Portals and others

+ End and nether portals with configurability
+ Bed homes
+ Cauldrons fill
+ Added time and weather saving
* ~~Fixes #1066~~
* Fixes #1012, fixes #1194

Portals don't construct/search for a destination portal yet.
But, but, think of the scattered code, the maintenance nightmare, all those files that have to be changed…


Are you sure? y/n





From: Mattes D
Sent: ‎Tuesday‎, ‎22‎ ‎July‎ ‎2014 ‎22‎:‎02
To: mc-server/MCServer
Cc: Tiger Wang





In src/Generating/BioGen.cpp:
> @@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
>  
>  void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
>  {
> -	AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
> +	AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "");


After careful examination, I finally get what you're trying to say. You want the generators to use defaults that are dimension-dependent.

Then use a dimension-dependent default value, possibly adding the world's dimension as a new param to InitializeBiomeGen()

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