- Handle Android keyboard input in the engine. 
- Extend example to show/hide a soft keyboard
- Extend example to use fake mouse-events for gui (as it's probably going to take a long time until I get to working on a better solution)
Input-handling needs some JNI calls. I've put that in a new jni namespace (check CKeyEventWrapper files). 
The general idea is that every time we add a jni wrapper to Irrlicht we create a wrapper class which wraps just those functions which are needed internally.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code@4887 dfc29bdd-3216-0410-991c-e03cc46cb475
Give correct credits.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code@4888 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed compilation issues in D3D9 driver.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code@4889 dfc29bdd-3216-0410-991c-e03cc46cb475