Merge branch 'master' of https://github.com/highfidelity/hifi into animate
Working on loading animation data.
Moved FBX code to its own library so that we can use it for bots.
More work on animation loading.
More work on animation loading.
More work on animation loading.
The actual animation business.
Better joint mappings, switch to working (more or less) model.
Switch to a working (and more amusing) animation.
Merge branch 'master' of https://github.com/highfidelity/hifi into animate

Conflicts:
	interface/src/Application.cpp
	libraries/shared/src/SharedUtil.cpp
	libraries/shared/src/SharedUtil.h
Remove debugging line.
Make sure we call allReferencesCleared on the right thread.
Merge branch 'master' of https://github.com/highfidelity/hifi into animate

Conflicts:
	assignment-client/src/Agent.cpp
Merge fix.
Added ability to read FBX textures embedded in FBX files.
Moved AnimationObject to separate source files.
Merge pull request #2687 from ey6es/animate

Provide basic support for loading FBX animations (including in agent code) and applying them to models.