Added Reactor-Generator to util-parts scene. Compiled model for KSP.
Added Unity mapper files back to repo. Unity project becomes broken on branch switching without them.
Compressed meshes.
Finished Inflatable Hangar model in Blender. Import to Unity does not work, though.
Remade animation of colliders and hangar-space to be compatible with Unity.
The model used to bake normal maps of hangar attach nodes.
Imported InflatableHangar1 to Unity and animated it's door. Finished KSP model.
Fixed door animation and removed collider from hangar space.
Forget to add hangar tirgger. Closed #24.
Added check for Compressor presence to InflatableUpdater.
Removed surface attachment prevention code. Added checks for empty lists in config. Added check of format of CompressorNode to OnAwake.
Added battery subclass of volume class and changed volumes used in ships accordingly. Added InflatableHangar1.
Moved classes to base_classes.py and components.py, added custom_volume class; Added generator and reaction_wheel components.
Added Inflatable Ground Hangar part. Closed #92.
Rebalanced batteries and reaction wheels.
Removed FailedAssetImports.txt from repo.
Added .pyc and Assets/Textures/sources to ignore.
Unity stuff.
Removed Library/ScriptAssemblies from repo.
Added Library/ScriptAssemblies and Library/FailedAssetImports.txt to ignore.