Dragon fires a tiny sheep in the general direction of the sheep you tap. Crashes if you tap a sheep before the last one reaches its destination
Changed implementation to collision detection. Doesn't crash anymore, but delegate method isn't working.
Made it so user cannot select a sheep until the fireball has reached the last sheep that was touched
Removed some NSLogs and an unnecessary method
Merge pull request #10 from zsweedyk/Beta-Fireball

Beta fireball