Storage system added
Food mechanic added
Basis for the unlocking and hiding locked objects
Research functions completed. Left to do: Rendering and content
Adding more technology content and added Intellisense summaries to the object constructors.
Research tree now unlocks resources, primary and factory buildings
Multi-file structure created and can self-test without changing rendering code
Nightly content update. 144/150 objects unlocked - Next to no requirements for any of them
Commit before technology rendering
Research tree fleshed out.
Research tab designed for researched, unlocked and locked status. Still need to create tab on click.
Object database loops now check for objects instead of just looping.
Hidden all containers with entirely hidden contents.
Code tidy up and new dice roller ready for combat system
Factories now have a minimum core machine to further lock production for ingots.
Crafting now includes an input number for multiple crafting. Known bugs with input type, noted for future patch (Has workaround in place to not break game)
Test now validates tools and machines being used somewhere
Added building and worker amounts to Primary and Factory to make it easier to see spare employment space at a glance
Will load jQuery locally if CDN unavailable
Dev specific scripts