Added MazeWindow skeleton class
Filled MazeWindow with adapted sample code
Sample code for making OpenGL context windows was taken from Qt's website and adapted into MazeWindow. Code for drawing the triangle in the sample is commented out.
OpenGL context added
Merge branch 'feature-openglcontext' into develop
Uncommented the triangle render code, it works
Merge branch 'feature-rendertriangle' into develop
Fixed rotating triangle and max OpenGL issue
Merge branch 'bugfix-renderweirdness' into develop
Added the skeleton for mergeFeature script
Merge branch 'develop' of https://github.com/Mortonium/IMGEE into develop
Created file for Maze3D
Added files for Size and Position
Made Size class
Size class containing attributes for size in the three dimensions and public getters.
Fixed tabs for Size
Made Position class
Practically identical to the Size class atm
Added sublime project files to gitignore
Added adjacency getters to Position
Added Direction enum
Generic adjacency getter with Direction
Also updated individual adjacency getters to actually work.
Merge branch 'feature-supportingclasses' into develop