Put in new gcode for zprobe offset
Added a hidden type to render mesh
Merge branch 'development' of https://github.com/MatterHackers/agg-sharp into development
Put in better exception message.
Made the gcode instruction queue maintain its internal state better.
Put in the ability to render 3D GCode.
Still only wire and in the wrong place
3D gcode is getting better. Now it renders the correct partial sets.
Created a get perpendicular function in Vector3D
Putting normals into the gocde renderer
now it has sides and is a hex
Put in good normals.
Hold the data after creating it.
Got the end caps working in the 3d gcode view.
Putting the bed in the right place
Working to save space by having indexed vertices
Made the bed accessible in meshviwerwidget
Got VBOs working to do indexing.
Got vertex indexes and sharing working (more models can render without running out of memory).
Made the retractions look better.
Merge branch 'development' into LBBExperimental
Made the 3D GCode view much more conservative with allocating memory.
Calculate the correct diameter.
Exposing the first layer height and layer height in gcode files.
Able to load up stated settings from MatterSlice
GCode 3D preview tries to show correct extrusion widths.