first

Player and Dummies use character controllers instead of rigidbodies
Motors reworked to use char controllers
knockback coroutine added
weapons now have kinematic rigid bodies
Energy Ball Shockwave

energy balls have shockwave on destination impact
Also added circle linerenderers, which will be useful for targeting
spells and enemy health bars
Implemented Health component
Added Arrow Trap and A* Pathfinding
Added Health Circles

I'm about to start working with RVO Controllers
Enemy Pathfinding

enemy pathfinding is now satisfactory! I had to modify AIPath so it
wasn't so dependent on the orientation of the object.
enemies also have rudimentary ai and are extremely aggressive, but it
WORKS!!
Merge