recleaned hero dash, added boss dash and boss dash charge
added SetInvincibility TargetEffectApplier
make player character Invincibility during dashing
added shotgun smoke particle prefab
Fixed the pattern for the tutorial level
added SpawnPrefabOnSpriteGameViewRandomPosition TargetEffectApplier, made player character shot gun spawn smoke on enemy on hit
made boss not interruptable, adjust health of boss, fixed looping animations for boss
Fixed tiles in area1, added pattern to area2
Merge pull request #61 from jackykschou/MenuFixes

Updated Menu logic so no bugs, updated river particle systems, added opt...
added PatrolArounTarget AI behavior, updated dog enemy prefab, refactoring
make shoot enemies shooting have raycast reachable condition, make section enemies do not spawned near player
Merge branch 'develop' into JackySprint9

Conflicts:
	UnityProject/Assets/Scenes/GameStart.unity
Merge pull request #62 from jackykschou/JackySprint9

Jacky sprint9
Merge branch 'dylanSprint9' into JackySprint9
Merge branch 'develop' into sprint9_pearl
updated pearls levels into prefabs.
Merge pull request #63 from jackykschou/sprint9_pearl

Sprint9 pearl
updated boss and character dash animations
Merge branch 'develop' into JackySprint9
Merge pull request #64 from jackykschou/JackySprint9

Jacky sprint9