Moved Supermatter.dm out of the WorkInProgress directory.

Conflicts:
	baystation12.dme
Supermatter update.

Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.

Conflicts:
	code/modules/supermatter/supermatter.dm