extDB startup changes if mission is reloaded

Not tested should be ok, minor change
Its just there for people that do mission reload instead of arma server kill / start
Merge pull request #229 from Torndeco/patch-1

extDB startup changes if mission is reloaded
SpyGlass Variable Updates

:trollface: Sorry to burst the fun.
SpyGlass Variable Updates #2

:trollface:
3.1.4.6 - Network Optimizations and other things

Added: Partial updating of player information for specific triggers have
now been setup to reduce data flowing through the network.
Added: Medics gear now saves (Please run 3.1.4.6 sql file)
Removed: BIS_fnc_call & BIS_fnc_spawn has been removed out of the
mission
Changed: BIS_fnc_MP now runs through life_fnc_MP
Changed: Support for extDB Protocol DB_RAW_V2 (Legacy support for DB_RAW
is still in place).

When updating your build with this build it is IMPORTANT that you follow
each change to the letter because if you don't you will run into serious
problems.

More updates to follow after  this push.
Part 2 for 3.1.4.6

Moved to action key'd gathering and removed zonecreator. addAction is
filtered in scripts.txt now
3.1.4.6 minor fixes/additions

Added: Stop players from looting dead bodies (Duplication Glitch)
Changed: Randomized Civ clothing on gaining the Loadout.
Fixed: Medic's gear gets saved on gaining the Loadout
Fixed: Missed ";" in fn_bankTransfer