update to combat ai behaviour
fix merging problem/some logic fixes
fix for scrawl
fix for everybody
final warnings removal
one more mismatch fixed
Merge remote-tracking branch 'upstream/master'
fixed weapRange for creatures/startcombat script(?)
fixed StartCombat script
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
Don't complain about missing jump animations
Merge remote-tracking branch 'mrcheko/master'

Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
Golden saints and many other creatures only have "Bip01 Head"