Initial commit. There was four or five days in the project, and the core system is done, but nothing written there was ever modified.
Implemented game main menu and fixed mouse control bugs
Additional fixes, now it should be bug free
Support weapon images added
Started to implement the game itself, now the menu can be fired.
Also for some reason I had to add everything again. Git says they are modified, but I think it's only the date of last modification. I've reinstalled my OS since the last commit.
Fighters can now be spawned, but they don't do anything
Added image draw system with antialiasing (or mipmapping, if you're in OpenGL a little bit)
Linked a few images
//Oh, and I found out that the previous "add everything" scenario was caused by the file permissions. Now there is X on everything.
//I wonder in which crazy scenario will you execute an image. But also it would worth hiding a Brainfuck code after the header. It's perfectly safe - no one can understand it.
Fighters can now move, but it needs command-line interaction.
Added one more utility function
Strange movement bugs fixed. I'm so glad it remains forever in the repo...
Added and fixed fighter control system for keyboard and gamepads.
Trust me, you don't want to know that terrible bug.
Partially implemented weapon addition and render system, tested with support weapons
Resized support weapon images to correct size
Added bumper image
Added two gun models and code to render them propely
Fighters can now be friends or enemies
Added gitignore. Nothing else, I would like to start today's programming session right now.
Random menu moves removed from ingame joining keyboard inputs
Weapons can now shoot, but there is a serious lack of missile rendering. Also the simple gun has a very suspicious behaviour...
Giant commit here, there was a lot of work
 - Added missile movement and render script. They don't do anything, but at least they exist.
 - Added options, now there is something to set.
 - Optimised anti-aliasing.
 - Added some utility functions. I know you love them.
Started to implement triggers, gamepad users can now shoot. Also it's safe and debugged. I hope.
Fixed recoil bug, rebalanced weapons, and got rid of missile coloring glitch. Remember what I said in the last commit?
Added shooting ability to keyboard controls. Brace yourselves, the fun part is coming.
Tomorrow.
One of the greatest commits right now in the project history
 - Added fully supported fighter effects (shields, bumpers, etc.)
 - Optimized missile draw and added related settings
 - Added statistics code
 - Rebalanced guns
 - Added shield and bumper
 - Added ingame dropout code
 - Changed font linking to local for better offline optimization
 - Fixed remap issue when joining during the game
 - Added color transparency setting
 - Linked shield and bumper image
 - Added missile cleanup code
 - Added and balanced overheat system
 - Fixed missile rendering glitch at detail 2 and 0