jun 3
NTItemParser.dbl - made [tier] and [maxquantity] compatible in the same line, added a warning when = is used instead of ==
OOG.js - added support for Hihest difficulty
Mephisto.js - prevent moving closer while attacking when using moat trick
Rusher.js - added a delay when reloading rush thread to make commands work again
Wakka.js - changed walk precision to range 2 instead of 4
Attack.js - getMob can take a center object as argument to allow getting monsters within the range of any arbitrary spot
Attacks/Sorceress.js - static list is no longer case sensitive
Misc.js - don't try to use shrines or chests that are behind walls when walking, tweaked autoequip a bit
Pather.js - added forced teleport retries when being hit, changed useUnit back to using packets for greater reliability, especially in Duriel script
Pickit.js - don't try to pick items behind walls when walking, removed moveTo retries when trying to walk to an item, disable telekinesis after first attempt to pick an item, added quest items to canEquip function to prevent trying to pick up more than one.
Town.js - prevent 'no room for item' message in NPC window in some cases when inventory is full, enabled mini shopbot with packet shopping, changed stash code to ignore some quest items that should not be stashed
ToolsThread.js - added a missing include, drink highest potions first, removed a recursive check for giving potions to mercenary, F12 now shows preset units on map (shrines etc.), added the support for Config.QuitList = "any"; to quit when any player leaves