auto capitalization for most living messages
initial commit for bay ports
refactors narsie to use the object oriented programming meme
Initial commit

Makes the appearance, projectile and fire sound of syndie turrets able
to be modified using vars
Revert "Initial commit"

This reverts commit 3a0ba8ae7549d0622db56b80208cf0eb603c05e3.
Initial Commit

Makes the appearance, projectile and firing sound of syndie turrets able
to be modified using vars.
Adds a voting link to the "Vote available" message
Made the preloader independant of the called New().
That fixes any runtime with a positional argument being erased by the maploader.
Allows setting an associative variable to null.
* Made manifolds instancing compatible with maploader
* Fixed the runtime which happenend when a pipe was destroyed but not the meter connected to it
Fixes table having two mousedrop_T() procs.
Adding a rack_destroy() proc.
Fixes table blob_act and ex_act a bit.
New Dresses and resprited Black Tango Dress
Freezers, heaters and cryo cells now use the new construction system
* Fixed runtimes at init with the previous construction method for freezers, heaters and cryo cells
* Made engineers less clumsy when rotating machinery (turn at 90° instead of a random direction)
fixes bugs
Fixes russian revolver being abusabled. You can no longer use it on someone other than yourself. Aiming somewhere other than head/eyes/mouth doesn't instakill but still deals damage. You need to spin the chamber after each shooting attempt. Only humans can use the gun.

Making a can_trigger_gun() proc that tests if the mob can trigger the gun.
Merge pull request #6524 from phil235/MouseDropTDuplicateFix

Fixes table having two mousedrop_T() procs.
Merge pull request #6523 from Menshin/various_atmos_fixes

Various atmos fixes
Merge pull request #6481 from Thunder12345/syndieTurrets

Makes icon, projectile type and fire sound of syndie turrets vars
Merge pull request #6488 from tkdrg/votebutton

Adds a voting link to the "Vote available" message