Don’t test self-collisions
Remove invalid multiply by 60 in Phaser.ArcadePhysics.updateMotion
Take dt into account for gravity calculations
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
Merge pull request #266 from cocoademon/physics_instability_fix

Physics instability fix. I'm merging this in so I can test it against the updates here.
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
Add an example to show framerate independence in physics calculations
Merge pull request #267 from cocoademon/framerate_example

Add an example to show framerate independence in physics calculations
New unified Tiled loader.
Tweens have a new event: onLoop.
Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
More TypeScript updates.
Tiled map loader now working much better, rendering, layering properly.
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
Sprites that are fixedToCamera can now be input dragged regardless of world position.
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
added TypeScript definitions for Key and CursorKeys object
Merge pull request #275 from inductible-dev/dev

added TypeScript definitions for Key and CursorKeys object
RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)