PhaseLocalGame
Fixed error in phases.
Fixed error in phases.
Adds some UI elements

Adds some untested UI elements
changes phase to work better with human player
merges dannys branach in and fixes merge conflics
improvements to humanplayer
Human player updated

BUG temporarily shows all data to all players
adds draw pile and discard to human player
Bug fixes in Deck and Hand

Fixes bugs with the way certain things were implemented
ComputerPlayer0
HUGE CHANGES TO EVERYTHING

refer to change log for all changes
adds touch response for certain actions
fully shows basic UI
edits phase and hand to add ability to rearrange hand
More big change to everything

Added safety checks in phase for null pointers
Phase statemade hasdrawn public temporarily and is now initialized
properly
add discard and draw actions to phaseMoveActions
added more functional UI elements in human player
Merge remote-tracking branch 'origin/phaseLocal' into humanPlayer
CUP OF COFFEE 6 TOO FURIOUS
Checking of phases working
Before Cleanup
Added the ability to check phases and lay on phases. There are a few TODOs in the code of places that I know we are going to need to do some more work on. Many files changes in these lasy few commits.