieldset class="repeating_spells"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Spell</h5></td>
                            <td><h5>Cost</h5></td>
                            <td><h5>Range</h5></td>
                            <td><h5>Area of Effect?</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Upkeep</h5></td>
                            <td><h5>Offensive?</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_spell_attack_roll" value='/em @{character_name} cast @{spell_name}. [[2d6 + @{arcane}]], with a [[2d6 + @{spell_pow}]] effect.' /></td>
                            <td><button type='roll' name="attr_spell_attack_roll_tgt" value='/em @{character_name} casts @{spell_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{arcane} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{spell_pow} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-spell_select_text"><input class="sheet-spell_select_text" type="text" name="attr_spell_name" value="" /></div></td>
                            <td><select class="sheet-spell_select_text" name="attr_spell_cost" type="number" value="1" style="width:50px">
                                <option value="1">1</option>
                                <option value="2">2</option>
                                <option value="3">3</option>
                                <option value="4">4</option></select></td>
                            <td><select class="sheet-spell_select_text" name="attr_spell_range" value="Self" style="width:120px">
                                <option value="B2B">Base to Base</option>
                                <option value="Spray 8">Spray 8</option>
                                <option value="Ctrl">Ctrl</option>
                                <option value="Self">Self</option>
                                <option value="6">6 (36 ft.)</option>
                                <option value="8">8 (48 ft.)</option>
                                <option value="10">10 (60 ft.)</option>
                                <option value="12">12 (72 ft.)</option></select></td>
                            <td><select class="sheet-spell_select_text" name="attr_spell_aoe" value="—" style="width:65px">
                                <option value="—">—</option>
                                <option value="*">*</option>
                                <option value="Ctrl">Ctrl</option>
                                <option value="3">3</option>
                                <option value="4">4</option>
                                <option value="5">5</option></select></td>
                            <td><div class="sheet-spell_select_text"><input type="number" name="attr_spell_pow" value="0" /></div></td>
                            <td><select class="sheet-spell_select_text" name="attr_spell_upkeep" value="No" style="width:65px">
                                <option value="Yes">Yes</option>
                                <option value="No">No</option></select></td>
                            <td><select class="sheet-spell_select_text" name="attr_spell_offensive" value="No" style="width:65px">
                                <option value="Yes">Yes</option>
                                <option value="No">No</option></select></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_attr_spell_details" style="width:100%" placeholder="Spell Text" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
        <input type="checkbox" name="attr_fellcall-toggle" class="sheet-arrow" />
        <h4>Fell Calls</h4>
            <div class="body">
                <fieldset class="repeating_fellcall"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Fell Call</h5></td>
                            <td><h5>Range</h5></td>
                            <td><h5>Area of Effect?</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Offensive?</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_fellcall_attack_roll" value='/em @{character_name} unleashes  @{fellcall_name}. [[2d6 + @{fellcalling_total}]], with a [[2d6 + @{fellcall_pow}]] effect.' /></td>
                            <td><button type='roll' name="attr_fellcall_attack_roll_tgt" value='/em @{character_name} unleashes @{fellcall_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{fellcalling_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{fellcall_pow} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of effect!' /></td>
                            <td><div class="sheet-spell_select_text"><input class="sheet-spell_select_text" type="text" name="attr_fellcall_name" value="" /></div></td>
                            <td><select class="sheet-spell_select_text" name="attr_fellcall_range" value="Self" style="width:120px">
                                <option value="B2B">Base to Base</option>
                                <option value="Spray 8">Spray 8</option>
                                <option value="Ctrl">Ctrl</option>
                                <option value="Self">Self</option>
                                <option value="6">6 (36 ft.)</option>
                                <option value="8">8 (48 ft.)</option>
                                <option value="10">10 (60 ft.)</option>
                                <option value="12">12 (72 ft.)</option></select></td>
                            <td><select class="sheet-spell_select_text" name="attr_fellcall_aoe" value="—" style="width:65px">
                                <option value="—">—</option>
                                <option value="*">*</option>
                                <option value="Ctrl">Ctrl</option>
                                <option value="3">3</option>
                                <option value="4">4</option>
                                <option value="5">5</option></select></td>
                            <td><div class="sheet-spell_select_text"><input type="number" name="attr_fellcall_pow" value="0" /></div></td>
                            <td><select class="sheet-spell_select_text" name="attr_fellcall_offensive" value="No" style="width:65px">
                                <option value="Yes">Yes</option>
                                <option value="No">No</option></select></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_attr_fellcall_details" style="width:100%" placeholder="Fell Call Text" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab5">
    <h3>Combat</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <table style="width:100%">
                <tr>
                    <td><h4>Weapons</h4></td>
                    <td><div class="sheet-center"><h4>Mighty</h4></div></td>
                </tr>
                <tr>
                    <td></td>
                    <td><div class="sheet-center"><input type="checkbox" name="attr_mighty-toggle" value="1" /></div></td>
                </tr>
            </table>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_archery-toggle" class="sheet-arrow" />
            <h4>Archery Weapons</h4>
            <div class="body">
                <fieldset class="repeating_archery"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_archery_wpn_roll" value='/em @{character_name} attacks with @{archery_weapon_name}. [[2d6 + @{archery_RAT_total}]] to hit and dealing [[2d6 + @{archery_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_archery_wpn_roll_tgt" value='/em @{character_name} attacks with @{archery_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{archery_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{archery_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_archery_weapon_name"/></div></td>
                            <td>Archery</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_archery_RAT_total" value="@{archery_total} + @{archery_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_archery_damage_total" value="@{archery_pow_mod} + @{archery_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_archery_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_archery_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_crossbow-toggle" class="sheet-arrow" />
            <h4>Crossbow Weapons</h4>
            <div class="body">
                <fieldset class="repeating_crossbow"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_crossbow_wpn_roll" value='/em @{character_name} attacks with @{crossbow_weapon_name}. [[2d6 + @{crossbow_RAT_total}]] to hit and dealing [[2d6 + @{crossbow_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_crossbow_wpn_roll_tgt" value='/em @{character_name} attacks with @{crossbow_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @crossbow_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @crossbowy_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_crossbow_weapon_name"/></div></td>
                            <td>Crossbow</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_crossbow_RAT_total" value="@{crossbow_total} + @{crossbow_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_crossbow_damage_total" value="@{crossbow_pow_mod} + @{crossbow_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_crossbow_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_crossbow_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_greatweapon-toggle" class="sheet-arrow" />
            <h4>Great Weapons</h4>
            <div class="body">
                <fieldset class="repeating_greatweapon"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Strength</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>P + S</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_greatweapon_wpn_roll" value='/em @{character_name} attacks with @{greatweapon_weapon_name}. [[2d6 + @{greatweapon_MAT_total}]] to hit and dealing [[2d6 + @{mighty-toggle}d6 + @{greatweapon_damage_total}]] points of damage' /></td>
                            <td><button type='roll' name="attr_greatweapon_wpn_roll_tgt" value='/em @{character_name} attacks with @{greatweapon_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{greatweapon_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{greatweapon_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_greatweapon_weapon_name"/></div></td>
                            <td>Great Weapon</td>
                            <td><input type="number" name="attr_greatweapon_MAT_total" value="@{greatweapon_total} + @{greatweapon_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon_att_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon_pow" value="0" /></div></td>
                            <td><input type="number" name="attr_strength_mod" value="@{strength}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_greatweapon_pow_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_greatweapon_damage_total" value="@{strength} + @{greatweapon_pow_mod} + @{greatweapon_pow}" disabled="true" /></td>
                        </tr> 
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_greatweapon_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_handweapon-toggle" class="sheet-arrow" />
            <h4>Hand Weapons</h4>
            <div class="body">
                <fieldset class="repeating_handweapon"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Strength</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>P + S</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_handweapon_wpn_roll" value='/em @{character_name} attacks with @{handweapon_weapon_name}. [[2d6 + @{handweapon_MAT_total}]] to hit and dealing [[2d6 + @{mighty-toggle}d6 + @{handweapon_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_handweapon_wpn_roll_tgt" value='/em @{character_name} attacks with @{handweapon_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{handweapon_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 +@{handweapon_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_handweapon_weapon_name"/></div></td>
                            <td>Hand Weapon</td>
                            <td><input type="number" name="attr_handweapon_MAT_total" value="@{handweapon_total} + @{handweapon_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon_att_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon_pow" value="0" /></div></td>
                            <td><input type="number" name="attr_strength_mod" value="@{strength}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_handweapon_pow_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_handweapon_damage_total" value="@{strength} + @{handweapon_pow_mod} + @{handweapon_pow}" disabled="true" /></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_handweapon_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_lightartillery-toggle" class="sheet-arrow" />
            <h4>Light Artillery</h4>
            <div class="body">
                <fieldset class="repeating_lightartillery"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Area of Effect</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_lightartillery_wpn_roll" value='/em @{character_name} attacks with @{lightartillery_weapon_name}. [[2d6 + @{lightartillery_RAT_total}]] to hit and dealing [[2d6 + @{lightartillery_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_lightartillery_wpn_roll_tgt" value='/em @{character_name} attacks with @{lightartillery_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{lightartillery_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{lightartillery_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_lightartillery_weapon_name"/></div></td>
                            <td>Light Artillery</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_lightartillery_RAT_total" value="@{lightartillery_total} + @{lightartillery_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_lightartillery_damage_total" value="@{lightartillery_pow_mod} + @{lightartillery_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_aoe" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_lightartillery_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_crossbow_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_pistol-toggle" class="sheet-arrow" />
            <h4>Pistols</h4>
            <div class="body">
                <fieldset class="repeating_pistol"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_pistol_wpn_roll" value='/em @{character_name} attacks with @{pistol_weapon_name}. [[2d6 + @{pistol_RAT_total}]] to hit and dealing [[2d6 + @{pistol_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_pistol_wpn_roll_tgt" value='/em @{character_name} attacks with @{pistol_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{pistol_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{pistol_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_pistol_weapon_name"/></div></td>
                            <td>Pistol</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_pistol_RAT_total" value="@{pistol_total} + @{pistol_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_pistol_damage_total" value="@{pistol_pow_mod} + @{pistol_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_pistol_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_pistol_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_rifle-toggle" class="sheet-arrow" />
            <h4>Rifles</h4>
            <div class="body">
                <fieldset class="repeating_rifle"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Rolls</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_rifle_wpn_roll" value='/em @{character_name} attacks with @{rifle_weapon_name}. [[2d6 + @{rifle_RAT_total}]] to hit and dealing [[2d6 + @{rifle_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_rifle_wpn_roll_tgt" value='/em @{character_name} attacks with @{rifle_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{rifle_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{rifle_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_rifle_weapon_name"/></div></td>
                            <td>Rifle</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_rifle_RAT_total" value="@{rifle_total} + @{rifle_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_rifle_damage_total" value="@{rifle_pow_mod} + @{rifle_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_rifle_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_rifle_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_shield-toggle" class="sheet-arrow" />
            <h4>Shields</h4>
            <div class="body">
                <fieldset class="repeating_shield"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Strength</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>P + S</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_shield_wpn_roll" value='/em @{character_name} attacks with @{shield_weapon_name}. [[2d6 + @{shield_MAT_total}]] to hit and dealing [[2d6 + @{mighty-toggle}d6 + @{shield_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_shield_wpn_roll_tgt" value='/em @{character_name} attacks with @{shield_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @shield_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{shield_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_shield_weapon_name"/></div></td>
                            <td>Shields</td>
                            <td><input type="number" name="attr_shield_MAT_total" value="@{shield_total} + @{shield_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_att_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_pow" value="0" /></div></td>
                            <td><input type="number" name="attr_strength_mod" value="@{strength}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_pow_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_shield_damage_total" value="@{strength} + @{shield_pow_mod} + @{shield_pow}" disabled="true" /></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_shield_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_thrown-toggle" class="sheet-arrow" />
            <h4>Thrown Weapons</h4>
            <div class="body">
                <fieldset class="repeating_thrown"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_thrownweapon_wpn_roll" value='/em @{character_name} attacks with @{thrownweapon_wpn_weapon_name}. [[2d6 + @{thrownweapon_wpn_RAT_total}]] to hit and dealing [[2d6 + @{thrownweapon_wpn_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_thrownweapon_wpn_roll_tgt" value='/em @{character_name} attacks with @{thrownweapon_wpn_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{thrownweapon_wpn_RAT_total} + ?{Extra Attack Dice|0}d6 - @{target|def}]] and deals [[2d6 + @{thrownweapon_wpn_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_thrownweapon_wpn_weapon_name"/></div></td>
                            <td>Thrown</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_total_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_total_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_total_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_thrownweapon_wpn_RAT_total" value="@{thrownweapon_total} + @{thrownweapon_wpn_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_thrownweapon_wpn_damage_total" value="@{thrownweapon_wpn_pow_mod} + @{thrownweapon_wpn_pow} +@{strength}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownweapon_wpn_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_thrownweapon_wpn_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_thrownexplosive-toggle" class="sheet-arrow" />
            <h4>Thrown (Explosive) Weapons</h4>
            <div class="body">
                <fieldset class="repeating_thrownexplosive"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Area of Effect</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_thrownexplosive_wpn_roll" value='/em @{character_name} attacks with @{thrownexplosive_weapon_name}. [[2d6 + @{thrownexplosive_RAT_total}]] to hit and dealing [[2d6 + @thrownexplosive_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_thrownexplosive_wpn_roll_tgt" value='/em @{character_name} attacks with @{thrownexplosive_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @thrownexplosive_RAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @thrownexplosive_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_thrownexplosive_weapon_name"/></div></td>
                            <td>Thrown</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_thrown_RAT_total" value="@{thrownweapon_total} + @{thrownexplosive_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_thrown_damage_total" value="@{thrownexplosive_pow_mod} + @{thrownexplosive_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_pow_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_aoe" value="" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_thrownexplosive_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_thrownexplosive_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_unarmed-toggle" class="sheet-arrow" />
            <h4>Unarmed Weapons</h4>
            <div class="body">
                <fieldset class="repeating_unarmed"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Skill</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Strength</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>P + S</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="unarmed_wpn_roll" value='/em @{character_name} attacks with @{unarmed_weapon_name}. [[2d6 + @{unarmed_MAT_total}]] to hit and dealing [[2d6 + @{mighty-toggle}d6 + @{unarmed_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="unarmed_wpn_roll_tgt" value='/em @{character_name} attacks with @{unarmed_weapon_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{unarmed_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{unarmed_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_unarmed_weapon_name"/></div></td>
                            <td>Unarmed</td>
                            <td><input type="number" name="attr_unarmed_MAT_total" value="@{unarmed_total} + @{unarmed_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmed_att_mod" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmed_pow" value="0" /></div></td>
                            <td><input type="number" name="attr_unarmed_mod" value="@{strength}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_unarmed_pow_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_unarmed_damage_total" value="@{strength} + @{unarmed_pow_mod} + @{unarmed_pow}" disabled="true" /></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <input class="sheet-input-center-aligned" type="text" value="" name="attr_unarmed_note" style="width:100%" placeholder="Misc Notes" />
                        </tr>
                    </table>
                </fieldset>
            </div>
		</div>
    </div>
    <h4>Armor</h4>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
        <h4>Worn Armor</h4>
            <table style="width:100%">
                <tr>
                    <td><h5>Armor & Shield</h5></td>
                    <td><h5>Type</h5></td>
                    <td><h5>Armor & Shield SPD Modifier</h5></td>
                    <td><h5>Armor & Shield DEF Modifier</h5></td>
                    <td><h5>Armor & Shield ARM Modifier</h5></td>
                </tr>
                <tr>
                    <td><div class ="sheet-stats-base"><input type="text" name="attr_worn_armor_name" value="@{armor_name} and @{shield_name}" placeholder="Armor and Shield" disabled="true" /></div></td>
                    <td><div class ="sheet-stats-base"><input type="text" name="attr_worn_armor_type" value="@{armortype}" disabled="true" /></div></td>
                    <td><div class ="sheet-stats-base"><input type="number" name="attr_worn_armor_speed" value="@{armor_speed_mod} + @{shield_speed_mod}" disabled="true" /></div></td>
                    <td><div class ="sheet-stats-base"><input type="number" name="attr_worn_armor_def" value="@{armor_def_mod} + @{shield_def_mod}" disabled="true" /></div></td>
                    <td><div class ="sheet-stats-base"><input type="number" name="attr_worn_armor_arm" value="@{armor_arm_mod} + @{shield_arm_mod}" disabled="true" /></div></td>
                </tr>
            </table>
            <table>
                <tr>
                    <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_worn_armor_note" style="width:100%" placeholder="Armor and Shield Notes" /></textarea>
                </tr>
            </table>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_armor-toggle" class="sheet-arrow" />
            <h4>Armor</h4>
            <div class="body">
                <table style="width:100%">
                    <tr>
                        <td><h5>Armor</h5></td>
                        <td><h5>Type</h5></td>
                        <td><h5>SPD Modifier</h5></td>
                        <td><h5>DEF Modifier</h5></td>
                        <td><h5>ARM Modifier</h5></td>
                    </tr>
                    <tr>
                        <td><div class ="sheet-combat-armor"><input type="text" name="attr_armor_name" value="" placeholder="Armor Name" /></div></td>
                        <td style="width:20%"><select name="attr_armortype" class="armorselect">
                            <option value="None">None</option>
                            <option value="Light">Light</option>
                            <option value="Medium">Medium</option>
                            <option value="Heavy">Heavy</option>
                            </select></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_armor_speed_mod" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_armor_def_mod" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_armor_arm_mod" value="0" /></div></td>
                    </tr>
                </table>
                <table>
                    <tr>
                        <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_armor_note" style="width:100%" placeholder="Armor Notes" /></textarea>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_worn_shield-toggle" class="sheet-arrow" />
            <h4>Shield</h4>
            <div class="body">
                <table style="width:100%">
                    <tr>
                        <td><h5>Shield</h5></td>
                        <td><h5>SPD Modifier</h5></td>
                        <td><h5>DEF Modifier</h5></td>
                        <td><h5>ARM Modifier</h5></td>
                    </tr>
                    <tr>
                        <td><div class ="sheet-combat-armor"><input type="text" name="attr_shield_name" value="" placeholder="Shield Name" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_speed_mod" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_def_mod" value="0" /></div></td>
                        <td><div class ="sheet-stats-base"><input type="number" name="attr_shield_arm_mod" value="0" /></div></td>
                    </tr>
                </table>
                <table>
                    <tr>
                        <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_shield_note" style="width:100%" placeholder="Shield" /></textarea>
                    </tr>
                </table>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab6">
    <h3>Story</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_connections-toggle" class="sheet-arrow" />
            <h4>Connections</h4>
            <div class="body">
                <fieldset class="repeating_connections"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Name</h5></td>
                            <td><h5>Book & Page Reference</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_connections_name"placeholder="Connection Name" /></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_connections_reference" placeholder="Book & page number"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_connection_note" style="width:100%" placeholder="Connection Notes" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_religion-toggle" class="sheet-arrow" />
            <h4>Religous Beliefs</h4>
            <div class="body">
                <fieldset class="repeating_religion"> 
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:20px" class="sheet-input-center-aligned" value="" name="attr_Language_note" style="width:100%" placeholder="Religous Notes" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_language-toggle" class="sheet-arrow" />
            <h4>Spoken Languages</h4>
            <div class="body">
                <fieldset class="repeating_languages"> 
                    <table>
                        <tr>
                            <td><h5>Langauges</h5></td>
                            <td><h5>Book & Page Reference</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_language_name" placeholder="Language" /></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_language_reference" placeholder="Book and page number"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:20px" class="sheet-input-center-aligned" value="" name="attr_Language_note" style="width:100%" placeholder="Language Notes" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_contacts-toggle" class="sheet-arrow" />
            <h4>Contacts</h4>
            <div class="body">
                <fieldset class="repeating_contacts"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Name</h5></td>
                            <td><h5>Location</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_contact_name"placeholder="Contact Name" /></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_contact_location" placeholder="Country, City"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_details_note" style="width:100%" placeholder="Contact Details" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row">
            <input type="checkbox" name="attr_history-toggle" class="sheet-arrow" />
            <h4>History</h4>
            <div class="body">
                <input type="checkbox" name="attr_characterhistory-toggle" class="sheet-arrow" />
                <h5>Character History</h5>
                    <div class="body">
                        <table>
                            <tr>
                                <textarea wrap="soft" style="height:40px" class="sheet-input-center-aligned" value="" name="attr_character_history" style="width:100%" placeholder="Character History" /></textarea>
                            </tr>
                        </table>
                    </div>
            </div>
            <div class="body">
                <input type="checkbox" name="attr_recenthistory-toggle" class="sheet-arrow" />
                <h5>Recent History</h5>
                <fieldset class="repeating_recenthistory"> 
                    <table>
                        <tr>
                            <td><h5>Event</h5></td>
                            <td><h5>Date</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_event_name" placeholder="Event Name" /></div></td>
                            <td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_event_date" placeholder="Event Date"/></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:40px" class="sheet-input-center-aligned" value="" name="attr_event_details" style="width:100%" placeholder="Event Details" /></textarea>
                        </tr>
                    </table>            
                </fieldset>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab7">
    <h3>Inventory</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel"> 
            <input type="checkbox" name="attr_wealth-toggle" class="sheet-arrow" />
            <h4>Wealth</h4>
            <div class="body">
                <h4>Coin</h4>
                <table style="width:75%">
                    <tr>
                        <td></td>
                        <td><h5>Amount</h5></td>
                        <td><h5>Coin</h5></td>
                        <td><h5>Metal</h5></td>
                        <td><h5>Value</h5></td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_swan" /></div></td>
                        <td>Swan</td>
                        <td>Gold</td>
                        <td>2 crowns (uncommon)</td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_gold" /></div></td>
                        <td>Crown</td>
                        <td>Gold</td>
                        <td>Trade Standard</td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_half_crown" /></div></td>
                        <td>Half-Crown</td>
                        <td>Gold</td>
                        <td>5 shields (uncommon)</td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_silver" /></div></td>
                        <td>Shield</td>
                        <td>Silver</td>
                        <td>10 shields equals 1 crown</td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_half_shield" /></div></td>
                        <td>Half-Shield</td>
                        <td>Silver</td>
                        <td>5 farthings (uncommon)</td>
                    </tr>
                    <tr>
                        <td></td>
                        <td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_copper" /></div></td>
                        <td>Farthing</td>
                        <td>Copper</td>
                        <td>10 Farthings equals 1 shield</td>
                    </tr>
                </table>
                <h4>Other Wealth</h4>
                <fieldset class="repeating_otherweath"> 
                    <table style="width:75%">
                        <tr>
                            <td></td>
                            <td><h5>Item</h5></td>
                            <td><h5>Value</h5></td>
                            <td><h5>Location</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="text" value="" name="attr_otherwealth_name" placeholder="Item Name" /></div></td>
                            <td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_otherwealth_value" /></div></td>
                            <td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="text" value="" name="attr_otherwealth_location" placeholder="Item Location" /></div></td>
                        </tr>
                    </table>
                    <table style="width:75%">
                        <tr>
                            <textarea wrap="soft" style="height:20px" class="sheet-inventory-otherwealth" value="" name="attr_otherwealth_item_note" style="width:100%" placeholder="Item Details" /></textarea>
                        </tr>
                    </table>
                </fieldset>   
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel"> 
            <input type="checkbox" name="attr_gear-toggle" class="sheet-arrow" />
            <h4>Gear</h4>
            <div class="body">
                <fieldset class="repeating_gear"> 
                    <table style="width:75%">
                        <tr>
                            <td><h5>Item</h5></td>
                            <td><h5>Reference</h5></td>
                            <td><h5>Location</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_name" placeholder="Gear Name" /></div></td>
                            <td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_reference_" placeholder="Book and page numbere"/></div></td>
                            <td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_location" placeholder="Worn, pouch, bank, etc." /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:40px" class="sheet-input-center-aligned" value="" name="attr_gear_details" style="width:100%" placeholder="Gear Details" /></textarea>
                        </tr>
                    </table>            
                </fieldset>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel"> 
            <input type="checkbox" name="attr_consumable-toggle" class="sheet-arrow" />
            <h4>Consumable</h4>
            <div class="body">
                <fieldset class="repeating_consumable"> 
                    <table style="width:75%">
                        <tr>
                            <td><h5>Consumable Item</h5></td>
                            <td><h5>Reference</h5></td>
                            <td><h5>Location</h5></td>
                        </tr>
                        <tr>
                            <td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_name" placeholder="Consumable Name" /></div></td>
                            <td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_reference_" placeholder="Book and page numbere"/></div></td>
                            <td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_location" placeholder="Worn, pouch, bank, etc." /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:40px" class="sheet-input-center-aligned" value="" name="attr_consumable_details" style="width:100%" placeholder="Consumable Item Details" /></textarea>
                        </tr>
                    </table>            
                </fieldset>
            </div>
        </div>
    </div>
</div>
 
<div class="sheet-tab-content sheet-tab8">
    <h3>Steamjack</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <div class="charsheet sheet-skillpanel-top sheet-colored-white" >
            <h4>'jack Description</h4>
                <div class="sheet-stats-jack-name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_jack_name" /></div>    		
                <div class="sheet-tabbed-panel">
                    <div class="sheet-row-panel">
                        <input type="checkbox" name="attr_jackchassis-toggle" class="sheet-arrow" />
                        <h5>Chassis</h5>
                        <div class="body">
                            <table>
                                <tr>
                                    <td>Cost</td>
                                    <td><input type="number" value="0" name="attr_jack_chassis_cost"/>gold crowns</td>
                                </tr>
                                <tr>
                                    <td>Height</td>
                                    <td><input type="number" value="0" name="attr_jack_chassis_weight"/>feet</td>
                                </tr>
                                <tr>
                                    <td>Weight</td>
                                    <td><input type="number" value="0" name="attr_jack_chassis_height"/>tons</td>
                                </tr>
                                <tr>
                                    <td>Fuel Burn / Load Usage</td>
                                    <td><input type="number" value="0" name="attr_jack_chassis_fuel_burn"/>pounds /<input type="text" value="0" name="attr_jack_chassis_load_usage"/>pounds</td>
                                </tr>
                                <tr>
                                    <td>Initial Service Date</td>
                                    <td><input type="number" value="0" name="attr_jack_chassis_initial_service"/>AR</td>
                                </tr>
                                <tr>
                                    <td>Original Chassis Design</td>
                                    <td><input type="text" value="0" name="attr_jack_chassis_design"/>AR</td>
                                </tr>
                                <tr>
                                    <td>Stock Cortex</td>
                                    <td><input type="text" value="0" name="attr_jack_chassis_stock_cortex"/>AR</td>
                                </tr>
                            </table>
                            <table>
                                <tr>
                                    <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_chassis_text" style="width:100%" placeholder="Chassis Description" /></textarea>
                                </tr>
                            </table>
                        </div>
                    <input type="checkbox" name="attr_jackcortex-toggle" class="sheet-arrow" />
                        <h5>Cortex</h5>
                        <div class="body">
                            <table>
                                <tr>
                                    <td>Cost</td>
                                    <td><input type="number" value="0" name="attr_jack_cortex_cost"/>gold crowns</td>
                                </tr>
                                <tr>
                                    <td>INT</td>
                                    <td><input type="number" value="0" name="attr_jack_cortex_int" /></td>
                                </tr>
                                <tr>
                                    <td>PER</td>
                                    <td><input type="number" value="0" name="attr_jack_cortex_per"/></td>
                                </tr>
                            </table>
                            <table>
                                <tr>
                                    <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_cortex_text" style="width:100%" placeholder="Cortex Description" /></textarea>
                                </tr>
                            </table>
                        </div>
                    <input type="checkbox" name="attr_jackupgrade-toggle" class="sheet-arrow" />
                        <h5>Gear and Upgrades</h5>
                        <div class="body">
                            <fieldset class="repeating_jackupgrades"> 
                                <table style="width:100%">
                                    <tr>
                                        <td>Upgrade or Gear Name</td>
                                        <td>Item Cost</td>
                                    </tr>
                                    <tr>
                                        <td><input type="Text" value="0" name="attr_jackupgrade_name"/></td>
                                        <td><input type="number" value="0" name="attr_jackupgrade_cost" />gold crowns</td>
                                    </tr>
                                </table>
                                <table>
                                    <tr>
                                        <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_upgrade_text" style="width:100%" placeholder="Gear or Upgrade Description" /></textarea>
                                    </tr>
                                </table>
                            </fieldset>
                        </div>
                    </div>
                </div>
            </div>
        </div>
    </div>            
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <div class="charsheet sheet-skillpanel-top sheet-colored-white" >
            <h4>'jack Stats</h4>
                <table style="width:70%">
                    <h5>
                    <tr>
                        <td><h5>Phy</h5></td>
                        <td><h5>Str</h5></td>                             
                        <td><h5>Spd</h5></td>
                        <td><h5>Agl</h5></td>
                        <td><h5>Prw</h5></td>
                        <td><h5>Poi</h5></td>
                        <td><h5>Int</h5></td>
                        <td><h5>Per</h5></td>
                    </tr>
                    </h5>
                    <tr>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_phy"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_str"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_spd"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_sgl"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_prw"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_poi"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_int"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_per"/></div></td>
                    </tr>
                </table>
                <table style="width:70%">
                    <tr>
                        <td><h5>Initiative</h5></td>
                        <td><h5>MAT</h5></td>                             
                        <td><h5>RAT</h5></td>
                        <td><h5>DEF</h5></td>
                        <td><h5>ARM</h5></td>
                    </tr>
                    <tr>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_initiative"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_mat"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_rat"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_def"/></div></td>
                        <td><div class="sheet-stats-jack"><input class="sheet-input-center-aligned" type="number" value="" name="attr_jack_arm_base"/></div></td>
                    </tr>
                    <div class="sheet-hidden">
                        <input type="number" name="attr_jack_arm" value='@{jack_amr_base} + @{jackhasshield}' />
                    </div>
                    <tr>
                        <td><div class= "sheet-jack-button"><button type='roll' name="jack_initiative_roll" value='/em @{jack_name} rolls [[2d6 + @{jack_initiative} &{tracker}]] for initiative' /></div></td>
                        <td></td>
                        <td colspan="2">
                        <input type="number" name="attr_jack_movement" value="@{jack_spd} + @{movement_mod}" disabled="true" />
                        <input type="text" name="attr_jack_movement_feet" value="(@{jack_movement})*6" disabled="true" style="width:30px" />feet
                        </td>
                        <td><div class= "sheet-jack-button"><input type='checkbox' value="@{2}" name="attr_jackhasshield" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <div class="charsheet sheet-skillpanel-top sheet-colored-white" >
            <h4>Damage Grid</h4>
                <table>
                    <tr>
                        <td>1</td>
                        <td>2</td>                             
                        <td>3</td>
                        <td>4</td>
                        <td>5</td>
                        <td>6</td>
                    </tr>
                    <tr>
                        <td><input type="checkbox" name="attr_jackbox_leftarm1-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside1-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter1-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter1-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside1-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightrm1-toggle" class="sheet-jackbox" /></td>
                    </tr>
                    <tr>
                        <td><input type="checkbox" name="attr_jackbox_leftarm2-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside2-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter2-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter2-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside2-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightrm2-toggle" class="sheet-jackbox" /></td>
                    <tr>
                    </tr>
                        <td><input type="checkbox" name="attr_jackbox_leftarm3-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside3-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter3-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter3-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside3-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightrm3-toggle" class="sheet-jackbox" /></td>
                    <tr>
                    </tr>
                        <td><input type="checkbox" name="attr_jackbox_leftarm4-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside4-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter4-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter4-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside4-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightrm4-toggle" class="sheet-jackbox" /></td>
                    <tr>
                    </tr>
                        <td><input type="checkbox" name="attr_jackbox_leftarm5-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside5-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter5-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter5-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside5-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightrm5-toggle" class="sheet-jackbox" /></td>
                    <tr>
                    </tr>
                        <td></td>
                        <td><input type="checkbox" name="attr_jackbox_leftside6-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_leftcenter6-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightcenter6-toggle" class="sheet-jackbox" /></td>
                        <td><input type="checkbox" name="attr_jackbox_rightside6-toggle" class="sheet-jackbox" /></td>
                        <td></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <h3>Steamjack Attacks</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_jackmelee-toggle" class="sheet-arrow" />
            <h4>Melee Attacks</h4>
            <div class="body">
                <fieldset class="repeating_jackmelee"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_jackmelee_wpn_roll" value='/em @{jack_name} attacks with @{jackmelee_wpn_name}. [[2d6 + @{jackmelee_mat_total}]] to hit and dealing [[2d6 + @{jackmelee_wpn_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_jackmelee_tgt" value='/em @{jack_name} attacks with @{jackmelee_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackmelee_mat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackmelee_wpn_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_jackmelee_wpn_name"/></div></td>
                            <td><input type="number" name="attr_jackmelee_mat_total" value="@{jack_mat} + @{jackmelee_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackmelee_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_jackmelee_wpn_damage_total" value="@{jackmelee_pow} + @{jack_str} + @{jackmelee_pow_mod} " disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackmelee_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackmelee_pow_mod" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_melee_text" style="width:100%" placeholder="Weapon Description" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_jackranged-toggle" class="sheet-arrow" />
            <h4>Ranged Attacks</h4>
            <div class="body">
                <fieldset class="repeating_jackranged"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>Ammo</h5></td>
                            <td><h5>Effective Range</h5></td>
                            <td><h5>Extreme Range</h5></td>
                            <td><h5>RAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                            <td><h5>Area of Effect</h5></td>
                            <td><h5>Rate of Fire</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_jackranged_wpn_roll" value='/em @{character_name} attacks with @{jackranged_wpn_name}. [[2d6 + @{jackranged_rat_total}]] to hit and dealing [[2d6 + @{jackranged_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_jackranged_wpn_roll_tgt" value='/em @{character_name} attacks with @{jackranged_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackranged_rat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackranged_damage_total} + ?{Extra Damage Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_jackranged_wpn_name"/></div></td>
                            <td>Thrown</td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_ammo" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_effectiverange" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_extremerange" value="0" /></div></td>
                            <td><input type="number" name="attr_jackranged_rat_total" value="@{jack_rat} + @{jackranged_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_jackranged_ramage_total" value="@{jackranged_pow_mod} + @{jackranged_pow}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_pow_mod" value="0" /></div></td>
                            <td><select class="sheet-jackranged_select_text" name="attr_jackranged_aoe" value="—" style="width:65px">
                                <option value="—">—</option>
                                <option value="*">*</option>
                                <option value="Spray 6">Spray 6</option>
                                <option value="Spray 8">Spray 8</option>
                                <option value="Spray 10">Spray 10</option>
                                <option value="Ctrl">Ctrl</option>
                                <option value="3">3</option>
                                <option value="4">4</option>
                                <option value="5">5</option></select></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackranged_rof" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_ranged_text" style="width:100%" placeholder="Weapon Description" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_jackpower-toggle" class="sheet-arrow" />
            <h4>Power Attacks</h4>
            <div class="body">
                <fieldset class="repeating_jackpower"> 
                    <table style="width:100%">
                        <tr>
                            <td><h5>Roll</h5></td>
                            <td><h5>Targeted Roll</h5></td>
                            <td><h5>Weapon</h5></td>
                            <td><h5>MAT</h5></td>
                            <td><h5>Attack Modifier</h5></td>
                            <td><h5>POW</h5></td>
                            <td><h5>Weapon POW</h5></td>
                            <td><h5>Damage Modifier</h5></td>
                        </tr>
                        <tr>
                            <td><button type='roll' name="attr_jackpower_wpn_roll" value='/em @{jack_name} attacks with @{jackpower_wpn_name}. [[2d6 + @{jackpower_mat_total}]] to hit and dealing [[2d6 + @{jackpower_wpn_damage_total}]] points of damage.' /></td>
                            <td><button type='roll' name="attr_jackpower_tgt" value='/em @{jack_name} attacks with @{jackpower_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackpower_wpn_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackpower_wpn_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
                            <td><div class="sheet-stats-weapon_name"><input class="sheet-input-center-aligned" type="text" value="" name="attr_jackpower_wpn_name"/></div></td>
                            <td><input type="number" name="attr_jackpower_mat_total" value="@{jack_mat} + @{jackpower_att_mod}" disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackpower_att_mod" value="0" /></div></td>
                            <td><input type="number" name="attr_jackpower_wpn_damage_total" value="@{jackpower_pow} + @{jack_str} + @{jackpower_pow_mod} " disabled="true" /></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackpower_pow" value="0" /></div></td>
                            <td><div class ="sheet-stats-base"><input type="number" name="attr_jackpower_pow_mod" value="0" /></div></td>
                        </tr>
                    </table>
                    <table>
                        <tr>
                            <textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_jack_power_text" style="width:100%" placeholder="Power Attack Description" /></textarea>
                        </tr>
                    </table>
                </fieldset>
            </div>
        </div>
    </div>
</div>

<div class="sheet-tab-content sheet-tab9">
    <h3>Advancement</h3>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel"> 
        <h4>Experince Points<input class="sheet-input-experince" type="number" value="0" name="attr_xp" /></h4>
            <input type="checkbox" name="attr_herolevel-toggle" class="sheet-arrow" />
            <h4>Hero Level</h4>
            <div class="body">
                <table style="width:75%">
                    <tr>
                        <td><h5>XP Total</h5></td>
                        <td><h5>Character Advancement</h5></td>
                        <td><h5>Spent On</h5></td>
                    </tr>
                    <tr>
                        <td>2</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_2" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>4</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_4" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>6</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_6" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>8</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_8" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>10</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_10" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>12</td>
                        <td>+1 archetype benefit</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_12" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>15</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_15" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>18</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_18" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>21</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_21" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>24</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_24" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>27</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_27" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>30</td>
                        <td>+1 archetype benefit or +1 career and +2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_30" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>33</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_33" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>36</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_36" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>39</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_39" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>42</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_42" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>45</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_45" style="width:100%" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_veteranlevel-toggle" class="sheet-arrow" />
            <h4>Veteran Level</h4>
            <div class="body">
                <table style="width:75%">
                    <tr>
                        <td><h5>XP Total</h5></td>
                        <td><h5>Character Advancement</h5></td>
                        <td><h5>Spent On</h5></td>
                    </tr>
                    <tr>
                        <td>50</td>
                        <td>+1 archetype benefit</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_50" style="width:100%" /></div></td>
                    </tr>
                    <tr>
                        <td>55</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_55" style="width:100%" /></div></td>
                    </tr>    
                    <tr>
                        <td>60</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>65</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>70</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>75</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>80</td>
                        <td>+1 archetype benefit or +1 career and +2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>85</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>90</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>  
                    <tr>
                        <td>95</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
    <div class="sheet-tabbed-panel">
        <div class="sheet-row-panel">
            <input type="checkbox" name="attr_epiclevel-toggle" class="sheet-arrow" />
            <h4>Epic Level</h4>
            <div class="body">
                <table style="width:75%">
                        <tr>
                        <td><h5>XP Total</h5></td>
                        <td><h5>Character Advancement</h5></td>
                        <td><h5>Spent On</h5></td>
                    </tr>
                    <tr>
                        <td>100</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_100" style="width:100%" /></div></td>
                    </tr>    
                    <tr>
                        <td>105</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_105" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>110</td>
                        <td>+1 archetype benefit or +1 career and +2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_110" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>115</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_115" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>120</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_120" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>125</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_125" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>130</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_130" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>135</td>
                        <td>+1 stat</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_135" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>140</td>
                        <td>+1 archetype benefit</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_140" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>145</td>
                        <td>+2 occupational skills</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_145" style="width:100%" /></div></td>
                    </tr> 
                    <tr>
                        <td>150</td>
                        <td>+1 spell, ability, connection, or military skill</td>
                        <td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_150" style="width:100%" /></div></td>
                    </tr>
                </table>
            </div>
        </div>
    </div>
</div>