Basic Rigging Added, Memory, and Namespace fixes

-Basic Rigged leap character added. Works like the LeapDebugCharacter,
change your player controller to VRPlayercontroller and pawn to
LeapRiggedCharacter
-Updated bind to Leap SDK 2.2.0
-Ensured consistency by prepending leap to all classes, this will likely
break compatibility with old blueprints.
-Fixed dynamic object allocation architecture
-Added basic AnimBody, Hand, Finger, and Bone for convenient animation
state and basis conversion.