WebGL: uv array bug #5054: fix
Editor: Basic support for ShaderMaterial uniforms.
WebGLRenderer: Replaced uniforms if with a switch.
WebGLRenderer: No need to create location yet.
WebGLRenderer: Added more direct uniform types.
Updated builds.
Editor: Save uniforms.
Updated builds.
Editor: Modularised BufferGeometry.
Editor: Fixed null object unhandled cases and optimised Object3D panel.
Merge pull request #5020 from dmarcos/chromeVRAPI

Adds Chrome VR API support to VREffect / VRControls
added color and alpha getters to CanvasRenderer. Fixes #5064
Merge pull request #5065 from pnitsch/dev

added color and alpha getters to CanvasRenderer. Fixes #5064
Updated builds.
Fixed material grass example.
@gero: seems like previously WebGLRenderer will reverse() the transparent objects regardless of the sortObjects boolean. I think the new behaviour is right. But we should we aware that the behaviour changed here.
WebGLRenderer: Minor clean up.
Simplified materials grass example.
Simplified grass material example.
Updated builds.
Create texture data and draw texture