ALL PROJECT MIGRATED TO PHASER 2.0!

- Ok, I had to say this: Phaser sprite.anchor.Set() +
sprite.body.setSize()  == SHITTY OFFSET
- Actually this new versión it's kinda cool I just had taken 1 day in
order to adjust everything
- hopefully every else It's still there back & working
- Collision boxes can be displayed again!
Everything it's ready to start the end of the project