remove all key bindings from running scripts dialog
Working on cascading shadow maps.
Added getJointCombinedRotation to Models
Fix for shadow map rendering.
Added joints position and combined rotation to scripting interface
Added attaching of model to MyAvatar when close enough
Progress on selecting cascades.
safe copy of JointState data
fix float literals to agree with coding standard
move applyRotationDelta() from Model to JointState
Merge branch master of upstream
Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach

Conflicts:
	interface/src/renderer/Model.cpp
move details of getJointRotation() into JointState

also: remove unused getLeft/RightHandRotation() methods
Replaced nonfunctioning particleBird.js with awesome particleBirds.js
Merge pull request #2941 from binaryking/disable_keyevents_RSD

remove all key bindings from the running scripts dialog
add improved detailed rendering and FPS debugging stats
Retain "simple" shadows, supply cascaded as option.
remove JointState::_translation

(use corresponding data in FBXJoint instead)
moved _sequenceNumber back to OctreeQueryNode
removed _sequenceNumber from OctreeSendThread

inlined getSequenceNumber and incrementSequenceNumber