Make android:debuggable follow the -debug flag
Audio Threading : Third times a charm. Switching to single thread for all music items, refactored to be properly thread safe, and isolated the code from the SoundChannel class for clarity. Unable to cause it to crash now on android no matter how quickly I mash the sounds in my debug app.
Improve audio stream performance, cleanup
Update to 1.2.0
Merge pull request #140 from matiasjrossi/patch-1

Make android:debuggable follow the -debug flag
Fix NullPointerException that can happen after onDestroy() is called.
Update README.md
haxe.Timer fix (fixes #144)
Update Tizen template for emulator support
Include NDLLs from lime, but don't include it as a source path for now
Make Sound handle public, to help check if it was closed
Haxe Timer update
Update to 1.2.1
haxe.Timer update
Merge pull request #143 from player-03/showKeyboard

Fix NullPointerException that can happen after onDestroy() is called.
Load Neko API only once on Neko
Minor fix
Init only once, even if run before class defaults are initialized
Prevent infinite loop in EventDispatcher
Don't use threading audio when targeting Emscripten