added jgap
small bug fix
fixed world scaling (fits for circles as well now)
use isAwake to determine if all bodies static
use ground as defined in json
fixed threshold to determine if body is static
use top of slingshot to shoot birds (determined from position of first bird)
small changes for the simulationType framework
Added Support Score for each object
some refactoring
Merge branch 'tsschaffert/genetic_algorithm'