Multiplayer working... theoretically

-VERRRYY LAGGY FOR CLIENT
-Host gameplay is smooth and client pad even moves smoothly.
-Going to redesign data structure to transfer less data at a time and
also allow each player to transmit movement commands as well as correct
their own position in the other players game periodically. This way
processing is more shared. Point detection will remain entirely host
side, perhaps this will change in the future if it does not work so
well.