AI behavior of Mirror Image finally working as intended
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/AnimationScripts.cs
	ProjectGuard/Assets/Scripts/Controllers/MovementController.cs
minor edits to accommodate AnimationScripts to MirrorImage enemy