Merge pull request #10 from UristMcStation/master

update
Merge pull request #11 from UristMcStation/master

Update
Merge pull request #12 from UristMcStation/master

Blerg
Removes the old jungle loading system, and unticks jungleoutpost.dmm from the .dme. It's cool, but it's not ready for the server yet.
reeds, and the spawning thereof
couple minor map fixes
cleans up trees-small.dmi and adds some more trees. 10 in total, now to make the spawns for them.
Better tree generation, and edited some of the tree icons a bit. I'll never be happy with them, but w/e
does some more map work on the outpost. All the bush sprites turned out really shitty, so I'm going to try a different approach tomorrow.
Bush sprites and shit. I dunno, they're okay. Probably redo them this weekend.
Changes that icon_state because confusing.
Okay, I'm actually content with these bush sprites. More bush sprites, and the spawning thereof.
More outpost mapping stuff.
adds tools.dmi and moves the nt tools to there, and adds the sprites for the lumberjack's tools.
Fixes some paths.
Updates traitor AI laws to fit objectiveless antags and removes reference of objectives from slaved cyborgs.
Updates normal AI laws so emergency response teams are not enemies of the AI when they're requested to handle crew antags.
Merge pull request #68 from Addle/Laws_Employee

Law changes to traitors and baylaws
Addition5
Fixes
Merge pull request #13 from UristMcStation/master

Updates