Limit player speed to 20
Laser Set-up for better texture
Spread out asteroid field more
Merge branch 'master' into ship_collisions
cleaned various sections of code and organized
Basic health, damage
MathUtill Added
moved globals to entities,cleaning up
moved player and deleted old gameObjects package
entities work as Players now, player code integrated. damage detection in alpha...? will make a new branch for that
Merge remote-tracking branch 'origin/master' into TexturedLaser
Merge branch 'master' of github.com:xysmas/lamegame
Merge branch 'TexturedLaser'
Merge remote-tracking branch 'origin/TexturedLaser'

Conflicts:
	src/engineTester/MainLoopClient.java
	src/world/BoxUtilities.java
Merge branch 'master' into dev

Conflicts:
	src/engineTester/MainLoopClient.java
Merge branch 'dev' into game_mechanics
Laser back to entity, move health position
More health and merge branch 'integrate_player' into game_mechanics

Conflicts:
	src/engineTester/MainLoopServer.java
Dead player list
Custom projectile bounding box