When a player unit is killed, the camera will pan to that unit
Guards will not continue to attack dead players
Removed unused function from EnemyUnit
AiPerception no longer processes information if the unit is dead
Added a new death state for units
Added death animations to unit prefabs
The default lose condition is now delayed to provide a smoother end
Merge branch 'master' into unit_death

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/Components/GameScripts/Units/PlayerUnit.h
Merge pull request #144 from VajraFramework/unit_death

Unit death