Init.
bums
butts
Now ported threejs test
Enabling basic soft shadowing.
Switching over to grunt.
Map will now generate from array, tile based shiznit now.
adding basic texture, more shit
Ch-ch-ch-changes.
Making the grid work properly.
Bunch of guff.
Shit now collides and is removed.
fixing collisions
hmm
collision detection now works
more collision changes, making it kinda trippy
Ok, finally, collision detection works.
Basic UI stuff.
Stuff.
Stuff