Fixed the problem with the gaussian blur. I wasnt sending the screensize to the third pass.
Trying to rotate the samples.
Fixed the random rotation matrix applied to the poisson samples.
Implemented the Bilateral blur.
Trying to enhance the sampling scheme using a poisson sphere.
Added the random normal map.
Fixed a small bug on the blur shader.
Scaling the sampling radius with the (1 - linear_depth) term.
Changed the build tree location. Trying to make the projects build using Qt Creator to ease the porting process.
Using the texture level during the attachment process.
Modifying the projects to work on windows.
Modifying the shader and image paths. Must think of a better and more generic way to pass this.
Changed the build configurations. The project builds on windows now.
Changed the shader path.