Removed duplication of attack logging text after performing fire turndown
Fixed indentation of comment
Added __random to button selectors
Display Random Button as such on Open Games page
Fixed indentation
get_button_names() evolved into get_button_data()!
python apparently eschews parens for if conditions
Fixing PMD and python syntax
More work towards making jenkins like me, PMD-wise
OK, fine, python doesn't do "null"
Created buttons page and tweaked getButtonData()
Styling and button filenames
Displayed more data on button page
Prettyfied button page and some backend code
Fixed action logging when there are either multiple attackers or multiple defenders
Retrieved and displayed button set data
Used implode() to join multiple attacker or defender log elements
Fixed checkstyle warning
Added logic to allow ambiguous one-on-one no frills attacks to happen by default
Added no-op change to force Jenkins to rerun