move emit of collisions to after done moving entities, so that callbacks can delete entities
removed debug code
Rename newEditEntities.js to editEntities.js
Make editEntities a default script and remove editVoxels.js
fix a bug in MovingEntitiesOperator that would sometimes leave dangling entities
option to suppress lobby text for now, defaults to true
Merge pull request #3935 from PhilipRosedale/master

option to suppress lobby text for now, defaults to true
Merge pull request #3927 from ey6es/master

Use the 1450 limit everywhere, in case other places are running into the...
Merge pull request #3933 from ZappoMan/entityCollisions

move emit of collisions to after done moving entities, so that callbacks can delete entities
Merge pull request #3929 from huffman/new-entities-default

New entities default
Merge pull request #3934 from ZappoMan/bugfixes

fix a bug in MovingEntitiesOperator that would sometimes leave dangling entities
Rather than loading the entire FBX file into a byte array, read it straight
from the QNetworkReply.