personal preferences + space battle
basic fighting task, similar to followtask of boardcomputer
space battle added
Merge branch 'boardcomputer' of https://github.com/voxelinc/voxellancer into fight

Conflicts:
	src/ai/boardcomputer.cpp
wip
Merge branch 'master' of https://github.com/voxelinc/voxellancer into fight

Conflicts:
	lib/.gitignore
	src/game.cpp
wip
Merge branch 'boardcomputer' of https://github.com/voxelinc/voxellancer into fight
finished basic statemaschine
todo: -fix boardcomputer.moveto() moves to distance * 1.5
-own an enemy ship size into account
looks nice, still needs some tuning + todo from last commit
finished basic fight
reenabled bullet damage
fixed linux compilation
Merge branch 'master' of https://github.com/voxelinc/voxellancer into fight
wip
Merge branch 'fight' of https://github.com/voxelinc/voxellancer into fight
Merge branch 'master' of https://github.com/voxelinc/voxellancer into fight
extract scenario
switch to utils/randFloat
Fix boardcomputer test
Merge branch 'master' of https://github.com/voxelinc/voxellancer into fight

Conflicts:
	data/config.ini
	src/camera/camera.cpp
	src/game.cpp
	src/game.h
	src/player.cpp
	src/ui/hud.cpp
	src/ui/inputhandler.cpp
	src/worldobject/ship.cpp
	src/worldobject/weapons/bullet.cpp
	src/worldtransform.cpp