Updated ChunkDataManager to use a LongHashMap and merged the chunk handler files.
More chunkdata
Fixed chunkdata saving/loading
Fixes support crash when H width is only 1. Re-enabled caveins.
Metal Sheets now have an 80 Hardness to make them useful for defensive purposes. Rebalanced rock type hardness. Overall, raw stone breaks faster to make up for the increased need for support beams and hence bigger mineshafts. Smooth stone and Stone Bricks are now much harder to break in order for them to be useful as a defensive measure.
Nerfed thatch. It is no longer a solid block. Can not be placed on soil, or on top of other thatch
Gave Large Vessels some WiP textures to help capt make new ones
Added new clay/ceramic textures and altered vessel rendering some.
Updated barrel and vessel liquid handling code. Barrels can now have their liquid contents moved from one barrel to another similar to buckets. Barrels and vessels can now be filled with water the same way as buckets.
Updated flower generation
Fixed a number of water bugs.
Fixed not being able to drown.
Fixed initial spawn placement code.
derp
*sigh*
Updated Spring crop regrowth.