refactored door so that enemy line of sight is not raycasting on the door activation area
again... saving scene
materials
Added logic for quitting the game with ESC
and restarting the game with R key
As well as on screen display instruction for those
The last thing added was on death show caption and wait for 3 seconds and
restarts game
move fixed
Adding the shooting stuff to the new movement scheme
merged from CharMovementV2 branch
new kid movement scheme placed into main scene
Bullets water particle added, yeah bitch.
Merge pull request #31 from mightybeesun/master

Door Activation zone refactor.