added svg and enemies
added position changing
made player draggable
Initial work on socket.
server files
solo server work
start writing render functions in watchout-socket.js
Merge remote-tracking branch 'jake/master'
Fleshing out the server side.
Remove extra '_public' dir
player isnt rendering and stuff
start player in center
tweaking gameState object
merge
Echo socket.id back to client on connect
Add socket.id to player objects
render all players
trying to resolve method problems
trying to resolve method problems
Merge remote-tracking branch 'jake/master'