shader order and names changed
Merge branch 'master' of https://github.com/sabus/OpenGlExamples
applications fixed to use new shaders hierarchy
camera refactoring. From now on each scene has its own camera system
Merge branch 'master' of https://github.com/sabus/OpenGlExamples
Merge branch 'camera_refactoring'
Merge branch 'master' of https://github.com/sabus/OpenGlExamples