first working draft for custom action sets
forgot to add new experimental interfaces and classes belonging to the
draft
before fixing grabber hierarchy
ActionModel is an ActionGrabber seems to be fixing the grabber hierarchy
pretty well :p
mouseAgent().currentDOF2EventType() removed.
ActionAgent.validateGrabberTupple() first draft
better agent handle. Firts buggy version of ActionEventGrabberTuple
enquetuple simplified
agent.enqueueTuple removed
Better handling of event tuples. Just before removing actions from
events
more restrict setDefaultGrabber now requires addInPool first
prepending agents in branches. It remains to do the same with the agents
registered at the input handler
better inputHandler.agents()
keyboard actions restored. Custom actions remains to be restored
iFrame actions re-implemented
eye actions restored
before mixing frame and camera actions