Start at nss/0_boot_開始スクリプト.nsb
Do not hardcode script loop. It is scripted in 0_boot
Adapt to experimental libnpengine
Start from 0_boot.nsb and handle some S;G-specific variables
Sync with libnpengine
Set $GameClose global variable
Fix $LR_DATE handling and add several hacks to fix running from boot script
Fix phone animation (Bug introduced in FGRE/libnpengine@d438365dc55b5d8182fc82db72031c6e974e04a3 )
Handle $SW_PHONE_ADRMENUCUR
Cleanup dead code
Pass MouseClicked Event to NsbInterpreter. This fixes main menu buttons
Set $OnDialog to false. Required by sys_close
HACK: Correct MAGIC_FADE to MAGIC_RETURN in function_stand.nsb at line 1083 to fix standing characters
steins-gate 0.3.0
Fix compilation (find glib headers)
Update README
Fix typo
Add hacks to prevent getting stuck because of incomplete phone implementation
steins-gate 0.3.1
Add phone mail constants. Fix converting string to constant value