Pushing all the files
Added a new noise script.

Not working at the moment.
Now uses the Simplex noise script with a random seed.

Working on getting it to create actually good terrains.
Improved terrain

A somewhat acceptable terrain is made by a random seed.  Need to make
it so the cube spawns at the top of the terrain.  Need to find out why
the cube falls through the terrain sometimes too.
Player Coordinates

The player now spawns at the top of the land.  This fixed the bug with
it falling through the ground.  Not sure if the player can still fall
through blocks with enough speed.
Jumping

Character jumping is now more smooth.  Jumps at the same height now.
Also added a max velocity speed.
Slight Terrain Change

Added octaves
Reversed Spawning

Now the cube starts from the top of the world and looks down to find the
ground.  May fix future bugs with caves and such.
Quick and Easy

It now only generates chunks that are 64 blocks from the player.  It
will dispose of any chunks 64 blocks away as well.
Making blocks on the fly

Instead of creating the entire world at the start, it only makes chunks
that are 96 blocks away from the player.  This makes the program start
instantly now.
Small changes, nothing big

Change data to a int array, removed a lot of commented code.  Added a
FPS gui and a light to the player.
Different Unity settings for Git

Changed some settings in Unity so it works better with Git
Create LICENSE.md