Continued working on the zeldaesque randomization.
Fixed bug where camera won't follow after resets.
Began putting together a handlers for tilesets.
Added arrows on the ground for the critpath.
Defined a class to handle the keys for the locks.
Allowed the key to be picked up by the player.
Defined a door to be unlocked by the keys.
Fixed the doors to be unlockable with keys.
switched to predesigned dungeon
Appended a room to the end of the map.
Configured rooms to specify where to put the key.
Redefined the win and lose conditions again.
Littered the dungeon with coins to pick up.
Wrote the methods for heros to collect coins!
Had the old man praise you for your score.
Merge branch 'master' of https://github.com/arcym/adventure
Merge branch 'feature/zeldaesque-dungeons' of https://github.com/arcym/adventure
Merge pull request #23 from arcym/feature/zeldaesque-dungeons

Generating dungeons that are more "zeldaesque"
Merge branch 'master' of https://github.com/computc/adventure
added a sword swing anim for melee