Caps fix for Util.js.
Adding tracking to count game objects on World. Also setting skyduel.jsx to use the Phaser follow method and attempting to use a deadzone which is not working quite the way I expected.
Fixing description tag.
Adding PhysicsObject and making Player extend it. Also cleaning up various files.
Initial 'staging' server checkin.
Adding ability to kill all processes only for the current instance so that we can run both production and staging on the server.
Initial cloud work. Got basics of clouds working, now need to get the clouds and player to be affected by wind based on the winds origin and distance from object.
Various mid-update commits.
Various updates. Switched to the npm hasharray.
Got clouds working.
Adding missing hasharray from package.json
Fixing some cloud bugs.
Updating wind.
Adjusting wind.
Merge pull request #5 from joshjung/add_clouds

Add clouds