Adjusted Player Collision

The player collision box so that it doesn't check against the entire
sprite. Just the specified collision region.

Also added running sprite
Implemented Run, Jump, and Land Sprites

In order to implement more sprites I added a system for managing which
sprite the player is on and what it should do differently.

Also fixed a pause glitch, and had the player spawn on the ground
regardless of where he was placed in the room.
New Version of GMS

New version of Game Maker made some changes to the source
Fixed Flipping Glitch

The change in the collision boxes was causing an error with the
flipping. That's now fixed. There's also a debug mode where we can
toggle the collision box of the player.
Implemented Flipping Animation

Flipping animation works now
broken
Revert "Implemented Flipping Animation"

This reverts commit 879cb171b9a3ac3888124f6c974b58fe4539912d.
Merge pull request #3 from ArendPeter/New_Art

New art