Added new ice golem enemy along with adding the Associating Actors with Worlds feature
The animation for the golem is slightly bugged. When the golem comes close to the player, it doesn't complete the animation and cycles through the first few frames.
Merge pull request #27 from mitjmcc/develop

Added new ice golem enemy along with adding the Associating Actors with ...
New penguin enemy, world manager now handles multiple enemy associations
Actors have a new debug draw function and weapons now draw outside of the debugging.
Switched off debugging and removed single healthbar in camera
Soundmanager now plays sound by sound class rather than id, Sound definition file moved to general content folder.
Incorporated path finding into enemy AI. Balanced player health.
Cleaning up
Game state and UI changes
Full screen and rudimentary splash screen works. Programmer art of gui in place.
Fixed golem animations.
sound wip
Sounds added and file restructure.
Updates to sound manager and extreme project reorganization.
minor project change
Update WorldManager.cs
Update WorldManager.cs
Forgot to switch queue for stacks in the game state controller.
Project wasn't building the main game project, custom health bar by Patrick is implemented.
Update WorldManager.cs