+ Adding the free camera to the project + Adding the bounding box to the project + adding the ply file loader to the project
+ Adding the scene manager as the class which manages the created objects + adding the simple shapes like box, sphere and cone support to make simple environments + updating the shader program code + adding the shader files to render the objects to the project + making the vis3dobject as the class which all the visualization object should inherit from
Adding the unit manager class and the unit classes to the project + all the units should inherit from visunit class
change the name of toolmanager to unitmanager
Adding the required tools to make the scene