Started to create static model class
Tested new static model code with animated scene
Static models render. Need to include local mesh transforms
Added support for instance data to pass renderer. Need to debug instance MW matrixes
Rendering using instance data and offset into instance transform uniform block array
Uses local to model matrix
Local transform for skinned mesh works
Fixing instancing. About to refactor dag walking
Rewrote dag tree construction
Multiple instance rendering works
Tested with instanced animated character in scene and groundplane