In FreeUnusedImages, move FinishLoadingImages call below the FreeImage loop
x86 Android should be able to handle the cinematic intro quite well
Allow NPOT textures with IT_CLAMP|NOMIPMAP on GLES
Add FTLIB_DrawClampRawChar, use it instead of scissor in DrawClampString
Update ftlib_public.h
Pre-translate xyz of small R_DrawStretchPoly meshes
correct library order