EnergyChunkViews show up, but there's a problem with their models' positions being in world coordinates. The problem is that when the parents are moving (like in the case of a drag event on a block), there is a good possibility that the position change listener for the EnergyChunkView gets fired before the position change listener on its parent object, and thus it would be recalculating its position based off of an outdated world transform. (I forgot to mention that the EnergyChunkView attempts to translate its position into local space of its parent.) I guess a solution to this might be to actually keep track of energy chunks' positions as positions relative to their parents, but that could get a bit messy when transferring chunks between different objects. I'll look into it though.