Moving Resource folder.
Fixed half drawing of tile display
Monster Update

Monsters and players now have actual stats and a basic combat system is
in place.
Fixed map centering method
Moved CSV files

Moved the CSV files into src so that they can be synced properly.
Controller now singleton
Controller now a singleton.
Prevents infinite loop.
Randomized items and monsters added.
Reorganized Controller

This also now allows the Map interpreter to add items into the map as
real entities.
Flesh out monsters

Added some of our sci-fi monsters and some text to customize how the
monster hits.
Messenger reorganization

Providing new methods in messenger.

Controller now knows less on how to display actual objects.
Center Map methods accessible from Messenger
Fixed key issue

Used to be a nullpointerexception
More monsters

Adding more monsters and started keeping track of quotations to
associate with monsters.
Merge remote-tracking branch 'origin/MapInterpreter'

Conflicts:
	Roguelike/src/mapGeneration/MapInterpreter.java
Re-added CSV folder change

Movement of CSV files to src folder got undone in the merge, put it back
in.
Item Quotes

Started on item quotes for the food we plan to add.
Food update

Updated the foods to be the new sci-fi ones. Also took out ASCII and
colour, since those aren't needed with our graphics system.
More Food

Added the rest of the foods which should be receiving tiles to the CSV
file. Some still need quotes/copyright info however.