minor DBHelper changes

commented out object creating for querying all game stats from the db
Merge branch 'add-db'
Merge branch 'master' into change-to-touch-listener
Merge branch 'master' into game-structure
removed commented out code in DBHelper
a lot

changed listeners to on touch, got rid of time keeping objects,
new fade out and in async task to replace the reset button
got rid of reset button, made an asynctask to reset for the next turn

added ResetNextTurnAsync to reset all of the values for the next turn
without using the reset button. Now when a turn is over, the counter
display fades out, and fades back in with a “0.00” value.  All the time
values are reset in onPostExecute.
changed gradle.build for compatabillity with Android Studio 1.0
Merge branch 'change-to-touch-listener' into game-structure

Conflicts:
	gradle/wrapper/gradle-wrapper.properties
layout color changes, first try at game cycle

layout looks better and distinguishes one activity from the other.

game life cycle doesn’t work, counter does not count on return to
counter activity.
game cycle changes

basic game cycle between Counter and FadeCounter is working.  Still has
issues with the OutOfLives Dialog firing in Counter while FadeCounter
loads behind it. FadeCounter Dialog pops up before the OutOfLives
Dialog can be dismissed.
game cycle changes

game cycle works now with turns, lives, levels

if we run out of lives, the db does not update with a new date, it
inserts the date of the previous game
layout changes, transition changes

Added a layout-large resource, layout did not work on small screens.

Started new async task for the transition out of the FadeCounter and
back to Counter
game structure changes, transition changes

Worked on text fades between activities. Counter now does not fade back in at
0.00 before we go to FadeCounter activity. The large and normal layouts work - one exception - when counter reaches four digits (i e 11.00) the last column gets shoved down behind the buttons on a nexus one screen. Need to reduce the text size slightly.

Need to add shared prefs and styles still.