Initial work on implementing the filesystem in the vm
Fix typo
Change all #ifdefs to use the new BUILD_* target macros
Move the filesystem compatibility wrapper to qcommon
Improve deps package generation, resolve symlinks on windows platforms
Use zip for deps on windows
Clean up a lot of warnings and improve compile flags a bit
Build the nacl gamecode in travis
Download a more recent version of cmake on travis
Use a pre-built version of CMake on travis
Fix compiler flag detection on clang
Fix pragma so that it works in GCC 4.6
Hook up filesystem syscalls on the engine side
Fix Windows build
Another fix for Windows build
Merge branch 'filesystem_vm'

Conflicts:
	CMakeLists.txt
	src/gamelogic/game/g_buildable.c
Fix includes in new codec code
Make the fs use a Logger instead of Log::Warn
Fix 8e7be107a02ff1759399f90da0f3452e776dd8b9
Fix a typo in the filesystem