First timing test.
Merge branch 'ServerDev' of github.com:MaartenvE/game1 into CommunicateTap
Added Unity Test Tools & MoQ to Server
Rewrote bump detection and matching
Rebased ServerDev into CommunicateTap
Cleaned up accelerometer and wrote accelerometer tests.
Cleaned up Bump and added Bump tests.
Merge branch 'ServerDev' of github.com:MaartenvE/game1 into CommunicateTap
Wrote Magnetometer tests and fixed bug where an error would occur if the magnetometer history was empty.
Rewrote BumpDetector to make use of System.Diagnostics.Stopwatch rather than Time.time for timeouts. Also fixed bug where OnBump event would be called even when a timeout occurred.
Added BumpDetector tests.
Added BumpDetector integration test.
add block tag to clientproject
rename location.cs -> Location.cs, tests now work properly :)
add Location.cs script to TestCube.prefab
Bump class tested + Bumpmatcher  class tested
Revert "Bump class tested + Bumpmatcher  class tested"

This reverts commit ae9d1d89fca18552fadd1825dec39b7abecf2358.
Added bump and bump matcher tests to server.
Merge branches 'ServerDev' and 'ServerDev' of github.com:MaartenvE/game1 into CommunicateTap
Merge branch 'master' of github.com:MaartenvE/game1 into CommunicateTap