- Fix for zero division error in PumpAiBase

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27558 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed missing keyword for Icefeather Aven

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27559 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Disable all prediction for Main 2 spells until I can figure out the stack overflow issue.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27560 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Implemented AI for Launch the Fleet

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27561 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Reverted some of the modifications related to the way spell prediction works (canPlaySa can't currently be a part of the process).
- Limited predictSpellToCastInMain2 to idenitifying permanents to put on the battlefield only.
- For now, keep spell prediction disabled until the conditions and effects are tested well enough and do not cause the AI to prevent itself from performing other priority tasks.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27562 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Disable spell prediction for PumpAi.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27563 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Tweak spell prediction when deciding whether to move equipment or not.
- Enable spell prediction (works for AttachAi only at the moment).
- The Default AI profile will only move equipment from one creature to another if the one it's currently attached to is useless, but will consider it a priority task to move equipment away from useless creatures.
- The Reckless AI profile will always move equipment from worse creatures to better ones but will prioritize getting as many threats and other permanents out before moving creatures around (currently - even if the creature the equipment is attached to was rendered useless).

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27564 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Make a default value in AiProps correspond to the value set in the Default AI profile.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27565 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Extended OblivionRing logic for Suspension Field
- Implemented rudimentary logic for Outlast
- Fixed mana cost for Dazzling Ramparts

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27566 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Added Howl of the Horde

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27567 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed a rare bug in knownOriginCanPlayAI (Norin the Wary bug).

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27568 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Added Kheru Lich Lord

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27569 269b9781-a132-4a9b-9d4e-f004f1b56b58
Make it easier to show a scaled version of the mobile dev app

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27570 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed missing keyword for Efreet Weaponmaster

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27571 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed ordering of mana symbols in card costs

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27572 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Added Villainous Wealth

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27573 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Added draft rankings for KTK.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27574 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed Crackling Doom.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27575 269b9781-a132-4a9b-9d4e-f004f1b56b58
Fix GUI refactoring issue that was preventing Android app from working on mobile devices

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27576 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Updating triggers to a Register/Clear mechanism. Goal is to fix issue with Deathgreeter (etc) not triggering when multiple creatures LTB. 

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27577 269b9781-a132-4a9b-9d4e-f004f1b56b58