Adding Board and Pawn classes
Fixed inclusion and pragma
Adding Player model
Complete previous uncomplete commit
Pawns now have a Player owner
Players have a Pawn reserve
Switching from uniue to shared ptr for Pawns as we need a tmp copy of them
Adding a method to Board to remove a pawn and give it to a player
Adding unit testing (in c++11 with Bandit)
Small modifications on Board and Pawn and unit testing game base entities
Merge branch 'master' of https://github.com/Lo-X/senryaku