quickfix: SSE was accidentally disabled on windows desktop by a change intended to disable it only for Windows Phone
fix for fix
Stop adding motion in the kinematic character controller if the walk direction is near zero
prepare to create coordinate frame demo, minor cleanup for create funcs in demo entries,
fix r2d2.urdf inertia
Merge remote-tracking branch 'bp/master'
fix crash in BasicDemo
add small experiments to distribute points on a sphere
prepare for coordinate frame demo (incomplete)
fix/hack around gwen update of scroll bars and Focu
Merge branch 'master' of https://github.com/erwincoumans/bullet3
Merge pull request #296 from rraallvv/master

Stop adding motion in the kinematic character controller if the walk dir...
Merge pull request #292 from lunkhound/fix-sse-win32

quickfix: SSE was accidentally disabled on windows desktop
fix double precision build
Merge pull request #299 from erwincoumans/master

fix crash in BasicDemo and some other minor things (see commits)
stop character move iteration if successfully moved to target position
Add Move() for characters ( do a precise single shot move/displacement ) + fix for nomotion check
Disable btKinematicCharacter.

When disabled then kinematic character will stop moving,gravity,collision detection etc and basically become a kinematic object
Accumulate Move() displacement request in btKinematicCharacterController
disable built-in profiling
auto generate TriangleInfoMap and InternalEdgeInfo for bhvTriangleMEsh, fix CompoundShape crash in btAdjustInternalEdgeContacts and automatically call btAdjustInternalEdgeContacts (without using customMaterialCallback)
keep shapes in contact points
allow to update scale in btUniformScalingShapes
add FilteredClosestRayResultCallback