Yay, networking is working ;)
Small changes, added makefile. Switched port to 4300
Cleaned things up a little, documentation update.
Check your inputs!
Fixed a small bug, allowed clients to DOS the server.
Updated Makefile comments.
large changes, starting to work on command processor for server,
next are command line options to optionally create a server
created two threads, client and server.
TODO: write the client, and finish writing the game.
Mostly finished the command line arguments, still a bit of tweaking to do.
Client is finished, just need the game.
server and client speak same language; need to make client more robust.
about to implement server shutdown when receiving a signal.
fixed DOS bug, client terminates connection properly
Cleaned up makefile, moved *.o files to build/ directory
changed project name to tmp, added strip to Makefile, changed a few makefile
comments. Removed -Os switch that was ignored.
Makefile defined default PORT
removed line from makefile
Added license to project, modified server to kill clients properly
begin logging functionality, tweak client and server to better handle
unexpected events
small cleanup, removed unnecessary macro call .. thingy
Fixed a few newline issues, and clients now print messages from server
Moved Client_Info struct into generic net.h header